Cities: Skylines

Cities: Skylines

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Procedural Objects
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File Size
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3.728 MB
Jul 29, 2017 @ 12:24pm
Jun 16 @ 12:05pm
44 Change Notes ( view )

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Procedural Objects

In 2 collections by Simon Ryr
Fonts for Procedural Objects
81 items
Modules for Procedural Objects
8 items
Description
Procedural Objects mod
Made by Simon Royer from the #FrenchCityDesigners community.
Version 1.7.8 compatible with Cities:Skylines 1.14.5-f1 (Airports) and all expansions.
No expansion required.

The Procedural Objects mod adds a vertex customization tool directly in game, which allows you to Edit, Scale, Texture, Rotate in any direction, Add text, Custom parameters or behaviour modules to any prop or building for your needs. On its own, it only comes with two shapes (cube and plane) but you can use any prop or building with the mod !

This mod will be regularly updated and features will be added.
Feel free to make suggestions or report issues in the comments. Irrelevant comments may be deleted.
Unsubscribing won't break save games. The objects will simply disappear.

[proceduralobjects.shoutwiki.com]

Recommended mods

My mods are made for free ! Enjoy them? Donate ;)
[www.paypal.com]


TO REPORT ANY ISSUE WITH THE MOD PLEASE ADD A LINK TO YOUR OUTPUT_LOG
Any report that does not include the log will not be taken into consideration, or deleted if too irrelevant.
Guide on how to find the output_log file

Popular Discussions View All (27)
21
Sep 26 @ 2:37am
weird empty popup
IvanPetrvs
10
Sep 24 @ 2:15pm
unable to close update notice pop-up
acount.for.dan
144
Aug 24 @ 11:54am
Features Discussions and Requests - Q&A
Simon Ryr
< >
1,270 Comments
terrencemc123 Oct 5 @ 9:07pm 
With object in hand, before placing, click the procedural objects button. The button will have changed to say convert to po.
HesteBremse Oct 4 @ 4:23pm 
Just tried it, and I got this white message screen stating that the version was installed could not remove it or don t know the command. QUESTION – does this work on Max OSX Monterey 12.0.1 ?, Cheers ;)
BoraBora Oct 2 @ 9:54am 
@kingdark: you have to select a prop or a building first.
Kingdark Oct 2 @ 9:15am 
This might be a stupid question, but for a non-modder, does this actually serve a purpose? I'm kind of confused as to what it does for me. It was required for another mod... But it just pops an empty window in my game, that I can't seem to remove, and the options don't seem to have that option either..?
franzeusq Oct 1 @ 4:53pm 
Is there any way to rotate the POs by 90° angles?
franzeusq Oct 1 @ 3:33pm 
@slavonator I did the research and could not get a concrete answer. but you have to be careful when modifying the vertices of different assets, ideally converting to PO but without modifying the vertices. and in case you get used to modifying countless assets like me, start doing it as simply as possible, each asset converted to PO with its vertices modified is equivalent to creating a new asset.

technically having an ssd with plenty of free space a good amount of ram and a proper pagefile should prevent any loading or saving issues.
slavonator Sep 30 @ 3:27am 
can someone please tell me if there is any PO limit in the game? because I often read comments that after reaching a large number of POs, the game cannot be saved. It's true? and if so, is there a PO counter or something? i cant find this informations nowhere.
old-bore Sep 29 @ 8:30pm 
I also don't find it working in Plazas and whatever. Thanks for the mod!!
Ra02 Sep 25 @ 11:39am 
looking here via compatibility report I may have found my problem of unable to save my map since I use PO a lot
J/S2046 Sep 24 @ 6:59pm 
is there an update? thanks