Cities: Skylines

Cities: Skylines

1,781 ratings
Procedural Objects
File Size
3.605 MB
Jul 29, 2017 @ 12:24pm
Mar 14 @ 2:59pm
37 Change Notes ( view )

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Procedural Objects

In 2 collections by Simon Ryr
Fonts for Procedural Objects
61 items
Modules for Procedural Objects
6 items
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.7.2 compatible with Cities:Skylines 1.13.1-f1 (Sunset Harbor) and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs. On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !

This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won't break save games. The objects will simply disappear.

My mods are made for free ! Enjoy them? Donate ;)

Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file

Popular Discussions View All (8)
May 7 @ 12:35am
Features Discussions and Requests - Q&A
Simon Ryr
Mar 25 @ 3:29pm
Can we use it on Epic Games ?
Apr 15 @ 4:34pm
Procedural Objects Mod Bug
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Daveyboy May 14 @ 6:44pm 
Fixed my previous issue. Several mods (including Find It) and various random assets seem to have randomly unsubscribed themselves from the workshop for some reason. Not sure exactly what's missing so will just have to add things back as I notice it. So nothing to do with procedural objects (forgot "find it" was a separate mod!) Keep up the good work!
Daveyboy May 14 @ 4:23pm 
Anyone know why the magnifying glass button used to search for the prop to plop has disappeared and how to get it back?
aikewei May 12 @ 10:37pm 
When the ESC key is occupied by procedural objects, ESC calls up the system panel, and pressing the ESC panel will not close.
Ok2Ezie May 12 @ 4:05pm 
hey there guys, im not sure if this is a bug or not or something that I Did, but im still fairly new to using PO and randomly during one of my play throughs all of my po Surfaces just stopped loading and now i cant no longer see any of them baring a few that were in another location. another weird thing is that some of the PO buildings and props i made seemed to have shift ed their position in varying degrees. any help or direction would be appreciated, thank you
citiesskylinesgermany May 10 @ 2:14pm 
Is there a way to open PO from the keyboard?
The button in the screen just disappeared and I can no longer open and use the mod.
Please help....
For me, this is the most important mod in this game, without it, I can't play the game! All buildings in my city use this mod, maybe it is the upper limit of optimization? Probably used more than 5000 PO. I hope to help me if possible. I have been playing this archive for 4 years.
iri500 May 5 @ 2:44pm 
Надо сделать так, чтобы выделяемые точки компоновались в одну, нажатием одной кнопки, а не прятать под землю каждый раз понемногу. (It is necessary to make sure that the selected points are arranged in one, by pressing one button, and not hide under the ground a little bit every time)
van.tre May 3 @ 8:02pm 
Sorry, forgot my log file.
Also just wanted to say thank you so much for this mod! It's really the only reason why I want to play the game as it just makes it all so much better!
van.tre May 3 @ 7:53pm 
I'm having the same issue as 𝓘𝓷𝓯𝓲𝓷𝓲𝓽𝓮 is. The wheel just spins, and spins, and spins. I loaded it and added one procedural object and then saved again and it took 30 minutes to save with that one change. I've got about 4500 POs in my city—have I reached the max?
the_architect88 May 1 @ 10:33am 
Surfaces that i used as procedural objects won't show on the game. They are there when i press the Procedural objects button but they're invisible. Any ideas on how to fix it?