XCOM 2
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Immolator + Chemthrower Abilities
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Nov 22, 2019 @ 12:15pm
Sep 1, 2024 @ 1:09pm
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Immolator + Chemthrower Abilities

Description
Adds the Immolator - a basic fire chemthrower - to the game. It's a primary weapon that does low aoe damage and sets things on fire. It also has overwatch, in case you want to immolate your foes on their turn.

Upgraded by cannon schematics. Basic version should be available even in ongoing campaigns, but if you've already built higher-tier cannon schematics it could get a bit messy.

Chemthrowers have their own weapon category. To enable use of them on more classes add the following to the class template you want to use them:
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")

Also adds Canisters: a secondary weapon type that grants the equipped chemthrower an additional ability with limited charges. Please note that they're only useable alongside a chemthrower. There are 9 varieties, and the weakest two are granted as starting items.
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="canister")

Chemthrowers have seven unique weapon upgrades that can be randomly manufactured in the proving ground, or dropped as part of a purifier's corpse loot. They cannot use the vanilla upgrades.

Also adds twenty eight new abilities for use with chemthrowers. If using RPGO, they are arranged into four new specializations: Flametongue, Plague Doctor, Tyrant and Alchemist.

Thermal Shock, Unstable Reaction and Dissonant Energies can be configured to show up as an AWC abilities. The rest all need chemthrowers to function.

Weapon Fixes is needed to enable the abilities to apply burning. This is to enable higher tiers to apply a stronger burn.

With contributions from a whole pile of super cool people:
Specialization's icon by Ketaros. Chemical Storm's Icon by Palvonis Interactive. Medispray icon by EvilBob22.
Functionality of Auto-Refueling Tanks and Sentinel Frames by Musashi (his autoloader and stock, respectively)
Canister Model thanks to Σ3245 & [OG]CombatMedic02
New Canister textures and Inventory Icons, PG Project images by NeIVIeSiS
Canister Tintmap stuff, breakthrough images by RustyDios
Animation, socket improvements by Iridar
Chinese Translation by Erus艾鲁斯
Russian Translation by Aks
Popular Discussions View All (5)
13
Oct 4, 2024 @ 7:00am
PINNED: Upgrades & Canisters
Mitzruti
1
Feb 2 @ 5:55pm
Spanish Translation (Traducción al Español)
Souwn [ESP]
4
Nov 29, 2019 @ 10:21pm
PINNED: Specializations
Mitzruti
302 Comments
XpanD 1 hour ago 
This one comes to mind: https://steamcommunity.com/sharedfiles/filedetails/?id=1922770319

I know there's a few others as well, but it's been a while for me so I don't have them handy anymore. Note that some of them also require installation of one or more other classes, may not be desirable depending on your setup.

On a related note, be careful not too add too many thrower classes at once. Throwers are generally best suited for specific mission types, like anything involving the Lost -- enemy resistances/immunities can hurt if you deploy them to the wrong missions. I feel like it's best to keep thrower classes a bit rarer compared to other weapon types, so the ones you do get have a clear purpose.
blasterscope 1 hour ago 
Do you know any other classes that use this mod?
XpanD 2 hours ago 
The Toxicologist would work, it's built around this mod. The Firebug would not, unless you manually apply the changes mentioned in its comments section. It wouldn't use any of this mod's unique abilities, though -- probably not worth it?

Also, consider adding this mod as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3315142674

It'll give you access to unique elemental throwers, and moves canisters off to their own dedicated slot which unlocks some cool combos with certain other classes/mods.
XpanD 12 hours ago 
It works outside of RPGO as well, just need a class (or Amalgamation specialization) that is set up to use throwers.
blasterscope 13 hours ago 
question is this for rpgo only? or can it be used without rpgo?
Kurvek Mar 2 @ 12:40am 
@Yushiko67 You can add the Immolator/Chemthrower to your LWOTC classes by going to LWOTC's config file, opening XcomClassData and pasting ' +AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower") ' In each classes Class data right below +Squaddieloadout='ClassNameHere'
Saul Jan 21 @ 11:57pm 
Is anyway to increase aim in nearby and decay with the distance increase?
Tylenol Addict Jan 8 @ 12:45pm 
Question in regards to this add-on is it a character class that is teachable in the GTS as it seems that I am unable to do so or is it sub classes?
PoisonClaw Dec 31, 2024 @ 4:51am 
Would it be possible for you, mod creator, to make a PGO bridge for this mod? I heavily dislike randomness for stuff like this and am simultaneously very confused by basic modding stuff. If it would be to annyoing for you, its fine. Have great time either way ^^