Cities: Skylines

Cities: Skylines

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Procedural Objects
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File Size
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3.605 MB
Jul 29, 2017 @ 12:24pm
Mar 14 @ 2:59pm
37 Change Notes ( view )

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Procedural Objects

In 2 collections by Simon Ryr
Fonts for Procedural Objects
65 items
Modules for Procedural Objects
6 items
Description
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.7.2 compatible with Cities:Skylines 1.13.1-f1 (Sunset Harbor) and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs. On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !

This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won't break save games. The objects will simply disappear.

[proceduralobjects.shoutwiki.com]
My mods are made for free ! Enjoy them? Donate ;)
[www.paypal.com]


TO REPORT ANY ISSUE WITH THE MOD PLEASE ADD A LINK TO YOUR OUTPUT_LOG
Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file

Popular Discussions View All (12)
5
Jul 6 @ 10:50am
Issues with PO and ploppable surfaces
Kolantal
112
Jun 19 @ 3:00pm
Features Discussions and Requests - Q&A
Simon Ryr
10
Jun 15 @ 6:45am
Can we use it on Epic Games ?
Mattallica
< >
883 Comments
Mighty Jul 18 @ 1:13pm 
i have to say that unfortunately it seems like you need find-it to use PO shapes...
zahl Jul 9 @ 2:26pm 
Quick - and pretty embarassing - question, but is there any way to reset the UI or open it via hotkeys? I've moved the mod UI out of bounds by accident and can't change my POs anymore
jwt7000 Jul 1 @ 8:26am 
This mod needs a game changer update one day, to actually work with the CS versions of Epic Games and GOG other than Steam.
Visca Jun 28 @ 3:14am 
Quick question: is it possible to delete one or multiple vertices without deleting the entire object? I can't find out if that is possible and Google/Steam searching hasn't helped me much either :)
RedCrayons1124 Jun 26 @ 3:33pm 
@van.tre I'm not the creator but I read in this thread that it is around 65 billion POs. The rest of the questions, unfortunately, I cant answer.
van.tre Jun 26 @ 2:59pm 
What are the actual limits to PO? I have only seen "infinite". Right now I have several custom buildings replica palaces, baths, fora, and temples, and the coliseum in a "Rome-ish" city. I think there's about 12,000 POs at this point, but I can't have more than about 6000 active before I save a game or else it just won't save—it just sits there. I've left it running for days and it can not resolve the save. BUT if I put stuff away in as Fixed Exports then I can save. Are there any known mod conflicts? Has anyone else had this issue? Please help. This is ruining my flow, not to mention incredibly frustrating. :(
TedBambi Jun 21 @ 1:27am 
all my surfaces, i converted to PO are invisible. only the surfaces. please help me
RedCrayons1124 Jun 20 @ 6:53pm 
Thanks for this. Only made one PO after installing this mod but I can see the great potential already.
carsten.a.kuehn Jun 20 @ 4:03pm 
this is an absolute game changer
xtream Jun 19 @ 12:32pm 
Error with PROPS_DESC[861174519.Stacks 2_25]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ProceduralObjects] Data loading : found 3 splited data arrays.
[ProceduralObjects] Data failed to load due to System.Runtime.Serialization.SerializationException : "Unexpected binary element: 0"

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[ProceduralObjects] Objects data loading ended.
[ProceduralObjects] Data Loading : transfered 3 Layer instances to ProceduralObjectsLogic.
[ProceduralObjects] Data loading ended.
Error with TREE_TITLE[1089035056.Forest Beech 1_Data]:0: The id was not found in the localization files. [Localization - Internal]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)