Cities: Skylines

Cities: Skylines

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Procedural Objects
 
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2.616 MB
Jul 29 @ 12:24pm
Aug 9 @ 12:07pm
4 Change Notes ( view )

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Procedural Objects

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In 1 collection by simon.royer007
Procedural Assets
8 items
Description
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.1.0 compatible with Cities:Skylines 1.7.2-f1 and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to resize assets for your needs, create things with only one asset that you can resize instead of having 12,000 versions of an asset for different shapes and sizes.

On its own, it only comes with two shapes (sphere and cube) but you can check out my Procedural Assets collection above to add plenty of other assets to the list ! Especially the "Too Many Shapes" pack from Cozonaq, definitely awesome :)

The mod may affect FPS, but only while editing vertices of big models, otherwise it shouldn't.
This mod will be regularly updated and features will be added. (see the "Planned Features" section)
Feel free to make suggestions or report issues in the comments if it's relevant.

Instructions:
  • Subscribe this item.
  • Remove this mod's prerelease if you had it.
  • Enable the mod, and the two assets that come along it in the Content Manager (no other download required - subscribing this will download everything)
  • In the game, open the window by clicking the top-right hand corner button.
  • From here all the instructions can be found in the window.
Unsubscribing won't break save games. The objects will simply disappear.

Check my Collection of Procedural Assets made compatible for the mod here !


How-to-Use Documentation:
Text description coming soon - Video available above.
For textures : click the "Open Texture Folder" button and place your PNG files. (no other format valid)
You can find good textures on textures.com

Asset Creator Helper tool Documentation:
Text description coming soon - Video available above.

Planned Features:
Features in italic are WIP or done, marked with * will come in the next update (1.1.0)
  • Making the main button moveable.
  • Translations
  • Gizmos available for vertex movement.
  • More model manipulation tools : mirror,vertex removal...
  • Non-basic items can also have custom textures.
  • Other maps implementation (alpha, specular, normal...) for custom textures.

Known issues:
None known.

No mod incompatibilities known ATM

GitHub repository : Coming Soon.

All my mods are made for free ! Like ? Donate ;)
[www.paypal.com]
Popular Discussions View All (1)
11
Aug 11 @ 3:21am
Features Discussions and Requests - Q&A
simon.royer007
< >
94 Comments
You Could Do Worse 4 minutes ago 
Just wanted to say thank again. Created this building using your mod and a few props. I could not have done it with out your mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=1115564213
GivenchY 11 hours ago 
Nice job. Is it possible to shape (or just bend) something like move it? Using mouse could be more convenient than using keyboard.
Kamui Aug 18 @ 3:12pm 
Wow ... finally. I wait for something like this since the release of C:S. Thanks!
daniel.candau Aug 16 @ 3:44pm 
This mod is a game changer ! Amazing job !
theninja35 Aug 14 @ 4:03pm 
@The_KotU Does it work?
The KotU Aug 14 @ 5:58am 
If this mod supports alpha textures gonna have fun....wait...ill just test that
oocharlesnewoo Aug 11 @ 11:50pm 
Just wondering, does this work for decals? I think that would be really cool and useful.
simon.royer007  [author] Aug 10 @ 2:19am 
@Quboid : there's a picture to explain you ^^
Quboid Aug 9 @ 9:20pm 
What's a gizmo?
simon.royer007  [author] Aug 9 @ 12:10pm 
Version 1.1.0 :
- Added Gizmos
- Added Copy/Paste feature, with Ctrl+C and Ctrl+V
- Added mouse-region vertex selection in the Asset editor tool
- [Fix] Added Ctrl+Alt+P keybinding to hide the UI
- [Fix] Map editor NullReferenceException bug fixed