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To undo, simply select the Ploppable RICO setting for that building and press the 'remove local' button, and then restart your game. See also the FAQ linked above, question 1.
"Could not load type 'Problem'. [System.TypeLoadException]
Details:
No details"
If you're having issues, nobody can help you if you don't post your output log showing the issue, as without it nobody can see what's happening on your computer.
And @Bell, I hope you're not confusing the 'not built with this game version' courtesy notification with saying it's "incompatible", as that's not what that message means.
If you use the mod to allow buildings to survive outside of the correct zone then here's a fix:
Untick the setting "Growable buildings can survive outside of the correct zone". Tick it again and resume your game.
Not using plop the growables mod together. However, when either is subscribed and active. It corrupts the Sunset Harbor garbage assets. The Waste Transfer Building gets removed from building utility list. Already-placed waste transfer buildings in a previous save file get converted into a residential building type (super weird). This has the effect of breaking the in-game garbage mechanic and eventually causes city-wide failure and abandonment. I'm not sure if this is a MAC-specific bug. This didn't used to be an issue as Ive been a player for YEARS since it came to mac. Perhaps its tied to one of the updates last year? ( I have not installed the most recent Mnt village DLC).
You now need to re-create the “Tree & Vehicle Props” mod
The “sway” that created that mod is now called Cities: Skylines to the
Cities: Skylines.
Unfortunately, that's just a price of working with Steam.