XCOM 2
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[WotC] Sparks Can Bond
   
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Sep 5, 2017 @ 10:00am
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[WotC] Sparks Can Bond

In 3 collections by Yagisan
Yagisan's War of the Chosen Mods
3 items
Yagisan's War of the Chosen Mods - ABA Compatible
4 items
Better Sparks for WotC
9 items
Description
Enables SPARKS to have bonds. Because AI has favourites too. Sparks prefer to bond with other Sparks.
56 Comments
hottt3 Sep 16, 2023 @ 6:20am 
I also need "Aliens can bond" mod:)
PatientLandBeaver May 11, 2023 @ 10:17am 
I've tried using this mod in two different campaigns and while the Sparks can bond with other soldiers and Sparks, when in combat the bond perks are not available. Has anyone else experienced this issue?
Kinsect Apr 8, 2023 @ 8:59pm 
Does this work with the LASER Spark classes as well?
ChaosFred Sep 26, 2022 @ 1:48am 
Stuffs to add into note:
This mod is safe to be removed mid campaign. But may left a quirky after effect for any spark(s) that produced and soldier(s) recruited before removal. Any spark or soldier after removal are completely safe from any after effect from both the old or new.

If added mid-campaign, any spark before adding the mod may still don't have any compatibility with any other old (and new) soldier/sparks. The workaround is to "force bond" thru console or use "Spark can do convert mission" then look up those "Form bond" convert mission..
XpanD Aug 26, 2021 @ 1:58pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, really helped me get my SHODAN on.
smkngbuddha Nov 9, 2018 @ 12:00pm 
can you tell me if it is possible to have Sparks only be able to form bonds with Specialists?
Yagisan  [author] Jun 13, 2018 @ 5:46am 
Some bond skills are deliberately excluded by Firaxis for SPARKS. I have not changed any of those limitations.
PatientLandBeaver Jun 12, 2018 @ 11:39am 
I have two Sparks bonded with each other and when in combat they don't have any of the bond abilities available. Does this only work with 1 Spark and 1 human?
Sophist88 Jun 5, 2018 @ 9:23am 
Hello, @Yagisan. Very cool mod. I do wish it could fully bond with others (i.e. teamwork), but I can see it as a balance.
Questions:
Is raising SPARK CI also hardcoded and very difficult like giving them bidirectional bonds?

I get to here in a Robots on covert actions mod, but I don't know how to make SPARK eligible or to remove the check entirely.

static function bool IsNewUnitValidForIntSlot(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;

Unit = XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));

if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero())) //not a soldier hero NOR can it get AWC abilities
{
// If this unit is already at the max Com Int level, they are not available
return false;
}

return IsNewUnitValidForCovertActionSoldierSlot(SlotState, UnitInfo);

Just curious about your take on this.
Emperor Mollune Veilis Emouran Nov 23, 2017 @ 7:52pm 
can you make this work for custom spark classes