XCOM 2
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[WOTC] Rusty's Alchemist
   
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10.580 MB
Nov 28, 2019 @ 4:59am
Aug 8, 2024 @ 5:03pm
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[WOTC] Rusty's Alchemist

Description
What is this?
This is a class mod designed around using Mitzruti's Immolator & Chemthrower abilities and puts the four RPGO Specialisations within that mod into a standard class.

I highly advise that the required mods be subbed to first.

Class Description
The Alchemist has a love for mixing mundane chemicals to create wide-spreading effects. They have trained in the use of Chemthrowers and can often move into the best positions to use them. Khemians are masters of offensive toxic mixtures. Elixars are masters of tonic remedies to cure every affliction. Omniums enjoy using canisters and create unique effects.

Weapon Use
Primary Weapon; Chemthrowers
Secondary Weapon; Canisters, Grenade Launchers and/or Rocket Launchers

Iridars Rocket Launchers are included for mod support but are not a requirement.

The class/weapon does not benefit from 'Hot Load Ammo' and I have limited the class from equipping ammo. Other classes that can use the weapon are not ammo limited, but take note that ammo does not affect the Chemthrower weapon type.

I strongly recommend these mods to give this class an alternative elemental attack/weapon, above and beyond what the canisters do;
Bitterfrost Protocol
Chemthrower Addons Redux

Dedicated Pistol Slot Mod support included allowing pistols, canisters and HEAT weapons in the 'sidearm tertiary' slot.

SPARK Arsenal and Iridars Immolator Overhaul and Chemthrower Addons Redux
will allow any soldier carrying a Chemthrower to get an Auxiliary/Canister Weapon Slot for the sole purpose of carrying a Canister if they do not have a canister equipped in another slot. It throws the class 'balance' off a little but honestly not by much.

Armour Use
They can use any standard soldier armour, the TLP Grenadier cosmetics and Skirmisher armours.
I'd also suggest the Purifier Armour cosmetic mod.

Abilities/Perks and Stats
See the discussions below

Bonds
They can form bonds like any other soldier but may have odd interactions with the 'Dual Strike' ability. Their default favoured class is Grenadiers.

I also included support for SPARKS, LWOTC Grenadiers/Technicals and Proficiency Sappers if you have mods that support those classes, like these;
SPARKS can Bond, LWOTC Classes Pack, Proficiency Class Pack

Bonus Stuff
I made standard game Fortress grant immunity to every type of elemental damage. You can revert this change in the config files (XComGameData), just comment out/remove the extra lines.

By default the mod makes the Immolator and Cryolator have a slighter wider spread, I found this to be much better whilst testing the class. I also make Fumigate and Medispray not turn ending and enable them to affect the user.
I make a change that chemthrower attacks do not give a friendly fire warning, this can be toggled in the config files.

Most values are changeable in the config files.

Includes art work and text for the UFOPedia

Known Issues/Conflicts
  • Configure Upgrade Slots . This mod will mean that you will not be able to attach 'normal' weapon upgrades to chemthrowers, they can use the special made attachments instead. Allowed attachments for chemthrowers have now changed, making this issue obsolete.
  • Special Chemthrower attacks (like Fumigate, Medispray and Fulmination) all take their cone sizes from the 'Immolator' config, if you use other chemthrowers the cone might not match
  • Sometimes visualization of some chemthrower abilities glitches out, they still work functionally but don't display a stream jet. Mostly prevalent with canister activations.
  • Any soldiers made before the 24 March 2020 Update will need to be rebuilt to gain the new tree. I suggest using the RebuildSelectedSoldiersClass command found in Additional Console Commands
  • Ability To Slot Reassignment Config file for this mod fixes up the Launch Grenade ability to only appear if the soldier has a Grenade Launcher. however it also currently has a minor UI issue that creates 'double abilities' on the HUD. These abilities share the same charges/use/grenade ammo and do not effect actual gameplay.
  • Also works with New Promotion Screen By Default if you don't want to use the awesome updated version...

FAQ's
It's pointless/not required in RPGO, the base Immolator mod has all required RPGO Specs
Sorry, not happening for Vanilla/LW2

Credits and Thanks
Mitzruti for creating the mod that gave me the inspiration to put this together.
Iridar and RealityMachina whose code I borrowed/studied for the ammo lockout.
Shiremct for the Proficiency Class Packs I learned so much from, which now have its own dedicated Field Alchemist

The XCOM2 and MEME Modders discord for continual support.

Has some icons adapted from Ketaros's Pack , some other imagery provided by NelVlesis.

This is my first modded class, I hope you find it well constructed and balanced to play with.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (2)
0
Aug 13, 2020 @ 9:43pm
PINNED: Abilities and Stats Per Rank
RustyDios
0
Apr 26 @ 7:58pm
简体中文翻译 Simple Chinese Translation
Tommy
122 Comments
Haless Dec 25, 2024 @ 12:26am 
hehe a nice voice pack for this class: Dr Thrax
RustyDios  [author] Mar 15, 2024 @ 11:15am 
should work fine midgame
MizKai Mar 15, 2024 @ 4:46am 
i see. doeas it also work in midgame? or have to start over?
RustyDios  [author] Mar 15, 2024 @ 1:27am 
a) any class should work in LWotC, so yes
b) will it have the brigadier rank, pistol row or LW-style xcom row... no, not without editing the config
c) a LWotC design-focused similar alternative is Kiruka's Arsonist
MizKai Mar 15, 2024 @ 12:10am 
does this work with lwotc?
Glitch Feb 17, 2024 @ 8:20pm 
Is there an imput for the command MakeSoldierAClass?
RustyDios  [author] Jan 13, 2024 @ 2:37am 
Perks for this class are all handled by the Immolator pre-req mod. Medispray has 100% worked in the past, and this mod hasn't been updated in quite some time. So something else is likely interfering
Diedn'tgo Jan 12, 2024 @ 8:11pm 
The Medispray ability is not usable and does not appear in missions when learned by a soldier. It also prevents any medikits the soldier has from being used to heal others.

However, if I use the console command GiveAbility MZMedispray I am suddenly able to see and use the ability as normal, along with any extra charges gained from equipping medikits
RustyDios  [author] Oct 3, 2023 @ 6:37pm 
If you are using my Chemthrower Addons mod there is a console command RustyFix_ToolBox_Alchemists that should give you '5 of everything' ...

If not you can use the command AddItem xxxTEMPLATENAMExxx to add each chemthrower ((might need to use WeaponSkinReplacer's WSRAddItem command instead - it's more powerful than the base game version))
The Template name is MZImmolator_ and then the suffix CV/MG/BM depending on tier
Lyfaën Oct 2, 2023 @ 11:34am 
Thanks. But I have already purchased the cannon schematic beam upgrade, that's the issue :). Any way to undo the upgrade, force upgrade on chem, make the upgrade dissociated from cannon?