Cities: Skylines

Cities: Skylines

Ploppable RICO Revisited 2.5.6
3,497 Comments
algernon  [author] May 25 @ 7:36pm 
@Nicki There can only be one AI for each building, so you can't have both standard and Ploppable RICO AI active for one building at the same time. So yes, once you apply a Ploppable RICO AI that building is no longer vanilla - that's a core game limitation and can't be changed.

To undo, simply select the Ploppable RICO setting for that building and press the 'remove local' button, and then restart your game. See also the FAQ linked above, question 1.
Nicki May 25 @ 6:32pm 
When I first got the mod, I was toying with it on a random city and now I want to use the buildings that I saved a local setting for as the vanilla game intended and the mod seems to remove the vanilla building and move it to only RICO settings. Like for farming, I may have used the main building as a test and now I can't use it as intended. Is there a way to fix that or will I just have to remove RICO and redownload it?
AngryDragon May 25 @ 12:14am 
@algernon thanks for the fast reply, it seems that using the Revisited one did indeed fix the problem, it just wasn't found under the same "search" imput.
algernon  [author] May 24 @ 6:48pm 
@AngryDragon That would only happen if you're using an outdated mod or a corrupted copy of the game. Use Skyve to check and update your mod list.
AngryDragon May 24 @ 12:39pm 
I get the following error after placing a building:

"Could not load type 'Problem'. [System.TypeLoadException]

Details:
No details"
algernon  [author] May 5 @ 4:00pm 
@satoruxxxx5525 Make it historical - you can use the setting in this mod to automatically make all placed buildings historical (only applies to new buildings - if you have any existing buildings that you need to make historical, you will have to do that manually, or use the Advanced Building Level Control mod).
satoruxxxx5525 May 5 @ 11:53am 
置いた建物が勝手に育って別の建物になるのを防ぐにはどうすればいいですか?
algernon  [author] May 4 @ 5:10am 
@Bell I can't see the content of your comment because Steam is filtering it out; did you post a link to your output log? Try paste.ee or ufile.io instead if so, those usually aren't blocked by Steam (but many other sites are).
algernon  [author] May 4 @ 5:09am 
@samtheham Some suggestions are to check your settings in the options panel for this mod about allowing plopped growables to survive (see also the wiki linked above), and to check that your Loading Screen Mod settings aren't set to skip those assets, but that's about as much as I can suggest without more info from you.
Bell May 4 @ 12:53am 
ok, i can give my Player.log
samtheham May 3 @ 11:54pm 
Trying to place vanilla buildings but they are not showing up. Taking. Break tonight maybe I’m missing something but only asset plops are showing up and not all of them either just a few. There is one high density residential building. Any help appreciated
algernon  [author] May 3 @ 10:34pm 
@Bell @Frogfoots This mod still works fine; nothing has changed and it continues to be used by many players every day.

If you're having issues, nobody can help you if you don't post your output log showing the issue, as without it nobody can see what's happening on your computer.

And @Bell, I hope you're not confusing the 'not built with this game version' courtesy notification with saying it's "incompatible", as that's not what that message means.
Frogfoots May 3 @ 9:35pm 
is the mod broken? not working at all for me
Bell May 3 @ 8:04am 
it is not working for me, pls say all incompatible mods PLEASE i lost all my cities
Azkabanos Apr 30 @ 11:34pm 
Alright, thanks for your help :)
algernon  [author] Apr 30 @ 3:56pm 
@Azkabanos Unfortunately, no; buildings larger than 4x4 should be treated as 'signature'-type buildings that remain static.
Azkabanos Apr 30 @ 1:22pm 
Sorry for the late response - yup found out that the growable setting just wasn't checked. Didn't know that was a thing. So you say there's absolutely no way to make buildings bigger than 4x4 to level up?
algernon  [author] Apr 22 @ 9:38pm 
@1980s_american Can you provide more detail about "won't load any of the buildings in the menu"? Be as detailed as you can, as it's really unclear what you mean.
1980s_american Apr 22 @ 6:35pm 
@algernon my RICO doesn't seem to work and wont load any of the buildings in the menu. I have resubscribed multiple times and even with no mods other than RICO and Harmony it doesn't seem to work.
algernon  [author] Apr 21 @ 4:50am 
@Azkabanos Make sure you have the growable setting checked, and that the building levels aren't locked.
Azkabanos Apr 20 @ 10:30pm 
Ah thats unfortunate... But from my testing even buildings not bigger than 4x4, which have rico configuration, can't level up. Is that possible to chamge or no?
algernon  [author] Apr 20 @ 6:23pm 
@Azkabanos That can be done via the 'growable' settings for buildings less than 4x4. For larger buildings, I did do some experiments but the problems it caused weren't worth the effort.
Azkabanos Apr 20 @ 9:11am 
Hello, would it be possible to make RICO buildings level up on their own, based on their enviroment - like normal buildings, when you place them they have first level, and then they can upgrade on their own?
algernon  [author] Apr 19 @ 12:16am 
@恭喜你被耍了 What error?
恭喜你被耍了 Apr 18 @ 9:42pm 
Why do I report an error when I use the RICO MOD to place the building game
verovski74 Apr 18 @ 6:05am 
nvm, i just reinstalled the mod and it works again
algernon  [author] Apr 17 @ 9:31pm 
@verovski74 This mod works fine with the latest update, and that update was minor and didn't affect any mods (other than Loading Screen Mod Revisited, which was promptly updated). If you want help, you'll need to share your output log so we can see what's going on with your system.
verovski74 Apr 17 @ 6:49am 
Since last update, RICO isnt working properly. As soon as I enter the game, I get multiple errors with RICO and then when I unpause the game - I get multiple errors per second.
algernon  [author] Apr 3 @ 2:24pm 
@gummyman In that case, the next step is to share your output log for me to have a look at.
gummyman Apr 3 @ 6:12am 
if i remember correctly it just gives a generic error with no description, nothing is actually broken but it continuesly shows a generic error until you remove whatever building you placed
algernon  [author] Apr 2 @ 2:46pm 
@panxoman If you want help, you'll need to be more specific. What is the exact text of the error?
panxoman Apr 2 @ 4:45am 
Not working for me now. Everytime I place a new Rico building, I get message error every few seconds
algernon  [author] Mar 30 @ 3:39pm 
@DOMINATOR Yes, it still works fine. I assume you're talking about the courtesy notification that it wasn't built with the current game version - that's not anything to do with "complying", just an assist if you're having any issues.
□Air□Yum□ Mar 30 @ 12:17pm 
Does this work still? I get a message that it does not comply with the 2025 CS1 Version.
Sixeyeco Mar 29 @ 5:53pm 
This is a vital mod. Thank you for your work.

If you use the mod to allow buildings to survive outside of the correct zone then here's a fix:

Untick the setting "Growable buildings can survive outside of the correct zone". Tick it again and resume your game.
chelsea2004 Mar 29 @ 2:38pm 
please update, thanks
algernon  [author] Feb 18 @ 2:08pm 
@Miniu Reduce the population for those buildings, or use a mod like Realistic Population 2 to reduce service requirements. If you've got too much population in one building the game will struggle.
Miniu Feb 18 @ 6:45am 
When i am placing building from this mod people in them die and have too much crime so i have problems with poilce even though I placed 10 police stations in small city its like police just don't want to go in there and health service also don't want to go. What is the problem? When I place normal building everything goes perfectly
algernon  [author] Feb 12 @ 7:41pm 
@hnryxiao Probably because you've got an old/outdated mod that's corrupted your save, but nobody can say without seeing your output logs.
hnryxiao Feb 12 @ 3:33pm 
This mod seems to crush my game. Any idea why and how to solve?
Onyx Feb 9 @ 11:01pm 
This still works kind of, needs to updated still FYI Cities Skylines Community, Remember to ALWAYS put in the comments ( help and let people know ) of your favorite mods to say it still works, and make sure to push for updates from the creators! Keep Cities Skylines 1 great!
algernon  [author] Feb 6 @ 12:31am 
@artnerdcirca1983 See the FAQ linked above, question 1, about how to solve it (basically there's been a RICO setting applied accidentally against that building).
artnerdcirca1983 Feb 5 @ 10:46pm 
Re: MOD conflict with garbage game mechanic.

Not using plop the growables mod together. However, when either is subscribed and active. It corrupts the Sunset Harbor garbage assets. The Waste Transfer Building gets removed from building utility list. Already-placed waste transfer buildings in a previous save file get converted into a residential building type (super weird). This has the effect of breaking the in-game garbage mechanic and eventually causes city-wide failure and abandonment. I'm not sure if this is a MAC-specific bug. This didn't used to be an issue as Ive been a player for YEARS since it came to mac. Perhaps its tied to one of the updates last year? ( I have not installed the most recent Mnt village DLC).
bunker13 Feb 1 @ 6:57am 
Mr. algernon ...
You now need to re-create the “Tree & Vehicle Props” mod
The “sway” that created that mod is now called Cities: Skylines to the
Cities: Skylines.
algernon  [author] Jan 27 @ 2:07pm 
@artnerdcirca1983 See the description above - this mod incorporates 'Plop the Growables' functionality. You shouldn't use both together.
artnerdcirca1983 Jan 27 @ 12:15pm 
So I've been running CS1 on my Mac for a long time with minimal issues. However, with recent builds, i've identified a conflict with both this MOD and the PLOP THE GROWABLES MOD - in which the Sunset Harbor trash assets get corrupted and my trash utility fails, causing my city to die a slow death of no trash collection. Has anyone else come across this problem? without RICO or building plopping, I'm forced to essentially play vanilla - boo.
algernon  [author] Jan 13 @ 11:15pm 
@ltturn See the FAQ linked above, question #1.
ltturn Jan 13 @ 9:06pm 
Why are telephone poles showing up in there and behaving like a home and asking for electricity
algernon  [author] Jan 13 @ 3:00pm 
@patricebradey The simplest way is to just not zone anything. The next simplest way is to use Loading Screen Mod's prefab skipping function.
algernon  [author] Jan 13 @ 2:59pm 
@echosofberlin The Steam Workshop is currently buggy (the bug was introduced in an update over a year ago) and will randomly delete items from your game even when you're still subscribed to them. Using Skyve can help, especially if you copy files to a local install, as can making your subscriptions folder write-only.

Unfortunately, that's just a price of working with Steam.