Arma 3
199 ratings
BTHBC Terrains Core - Objects and Shared Definitions
   
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Data Type: Mod
Mod Type: Sound, Structure, Terrain
File Size
Posted
Updated
1.296 GB
Jul 22, 2017 @ 7:22pm
Apr 12, 2020 @ 4:14pm
24 Change Notes ( view )

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BTHBC Terrains Core - Objects and Shared Definitions

Description
First release of my terrain data addon. Contains various custom objects and other data used in my terrains.

Any feedback or input is welcome

Includes ALIAScartoon's waterfall script
Thanks for letting me use it!

Requires CUP Terrains Core and CUP Terrains Maps

See sidebar for direct links to subscribe to dependencies directly

Yes, many core mods, I know. I just want my terrain data separate from other mods so there is no CUP dependency where unnecessary and the download time can remain low for those that don't wish to use the terrain mods.

Read APL-SA_license.txt in @BTHBC_Map_Data for license information



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33 Comments
Rylan  [author] Mar 31 @ 5:15am 
@Dreadnought Toaster
Sorry I didn't see this earlier- I think it should work without the CUP Maps addon I think. I can't remember why I put that there, I don't recall ever verifying any of those files being referenced/utilized in my terrains or objects.

I don't see any of them inside my temp folder so you're probably good to just use the CUP Terrains Core mod. I am used to most people just having the CUP terrains installed already so I have never run into any issues. I believe one of my mod lists for terrain development has those excluded for faster game loading time for me and I don't recall any errors.

Might be worth a quick test. I have been super busy with another project that I forget all the exact details that I don't have written down lol
Dreadnought Toaster Mar 27 @ 11:16pm 
In the description this mod says it needs CUP Terrains - Maps but the sidebar only shows CUP Terrains - Core. Do I only need Core for my unit or both?
Rylan  [author] Jan 13, 2022 @ 7:29am 
Nope. The size is just big because of the nature of Arma and the way it utilizes assets
Algis_Alphonse Jan 13, 2022 @ 3:43am 
> There aren't any models or textures that just exist for no reason at all, though.

Ok, ok, I was just worried that the size might be due to placeholders or similar.
Rylan  [author] Jan 12, 2022 @ 5:17pm 
@Algis_Lietuvis I'm not sure what you mean by "in use" here. This mod is basically just a pack of assets that are modified or custom made for my own terrain projects. On it's own, nothing is really "in use" other than the assets made available in the editor.

Just about everything here is made use of in my terrains, but no one terrain uses everything. There aren't any models or textures that just exist for no reason at all, though.
Algis_Alphonse Jan 12, 2022 @ 5:06am 
@Rylan Are all the textures in use? I am just concerned, as community I am part of tends to be a bit size shy to begin with.
Rylan  [author] Jan 5, 2022 @ 5:18pm 
@Algis_Lietuvis What exactly do you mean? It's a mod for arma, it contains textures and custom assets.
Algis_Alphonse Jan 5, 2022 @ 4:14pm 
This is kind of a big mod at 1.2 GB. How come?
RX Aug 29, 2021 @ 2:11am 
Geez, you could bypass those issues on Linux by simply using caseinsensitive file system. For example ZFS. Maybe even ext4 has that option these days.

Another option would be FreeBSD (ZFS native, working Linux emulation as well + you don't have to put up with systemd quirks)
Zlobot Apr 12, 2020 @ 7:44pm 
@Mustang, Correction, is not an Arma, but a dedicated server on Linux.