Cities: Skylines

Cities: Skylines

1,584 ratings
Rush Hour [Beta]
File Size
0.556 MB
Jan 21 @ 1:55pm
Sep 17 @ 3:00am
42 Change Notes ( view )

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Rush Hour [Beta]

In 2 collections by PropaneDragon
Buildings that have random events in Rush Hour
9 items
Workshop items I use
584 items
Cims that know the time!
This mod gives all your Cims free watches and teaches them how to read the time. No longer will you find people in school 'studying' at 3 AM, and you won't have the same traffic at night as you will during the mornings or evenings.

Current features
  • Works with Snowfall!
  • Cims prefer to go home if they're getting rained on while stood around outside.

    After Dark
  • When going out at night, citizens are more likely to choose specialised leisure areas in their local area.
  • Tourists stay in your city for longer, and if you have hotels near tourist hotspots they'll go there at night.

  • User creatable events. You can create events at certain unique buildings to make extra profit for your city.
  • Random event support for your unique buildings. (More information)
  • Cims don't use pocket cars as much any more. Instead they attempt to park.
  • Cims go to work and school at reasonable times during regular weekdays.
  • Some cims will leave work at lunch to go and eat elsewhere, then return to work.
  • Cims don't go to work on weekends.
  • Over night some Cims may decide to go out if they feel like it. More will go out at night over the weekends.
  • Random events happen in your city at certain landmarks which attract certain people.
    Official buildings
    • Aquarium
    • Modern Art Museum
    • Posh Mall
    • Expo Centre (Business Expo, Caravan Expo, Comic Book Expo, Electronics Expo, Games Expo)
    • Stadium
    • Theater of Wonders
    • Library
    • Opera House
    Workshop buildings
  • The date bar has been changed to show the actual city time
  • Time has been made 4X slower to give Cims time to do stuff.

[After Dark] Leisure and tourism specialisations now affect what people do
If you have After Dark, citizens that are close to leisure zoned areas will now go there at night, providing they are open and active. Similarly, tourists that are done for the day will look for available hotels around where they are and check in, then will come out the day after to continue their day.

User creatable events!
You now have the ability to make your own events for your citizens at specific unique buildings! This gives you the opportunity to bring in some extra money for your city, but be careful - events attract certain people, so if you set up the wrong event for your city you may lose more money than you gain.

To help bring in more citizens you can set up incentives to attract people who would otherwise not attend. Some incentives improve attendance percentages, however some reduce attendance if there are too few or they run out.

Random events!
That's right. As if your roads weren't packed enough, Cims will now pile into events hosted by the city. If you've got landmarks in your city, they may become the host of some of the various events packed into this mod! Don't worry though, your citizens will let you know when an event is going to start through...
New chirper messages! #youlovehimreally

Date bar changes
The date bar at the bottom has now been updated to follow the day/night cycle, and now includes yellow blips for events for those who have exterminated Chirpy. When an event is happening your date bar will turn yellow, so you know when it has properly started. The length of the blip states how long the event is going to go on for. Hovering over the blip will tell you the times the event starts and ends at, and if you click it you'll be taken to the building where the event is happening.

Time sensitive activities
  • Children and Teenagers will go to school in the mornings, and some start as early as 6:30. They'll stay there the entire day (unless they graduate during that time) and leave between 15:00 and 16:00. What they do after that is entirely up to them, and some will come back home whereas others will go out and find something to entertain them.

  • University students and adults with jobs start from 7:30 and usually finish between 17:00 and 20:00 (still inaccurate, but I'm working on it). Some will stay out during the night, and some will come home.

  • Senior citizens will just do whatever they want all day, and will be heading home by 19:00 if they go out.

  • Tourists will generally prefer to stay in your city for the full day and go back home in the evenings. If they are in a hotel at night they'll stay there through the night, or they'll find a hotel close to them. In the mornings they'll go back out to complete their adventures.

Night time budget sliders that can be changed!

Now you can adjust your school and public transport budget sliders for the night without your entire city going into meltdown. Since Cims aren't out and about as much at night, you can reduce budgets for services that aren't getting used as much over night.

Prepare your roads
Roads are busier during the mornings and evenings, when people are travelling to and from school or work. Make sure your roads and transport services can handle the extra traffic.

Further information
In progress

Future plans
  • Zoning for random events to appear.
  • Generic event building for events to replace with their own models.

Known issues
  • Enabling the DEVELOPER: Print all monuments in your city to the console without any unique buildings in your city causes an error.

If you're having issues with the mod please make sure you post your output_log.txt (from steamapps\common\Cities_Skylines\Cities_Data - if you're on Windows) somewhere and post the link so I can debug any issues.

Special thanks
  • This mod uses the excellent C# detours library[], which has made it all possible!
  • Thanks to BloodyPenguin who contributed code to help with detouring.

Frequently asked questions
View all previous updates
Source code
Make an event for your building
Like what I'm doing?
Popular Discussions View All (35)
Oct 9 @ 7:30am
PINNED: Translating Rush Hour
Sep 19 @ 2:27am
Jun 13 @ 10:30pm
PINNED: How to host events in your city.
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just boy with dream 5 hours ago 
I have RH activ and I have Stadiums appear
Fredval 15 hours ago 
I'm not a 100% sure yet, but it seems that only deactivating the "events" function of RH is enough to make the stadiums appear.
joeymozzer 22 hours ago 
Deactivated RH and I got stadiums on game
joeymozzer 22 hours ago 
i cant get stadiums either, is it conflicting with RH?
squirrelarmyuk Oct 19 @ 3:09pm 
I'm not sure if you're aware or not but it seems that Rush hour is conflicting with the new Stadiums DLC. Stadiums aren't currently showing up in any city with Rush Hour activated. Hopefully this will be something you can address.
davidc14790 Oct 16 @ 2:31pm 
Can I ask why I still find people at school (e.g. 762/ 1000 students) in the middle of the night? Also, I don't think traffic densities vary that much between rush hour times and non rush hour times.
Broseidon Oct 16 @ 12:00pm 
I'm finding that in my city of 160k-190k the mod seems to eventually hit the 16k vehicle limit (although it doesn't look like there's many more driving about) but tank the Citizen Instances to <5k. Putting Rush Hour into Ghost Mode almost reverses this and the city runs at 10k vehicles and 35k citizen instances. Possible bug or other mod incompatibility?
Navdeep S Oct 16 @ 8:59am 
After using this mod, my city started to lose money and having a high demand for residential and commercial. Why is this happening? Any solution
yanloup64 Oct 15 @ 12:23pm 
What impact on the game if I turn this mod off to get a reasonable IRC demand then turn it back on once the buildings are done to enjoy the other features ?
taktikir Oct 11 @ 7:12pm 
and i fprgpt to say, could you do maches rare than now. we have three maches in a day