Cities: Skylines

Cities: Skylines

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Procedural Objects
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File Size
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3.910 MB
Jul 29, 2017 @ 12:24pm
Jun 16, 2022 @ 12:05pm
44 Change Notes ( view )

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Procedural Objects

In 2 collections by Simon Ryr
Fonts for Procedural Objects
101 items
Modules for Procedural Objects
8 items
Description
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.7.8 compatible with Cities:Skylines 1.14.5-f1 (Airports) and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs. On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !

This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won't break save games. The objects will simply disappear.

[proceduralobjects.shoutwiki.com]

Recommended mods

My mods are made for free ! Enjoy them? Donate ;)
[www.paypal.com]


TO REPORT ANY ISSUE WITH THE MOD PLEASE ADD A LINK TO YOUR OUTPUT_LOG
Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file

Popular Discussions View All (43)
22
May 5 @ 9:39am
Procedural Objects bug?
LazerPointer379
8
Jan 22 @ 4:58pm
Mod UI appearance way too small
DeerInTheBathTub
3
Dec 22, 2023 @ 8:54am
Placing PO in one certain area doesn't allow the game to save.
WTC1973
1,685 Comments
May 4 @ 9:48pm 
How can I enlarge the Procedural Objects interface?
May 4 @ 8:05am 
cant save.......
Apr 6 @ 5:27pm 
@Maxwell having the same problem. Empty Textbox that wont go away and button does nothing. I even dont get the mod working except by using Move It.

Mod REALLY needs a update.
Mar 29 @ 4:33pm 
Please Cities 2, game is unplayable without this
Mar 22 @ 4:21am 
@Maxwell (it/its)
After clicking the location you mentioned, open the "Move It" panel.
You should see a new "PO" option added there.

Using Move It, select the building or prop that you want to convert into a PO.

With that object selected, click the "▼" button in the Move It panel.
You should see an option that says something like "Convert to PO." Click that option.

Once you do that, the object will be converted into a PO.
Note: Depending on the asset, the building may appear cut in half or may not be displayed at all. This is not a bug, but rather a limitation or characteristic of that particular asset.

After that, try clicking the panel in the upper-right corner again.
You should now see a "+" icon appear where the object was converted into a PO.

Clicking that "+" icon will allow you to do things like scale the object up or down and edit its texture.
Mar 18 @ 3:10pm 
The interface window is empty and clicking the Procedural Objects button in the top-right corner does nothing. Is this normal? I haven't used this mod before.
Mar 12 @ 6:48am 
The only thing not appearing for me is the PO "Circle", which is probably the most critical since you can draw with the multiple points to fit any area. @Simon Ryr sorry to bother but would it be possible to quickly take a look into things?
Mar 11 @ 12:50pm 
Procedural Objects seems to be working fine for me. My PO's still show up.
Mar 11 @ 9:09am 
does anyone know how to hide the panel? always shows in my game
Mar 11 @ 6:52am 
Would be nice if you could update the mod. Many POs dissappeared after the Updated related to the new DLC