Cities: Skylines

Cities: Skylines

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Ploppable RICO
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0.094 MB
Dec 28, 2015 @ 1:12am
Oct 26, 2018 @ 3:13am
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Ploppable RICO

Description
Updated for Industries DLC by Bloody Penguin.

This mod will allow you to plop buildings that function as:
  • Residential
  • Industrial
  • Commerical
  • Office

The Ploppable RICO mod will convert any compatible ploppable asset to a RICO building.
For example, parks can be converted to farms, and unique buildings to offices. RICO buildings will function identically to their growable counterparts. Mixed use buildings and unlimited footprint sizes are also possible with Sub-Buildings Enabler and Sub-Buildings Tabs.

Assets can be made to be compatible with the mod, but the mod won't be required.
Asset authors will just need to include a .xml file that contains the RICO settings. The assets will revert back to their original ploppable function if the mod is disabled, and non RICO mod subscribers can still use the asset for its original purpose.

For asset makers who want to make their assets RICO compatible, you can follow the
Asset Creation Guide. Check out the Advanced Guide if you want to experiment with mixed use assets.

The Settings Panel Guide can be found here.

To convert growable assets to RICO assets, follow the Growables with Ploppable RICO Guide.

To get started, you can sub to the RICO Workshop Settings mod. It adds RICO settings to 74 popular assets that don't have existing RICO settings. It also adds RICO settings to a few generic vanilla unique building assets.

The RICO mod is fully compatilble with the PropaneDragon's Rush Hour mod and WG's Realistic Population mod.

A huge thanks to Boformer, Tailgunner, and BloodyPenguin for all of the design input and code they've contributed. Also a huge thanks to cope for his detours library. And a final thanks to SamSamTS for his UI objects used in the settings panel.

This mod does not save data to the scene file. It can be safely activated and deactivated on your cities with no risk.
Source Code[github.com]

You can see the mod in action in Keralis's and Strictoaster's popular YouTube series.
Popular Discussions View All (60)
913
Apr 19 @ 5:14am
Report Issues Here
AJ3D
6
Jun 8, 2020 @ 9:19am
Is this mod causing issues
AviatorPhil
26
Nov 14, 2016 @ 6:30pm
PINNED: Compatible Asset Collections. Updated 11/21/16.
AJ3D
< >
2,320 Comments
LemonsterOG Mar 15 @ 7:26am 
:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:

EVERYONE --

THIS MOD WAS BROKEN WITH THE SUNSET HARBOR UPDATE OF APRIL 2020

Here is the new version:

:neonbr: :neonbr: :neonbr: Ploppable RICO Revisited

:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:
RekkieSA Mar 15 @ 5:29am 
I also get the error, I did not add any new mods, how can this be solved
ricardobalderas Mar 7 @ 2:43pm 
and in total I have 64 mos
energized
and I think a lot of money I found
ricardobalderas Mar 7 @ 2:41pm 
Object reference not set to an instance of an object
[System.NullReferenceException]

Details:
No details excuse me, someone knows how to remove the error
Ilion Mar 2 @ 12:38pm 
I agree with LemonsterOG that if there is a conflict with another mod, resolving is the better way to go.
LemonsterOG Mar 2 @ 12:03pm 
If the new Ploppable RICO Revisited mod is not working for you, you are most likely subscribed to another "bad" mod that's effecting it. If you'd like me to review your subscribed mods, you can find instructions on how to share your mod compatibility report here in the "Sharing Your Mod Compatibility Report" section. Please follow ALL the directions.
Ilion Mar 2 @ 11:54am 
@Krystian,
The new version of RICO also does not work for me, so I am using the obsolete "High Density Fix" version of this mod.

This version in the Workshop has two bugs that I know of, which are conflicts with the "Realistic Population" mod (if one happens to also be using that mod).

One bug causes the "ignore-reality=true" setting to not work for Commercial RICO, disabling those buildings when that option is set for them. One gets around that by not using that setting for those buildings.

As I recall, the other bug causes high density residences to have only one household. There was a fix for that, but it is no longer in the Workshop. That fix is the version I use.

If you wish, I can email the "High Density Fix" version to you. Shoot me an email at ilion7@hotmail.com to let me know where to send it.
LemonsterOG Mar 2 @ 9:55am 
:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:

EVERYONE --

THIS MOD WAS BROKEN WITH THE SUNSET HARBOR UPDATE OF APRIL 2020

Here is the new version:

:neonbr: :neonbr: :neonbr: Ploppable RICO Revisited

:redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare::redflare:
LemonsterOG Mar 2 @ 9:53am 
@Krystian -- This one is BROKEN! You must you the new version or none at all. Otherwise, good luck to you.
Krystian Mar 2 @ 9:49am 
the new revisited rico doesn't work for me so i'll use this