Cities: Skylines

Cities: Skylines

1,822 ratings
Rush Hour [Beta]
File Size
0.524 MB
Jan 21, 2016 @ 1:55pm
Dec 2, 2016 @ 10:31am
45 Change Notes ( view )

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Rush Hour [Beta]

In 2 collections by PropaneDragon
Buildings that have random events in Rush Hour
11 items
Workshop items I use
571 items
Cims that know the time!
This mod gives all your Cims free watches and teaches them how to read the time. No longer will you find people in school 'studying' at 3 AM, and you won't have the same traffic at night as you will during the mornings or evenings.

Current features
    Natural Disasters
  • Works with Natural Disasters!
  • More to come soon.

  • Works with Snowfall!
  • Cims prefer to go home if they're getting rained on while stood around outside.

    After Dark
  • When going out at night, citizens are more likely to choose specialised leisure areas in their local area.
  • Tourists stay in your city for longer, and if you have hotels near tourist hotspots they'll go there at night.

  • User creatable events. You can create events at certain unique buildings to make extra profit for your city.
  • Random event support for your unique buildings. (More information)
  • Cims don't use pocket cars as much any more. Instead they attempt to park.
  • Cims go to work and school at reasonable times during regular weekdays.
  • Some cims will leave work at lunch to go and eat elsewhere, then return to work.
  • Cims don't go to work on weekends.
  • Over night some Cims may decide to go out if they feel like it. More will go out at night over the weekends.
  • Random events happen in your city at certain landmarks which attract certain people.
    Official buildings
    • Aquarium
    • Modern Art Museum
    • Posh Mall
    • Expo Centre (Business Expo, Caravan Expo, Comic Book Expo, Electronics Expo, Games Expo)
    • Stadium
    • Theater of Wonders
    • Library
    • Opera House
    Workshop buildings
  • The date bar has been changed to show the actual city time
  • Time has been made 4X slower to give Cims time to do stuff.

[After Dark] Leisure and tourism specialisations now affect what people do
If you have After Dark, citizens that are close to leisure zoned areas will now go there at night, providing they are open and active. Similarly, tourists that are done for the day will look for available hotels around where they are and check in, then will come out the day after to continue their day.

User creatable events!
You now have the ability to make your own events for your citizens at specific unique buildings! This gives you the opportunity to bring in some extra money for your city, but be careful - events attract certain people, so if you set up the wrong event for your city you may lose more money than you gain.

To help bring in more citizens you can set up incentives to attract people who would otherwise not attend. Some incentives improve attendance percentages, however some reduce attendance if there are too few or they run out.

Random events!
That's right. As if your roads weren't packed enough, Cims will now pile into events hosted by the city. If you've got landmarks in your city, they may become the host of some of the various events packed into this mod! Don't worry though, your citizens will let you know when an event is going to start through...
New chirper messages! #youlovehimreally

Date bar changes
The date bar at the bottom has now been updated to follow the day/night cycle, and now includes yellow blips for events for those who have exterminated Chirpy. When an event is happening your date bar will turn yellow, so you know when it has properly started. The length of the blip states how long the event is going to go on for. Hovering over the blip will tell you the times the event starts and ends at, and if you click it you'll be taken to the building where the event is happening.

Time sensitive activities
  • Children and Teenagers will go to school in the mornings, and some start as early as 6:30. They'll stay there the entire day (unless they graduate during that time) and leave between 15:00 and 16:00. What they do after that is entirely up to them, and some will come back home whereas others will go out and find something to entertain them.

  • University students and adults with jobs start from 7:30 and usually finish between 17:00 and 20:00 (still inaccurate, but I'm working on it). Some will stay out during the night, and some will come home.

  • Senior citizens will just do whatever they want all day, and will be heading home by 19:00 if they go out.

  • Tourists will generally prefer to stay in your city for the full day and go back home in the evenings. If they are in a hotel at night they'll stay there through the night, or they'll find a hotel close to them. In the mornings they'll go back out to complete their adventures.

Night time budget sliders that can be changed!

Now you can adjust your school and public transport budget sliders for the night without your entire city going into meltdown. Since Cims aren't out and about as much at night, you can reduce budgets for services that aren't getting used as much over night.

Prepare your roads
Roads are busier during the mornings and evenings, when people are travelling to and from school or work. Make sure your roads and transport services can handle the extra traffic.

Further information
In progress

    Future plans
    • Zoning for random events to appear.
    • Generic event building for events to replace with their own models.

    Known issues
    • Enabling the DEVELOPER: Print all monuments in your city to the console without any unique buildings in your city causes an error.

    If you're having issues with the mod please make sure you post your output_log.txt (from steamapps\common\Cities_Skylines\Cities_Data - if you're on Windows) somewhere and post the link so I can debug any issues.

    Special thanks
    • This mod uses the excellent C# detours library[], which has made it all possible!
    • Thanks to BloodyPenguin who contributed code to help with detouring.

    Frequently asked questions
    View all previous updates
    Source code
    Make an event for your building
    Like what I'm doing?
    Popular Discussions View All (54)
    Mar 12 @ 10:56pm
    PINNED: Translating Rush Hour
    Feb 25 @ 4:38am
    Time Bug
    Jan 26 @ 6:52am
    How can I Uninstall this mod?
    < >
    Florin 15 hours ago 
    I can't even imagine this game without this mod. So great! Just noticed it's been 3 months since an update though. It's working perfectly fine, but have you abandoned it or are you still working on like the generic event building and such?
    felix.flux Mar 21 @ 11:23am 
    I have a question, i can't find a way to fix it, i made 6 neighborhood, with every thing in all of them, schools (all of them and enough of them too) commercial (high) and offices, rest filled with high residence buildings.

    a soon as it is 6:45 i really get a rush hour lol, about 8000 sims start walking to my buses, as they refuse to work/shop/educate locally.

    as last option, i have put the search locally on 100, don't know what that means but i hope they would move to the local work/shop/education, not sure if they will move from job to job or do i need to rebuild everything?

    UMBRELLA CORPORATION Mar 20 @ 11:00am 
    Hello, I have a small problem with this mod, when seconds passes every time the sun changes posotion there is a small lag
    Zabij się Mar 20 @ 12:38am 
    Thanks for language polish <3
    [IJL]Late Mar 18 @ 4:47am 
    Oh i'm so stupid, about my earler issues where the sun position dosen't sync up to the clock, I didn't notice I had edited my sunrise and sunset times so much. I fixed it, the mod wasn't broken.
    ipseeh Mar 18 @ 12:09am 
    How advanced parking works with improve parking ai in TrafficManger: PE? Are they mutually exclusive?
    michaelbruce80 Mar 14 @ 12:48pm 
    any chance on getting this mod updated? just wondering. I know u have a life but i cant play this game without this mod. you are da man!
    eewaro Mar 8 @ 2:50am 
    Hi i'm getting a Big problem with trucks simply there's not enough the streets that use to be crowded are now empty and the industri dies for not sell or for lack of materials this start whith the alarm of emergenci i'm not sure IF this Ud the mod that maks it to occure but IF anione knows What to do i'll thank a lot.
    [IJL]Late Mar 6 @ 9:21pm 
    I'm still having issues where the sun position dosen't sync up to the displayed time, so it says it's 22:00 but the sun is in afternoon position. I'm getting really sad as I can't figure out why,.
    dugustus Mar 6 @ 8:42pm 
    I'm having the same problem as Hehe HD the alt clock resets my city timeline to zero (displaying my real time minus 6hrs and treating all my services as if they just started. All my stats start from this point. I turn off the alt clock and tracking starts normally from that point.. WHEN I TURN OFF ALT CLOCK AT THE MAIN MENU BEFORE LOAD IT IS STILL ON WHEN THE CITY LOADS. I save with the alt clock off or turn it off @ menu and yet every load it's back on. For all the wonderful things this mod does I have to remove it. Always having my stats zeroed and staying basically at day one for a city months old isn't worth the mod's good points. My stats alwasy look like Hehe's and I see no responce on this issue. I would ask if there is a version of this great work with out the alt clock.