XCOM 2
Immolator + Chemthrower Abilities
 This topic has been pinned, so it's probably important
Mitzruti  [developer] Mar 23, 2020 @ 12:24pm
Upgrades & Canisters
Upgrade
Slot
Effect
Wide Angle Nozzle
Barrel
Increase Cone Width
High Velocity Nozzle
Barrel
Increase Maximum Range
Sentinel Frame
Stock
Bonus Aim on Reaction Fire
Outrider Frame
Stock
Bonus Crit Chance on Flanking or Melee Attacks
Expanded Fuel Tank
Mag
Increase max ammo capacity
Auto-Refueling Tank
Mag
Reload 1 ammo at the start of each turn, up to a per-mission limit
Fuel Line
*
Increase Uses of Canister's Bonus Skill


Tech
Canister
Effect
Starter
Blast
Explosion Damage
Starter
Smoke
Smoke Cloud
Purifier Autopsy
Flame
Fire damage + Burning
Viper Autopsy
Poison
Poison damage + Poison, Bypass Shield
Chryssalid Autopsy
Acid
Acid damage + Acid + Shred Armour
Bluescreen Protocol
Bluescreen
Electrical damage (bypass armour of robotic foes) + Stun Robots + Disorient
Battlefield Medicine
Medical
Smoke Cloud. Also grants regen to soldier, and via appling support abilities.
Bitterfrost Protocol
Bitterfrost
Ice damage + Bitterfrost (note: requires bitterfrost protocol)
Gatekeeper Autopsy
Curse
Psionic damage + Blood Curse + Bypass Sustain (note: requires Mitzruti Perk Pack for effects)
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Showing 1-10 of 10 comments
BigMitchy May 27, 2020 @ 7:58am 
Can i have both nozzle and both mag upgrades at the same time
RustyDios Jun 4, 2020 @ 7:52am 
Yes, you should be able to have both a Nozzle and Mag upgrade at the same time as they go into different slots. You would need a Chemthrower with at least 2 upgrade slots.
BigMitchy Jun 4, 2020 @ 7:56am 
sorry, i worded my question poorly, i meant like can i have both the angle nozzle and the high velocity nozzle upgrades. Same question for having both expanded tank and auto reloading tank
RustyDios Jun 4, 2020 @ 8:31am 
Ah, no I read your question wrong... In that case then, No. As they go in the same slots.
Mutually Exclusive 'Barrels' = Width Nozzle, Length Nozzle, Repeaters
Mutually Exclusive 'Mags/Fuel' = ClipSize, Autoloaders,
Mutually Exclusive 'Body' = Stocks, Frames
Mutually Exclusive 'Sights' = Scopes, Laser Sights
Can work with anything; Hair Triggers, Fuel Line, (Light)
Last edited by RustyDios; Jun 4, 2020 @ 8:34am
BigMitchy Jun 4, 2020 @ 8:47am 
im literally crying rn, this is so sad
RustyDios Jun 4, 2020 @ 8:49am 
It makes perfect sense when you consider the categories and what the attachments must 'do' to make the modifications to the weapon :)
BigMitchy Jun 4, 2020 @ 5:43pm 
i know, i just wanted to pimp the ♥♥♥♥ outta my flamethrower
Cirzuit Apr 17, 2022 @ 5:54am 
First of I'd like to say thank you for uploading and creating this incredible addition to the game.

Secondly, I'd recently installed this mod in conjuction with most of your LWOTC mods on a completely new playtrough, and had to my surprise the "Bitterfrost Canister" available right from the start. It's bugged though, and I'm sure it's not intended to be available from the get go.

Where in the config files would I be able to locate this entity and either delete or fix it?

https://steamcommunity.com/sharedfiles/filedetails/?id=2795775045
https://steamcommunity.com/sharedfiles/filedetails/?id=2795774027
Swifty Magee May 27, 2022 @ 9:47am 
Originally posted by Cirzuit:
First of I'd like to say thank you for uploading and creating this incredible addition to the game.

Secondly, I'd recently installed this mod in conjuction with most of your LWOTC mods on a completely new playtrough, and had to my surprise the "Bitterfrost Canister" available right from the start. It's bugged though, and I'm sure it's not intended to be available from the get go.

Where in the config files would I be able to locate this entity and either delete or fix it?

https://steamcommunity.com/sharedfiles/filedetails/?id=2795775045
https://steamcommunity.com/sharedfiles/filedetails/?id=2795774027

I don't know if you're still having this problem, but I was going through the same thing and the issue is you need to have the mod "Bitterfrost Protocol" installed. The requirement is listed above in the OP but you could miss it if you didn't read this thread.

https://steamcommunity.com/sharedfiles/filedetails/?id=1891339003&searchtext=Bitterfrost+Protocol
Vargas Dominus Jun 22, 2022 @ 8:56pm 
Hello! Help with advice - I can not produce "acid canister" - "there are not enough corpses of vipers" but there are a lot of them (12).
For "acid" we need Chryssalids, but in my workshop it is Vipers that are required :|
All ammunition and canisters with "gas" - viper corpses are available.
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