Arma 3
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Overthrow WW2 (SP/COOP20)
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer, Coop, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Etiquetas: Tag Review
Tamaño
Publicado el
Actualizado el
222.222 MB
18 ENE 2020 a las 11:57 a. m.
29 MAY a las 2:29 p. m.
683 notas sobre cambios ( ver )

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Overthrow WW2 (SP/COOP20)

En 1 colección creada por MaxP
Overthrow WW2 essential mods
12 artículos
Descripción
The most complex free dynamic campaign based on a deeply reworked Overthrow campaign code, with optimization for cooperative gameplay and dedicated servers (full support of Spearhead 1944 DLC and TFAR).
Attention: the campaign is NOT historical, it is an alternative history.

The entry threshold is also quite high, and if you are not used to not being led by the hand in missions - it is better not to waste your time, children need to avoid it too. Gameplay is radically different from most missions for Arma 3, and at least a brief familiarization with the documentation will be mandatory. The mod has been actively developed for more than five years by an adult enthusiastic person, so don't think that it will show everything it can in the first days.

In addition to the huge work done to balance all the equipment from different add-ons, the mod has a large number of mechanics written specifically for the existing campaign - first of all, it is a unique system of radio communication, combining both the exchange between the AI and the players (including adapted mod TFAR).
And it is on the basis of this contact system that the Wehrmacht will strategically manage its limited contingent on the island, responding to threats from the resistance.

Please note - this is NOT a mission where only shooting skills are important - this is a full-fledged strategic PvE mode, which requires using your strengths and the enemy's weaknesses, and this requires a thoughtful approach. A head-on fight with the superior forces at the beginning of the game will only result in the loss of available vehicles and equipment - but the enemy's resources are also limited, so the campaign will cover almost the entire spectrum of combat, from sabotage sorties (one of the most advanced algorithms for determining visibility/hearing is available) to commanding tank units in High Command mode.
Estimated playthrough time is over a week for beginners.

Installation:
1. Install the mod and all dependencies which are in the modlist, AND ONLY IT. No need to write that "it activated automatically". Yes, some mods have original IFA3_AIO or ace as dependencies - these are third-party mods, and if I also re-upload them just to replace dependencies, it will just be a waste of disk space. You need to activate ONLY what is listed (well, plus in the collection of recommended / specially adapted).
Minimal mod set as a collection.
2. In the launcher, activate everything you need, save as a preset. Check again that @IFA3_AIO_LITE, standard GEIST and standard ace mods are not in the mod list.
3. If you played any other versions of the Overthrow mod, delete the vars profile settings file (again, look in the FAQ), otherwise you will catch a bunch of bugs with scripts, the variables for which are stored there. Don't ignore this step, otherwise it can ruin your gameplay.
4. Go to Discord[discord.gg] and read the FAQ (at least first entries).
5. Start the game, create a local server, select Altis - Overthrow WW2 and play. If the mission is not in the list, check if someone's naughty hands turned on mission filtering (top right).
6. If you liked it, don't forget to go here and push the like button and/or write a feedback. It is the most important step, the mod will not work without it!
7. Optionally - explore the list of recommended mods that can greatly diversify and/or improve the game (some will require compatibility files from the Optional mod folder).

Note: the fastest autoreplace script currently available is used to bring Altis from 2035 to roughly match the selected time period, but even it can't handle millions of objects faster than 2-3 minutes.

NB: What it is NOT recommended to install:
- Any ACE modifications other than those that are in dependencies (but theoretically, those that add something to the functionality of ace are possible - except for those that modify endurance)
- Any AI mods will most likely break scripts/missions to hell
- Any scripts that change camouflage system
- Any scripts that change view distance
- Most of looting scripts
- Any anti-bouncing systems for planes
- Lighting mods - mod has a non-standard system
- Any towing scripts for guns
- Scripts for jamming/weapon failures (embedded)
- Any scripts that change the medical system
- In general, any "combines" (otherwise someone has already tried to install Achilles, and reported about bugs).
- Mods for Zeus - it is embedded. Otherwise, you can also break the scripts.

What is supported:
- Almost any sound mods
- Almost any graphic, if night lighting is not affected (Blastcore and forks are not recommended, as it brings many unwanted side effects)

What is recommended: a list of adapted mods (some will require compatibility files from the Optional mod folder, don't ignore it)

NB! Despite the status of the "campaign", it is still a mod - with a huge number of mechanics, to the point that the versions of IFA3 and ACE for it - are specially modified separate branches of the original mods. For more than four years, everything used in the mod has been improved, refined and balanced just for it. So be careful with running other missions when the mods from the dependencies are activated - you can get an improvement in some aspects, as well as very unpleasant side effects.

Credits:
- Gerhart - helped at the class aggregation stage
- Kerc and kju - helped with IFA3 systems
- Cesarfebla and Coco Culon - Spanish translation and multiplayer testing
Discusiones populares Ver todo (2)
4
31 DIC 2023 a las 3:49 p. m.
Server
Crimzin
0
13 ENE 2023 a las 6:34 a. m.
Использование TFAR
MaxP
632 comentarios
MaxP  [autor] 17 MAY a las 2:46 p. m. 
Здравствуй, я не занимаюсь созданием моделей (компьютерных, если быть точным). Да и сам B-29 вряд ли можно как-то вписать в механику Армы - в последней максимум истребители-бомбардировщики можно использовать, остальное прям мимо основных механик.
Frost 17 MAY a las 2:00 p. m. 
уважаемый автор не могли бы вы создать мод на самолёт b-29 superfortress сколько ищу не как ни могу найти если не сложно то сделайте пожалуйста буду очень благодарен также по возможности добавьте возможность устанавливать бомбы из другого мода по типу frestales nukes и т.д и извиняюсь за то что так поздно это пишу
MaxP  [autor] 21 ABR a las 1:07 p. m. 
Interesting, I guessed there was something like that, but I wasn't sure. In any case, the order of mods, it turns out, is only important if two conditions are met at the same time:
- resource conflict (same function/object/texture names, etc.)
- absence of manual assignment of dependencies.
I have no such conflicts, although they may appear with some third-party mods, but it is on the user's conscience.
Mrakos 21 ABR a las 12:38 p. m. 
@MaxP
Thanks for the quick reply... Your discord link returns "invite invalid/expired" for me, not sure why.

On the other subject, I did some research, and load order does matter in certain situations (mainly patches), it is mentioned by BI and numerous mod authors.

"Automated sorting happens only for declared dependencies; it doesn’t “peek inside” every PBO to resolve conflicts. If every author properly lists requiredAddons, you don’t have to fiddle with load order by hand."
MaxP  [autor] 20 ABR a las 6:22 a. m. 
"Please update your Discord link..."
Hi, what do you mean under "update"? The invite is active and has no time limit.

"Any recommendation for Launcher load order?"
Load order doesn't matter in launcher, Arma 3 mods have its own dependency system.
Mrakos 19 ABR a las 10:49 p. m. 
@MaxP
Please update your Discord link...
Mrakos 19 ABR a las 10:40 p. m. 
@MaxP
Hi. Stumbled upon your mod, decided to give it a try as I'm a big fan of WW2 in Arma. Any recommendation for Launcher load order? Cheers :)
Plusha 22 FEB a las 1:16 p. m. 
Разобрался. Это с battle eye проблема была. Ему почему то ace не нравилось, ни
оригинальный ни для этого мода. Как только отключил заработало.
MaxP  [autor] 22 FEB a las 9:50 a. m. 
Так что там с логами?
MaxP  [autor] 22 FEB a las 12:56 a. m. 
Ну, гадать можно бесконечно :)