XCOM 2
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[WOTC] The Hive
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1.300 GB
22.11.2019 klo 13.21
12.10.2022 klo 19.35
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[WOTC] The Hive

1 kokoelmassa, tekijä MrShadow
CreativeXenos WOTC mod collection.
56 luomusta
Kuvaus
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Maya modelling/armourconcepting, Substance painter texturing, unit creation/conceptual idea : HulkCX --
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work : Claus --
-- Coding/Weapon creation : Iridar --
-- Coding guidance and just an overall great guy ;) : Musashi --
-- Physics on units : Kexx
-- Coding and code clean up : Astral Descend --
-- Ability Icons for the Chryssalids : Zyxpsilon --
-- VO work : TheTommyTrials --
-- Autopsy/Corpse Photoshop : IronGroin--

Special thanks to Robojumper for helping with the initial code for the Queen to act like a Ruler and NeIVIeSiS for added help on targeting icons (more to be added later). And to Sacred Soul for all his early support on the mod wit ideas and early Queen concepts of which we managed to add in a way to honor him. Hope he likes it ;)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE HIVE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Elders are growing weak. Their power is no longer strong enough to hold the mind control over one of their most prizes possessions. The Chryssalid Hive Queen has broken free and running wild on Earth. She is building a new hive and taking back her children that still fall under the control of the Elders. She will not hesitate to kill anyone or thing in her way. The Hive will be reborn.

Hive Queen
1. Queen Slash (can cause Chrys Poisoning)
2. Queen Heal (like Prime Reactions/every time she takes damage she will auto Regen some back. Also has a Massive heal she can use up to twice a battle that heals 10HP per use)
3. Hive Domination (used to dominate Chrys that are on Adv's side)
4. Queen Spit (Goo spit works like frost and can be healed with any Medikit or Gremlin that can heal Frost)
5. Retreat like other Rulers.
*Hive Call (Random)*
Will show up for the first time at or around Force Level 13


Rippers
1.Ripper Slash
2.Needle attack (deals minor mobility debuff for 2 turns)
Force Level 5

Warrior
1.Warrior Slash (can cause Chrys Poisoning)
2.Adrenal Rush (boosts hive stats around Warrior)
3.Hyper Reactive Senses (boosts Warrior's stats)
Force Level 14

Drone
1. Drone Slash
2. Drone Burrow
3. Drone Unburrow
4. Lightning Reflexes
Force Level 5

Chameleon
1. Chameleon Slash
2. Rending Claws (multi hit/does rupture)
3. Vanish
4. Vanish reveal
5. Fleet Of Claw (Vanish and scamper away when wounded)
6. Lightning Reflexes
**** NOTE Chameleons can not vanish if burning****
Force Level 12

Infector
1. Zombie Slash (if killed by slash humans and Adv are turned into Infected Zombies)
Force Level 10

Infected Zombie
1.Standard Zombie attack
2.Gestate(will randomly turn into either a new Infector or Hybrid) If killed before allowed to gestate, will not turn into new Infector/Hybrid.
Force Level 10

Hybrid
1.Hybrid Slash (consumes HP on hit to stay alive longer. Humans or Adv killed by a Hybrid will rise as a new Infected Zombie) These will become more Hybrids.
Force Level 10

Shrieker
1. Shrieker Slash
2. Shrieker EMP attack (does not do damage to organics but will disable their weapons/disables robotic weapons too but also does damage to robotic units with a chance to shut them down)
3. Wall Phasing
Force Level 15

Brood Mother
1.Brood Mother Slash
2.Brood Mother Heal (can heal 2 HP a turn)
3.Breed Rippers
4.Weak against Melee
Force Level 12

Hive Guard
1.Hive Guard Slash
2.Acid Cannon Attack (launch a high ranging artillery-like Acid blob across the map)
3.Hardened Carapace (acts like Blast Padding)
4.Melee Resistance (takes less damage from Melee attacks)
5.Guard Deflect (20% chance to deflect any incoming attack with its leg shields)
Force Level 15

Spawning Pit "Gestation Pit"
1.Immune to EVERYTHING but Acid and Explosives
2.None moving
3.Hive Gestation (spawns random Hive until its destroyed)
4.Weak against explosives.(explosives do double damage to the pit)
Force Level 14

Juvenile Queen
1. Chryssalid Slash (can cause Chrys Poisoning)
2. Juvenile Queen heal (heals 1 HP any time damage is taken)
3. Dive Bomb (Can fly up and dive bomb her enemies. The impact will do damage and set the targets on fire)
4. There is a early, mid and late game version, each tougher and can call in different Chrys...Drone/Infector/random
Force Level 6


Almost every Chrys in the hive can be researched when killed.


Rippers allow for Ripper Grenades to be built. These act like Needle Grenades from XCOM EU. Needles pierce though cover and solid objects to damage enemies but will not destroy cover or map objectives. Can be upgraded to Ripper Bombs later.

Drones offer 2 new PCS Chips.
PCS: Tactical Coverage = Grants the user the Covering Fire ability as well as a small defense bonus

PCS: Tactical Withdraw = Grants the user a mobility and dodge bonus as well as the ability, Get To Da Choppa. This ability can only be used in the evac zone and gives all human allies outside the Evac Zone +10 to dodge and +6 to mobility for 1 turn. User must not evac until all allies have taken their turn or the effects will be terminated, Now... GET TO DA CHOPPA!!!

Warriors offer 2 new PCS Chips.
PCS: Tactical Senses Offensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Offense.

PCS: Tactical Senses Defensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Defense.

Brood Mother grants a one time build Brood Gauntlet. This Gauntlet is a living organism that spews fire (like a flame thrower) But also has a tongue pull that is a free action and does not break concealment. This pull however, is meant to pull allies up to higher elevation and or from harm. The Gauntlet also lets you can in a Single Ripper that you can use as a scout, attack with and run up to enemies and sacrifice as a mobile Needle Mine.

Hive Queen grants a new Ruler Armor. This armor grants all her immunities, added HP, Armor and the ability to call in your own random Chrys follower(s). The Armor has 4 cosmetic Helms you can equip as well.

The Juvenile Queen and Hive Guard will offer you a one time build added weapon attachment for the Hive Queen Armor's Back. Hive Queen Wings and Guards Acid Cannon. Youll also start with Rending Claws on the Armor, that work like the Chameleon's claws. the Claws allow for rending/rupture and wall climbing, the wings allow you to fly up to higher elevation and dive bomb and the Acid cannon allows you to fire a glob of acid across the map and Grants Juggernaut... a form of wall breaking that is triggered by you, grants you an Action points back when used so you can run though walls and still have full actions to take the fight to the enemy. Or carry a fallen ally to safety.


MUCH MUCH more! New Sitreps as well a Rogue Hive faction. These are the Chrys that follow the Hive Queen. They can show up and attack EVERYONE. They will fight other Chryssalids that are on Advent's side. At any time when the Hive (Advent or Rogue Hive are in play, more Chrys can show up from either side)


KEY NOTES HERE
1.
The Hive Queen is a Ruler. However, she does not have Ruler Reactions because of the type of abilities she has. If she had the ability to react the way the other Rulers do, it would be WAY OP.


Suositut keskustelut Näytä kaikki (7)
379
13.5. klo 22.19
BUG REPORTS HERE PLEASE!!!
MrShadow
2
21.2. klo 2.01
Need some help setting this up.
Rtma Eros Paragon
5
17.5. klo 14.23
Chameleon Vanish
JohnMcHobo
1 142 kommenttia
TebiCake 17.5. klo 14.22 
Amazing, good, stable, fun. PLEASE DELETE CHAMELEONS. I disabled this mod. It's incredibly frustrating to play against something that can move whatever bajillion meters invisible and sometimes not reveal itself even if 1 square away
kadra, oh..... 30.4. klo 20.20 
nobody told me this hive creature would be immune to fuckin fire of all things
EvilBob22 23.2. klo 13.32 
Sure, but that's not the same thing, there are different strategies. Lighting chameleons on fire is the way to go. If you don't have fire, I think disorienting them before doing any damage also keeps them from hiding. If already hidden, battle scanners reveal them (and any burrowed ones).
Another option for hidden chameleons: try moving some of your soldiers around where you think they are hiding. Moving near them will cause them to reveal, and unlike the burrowed ones, they don't get an immediate attack if revealed on your turn. Just remember that they hide and run when taking damage, so hit them with a DoT or high damage attack.
Soul 23.2. klo 12.53 
Well the mod do have a variation that is basically making them "invisible" rather than borrow too,the chameleon,which will move around and most of time indeed hit before you can do stuff if you didn't prepare a bit before,cause unlike normal borrow,you don't know where he at
EvilBob22 23.2. klo 8.26 
No, that's base game. And there are ways to help when it happens. You have to know approximately where they are and have everyone else on overwatch before getting a soldier close. Preferably a soldier with bladestorm or (mod added) riposte.
Behrg 23.2. klo 2.11 
Is this mod the one that adds 'lids that will unburrow and immediately attack your soldiers, nothing you can do about it?
Soul 13.2. klo 12.35 
Oh... Great! Thx man didn't think there'd be an add-on "fixer" for this,awesome
Soul 13.2. klo 11.53 
Is there a way to kinda tone down the fact that when I get new generated units they seem 80% of the time to come with hive customization like the helmet? Couldn't find an option like other cosmectics in the options to tone down the chances so is there another way to do it?
Rtma Eros Paragon 10.2. klo 21.05 
I added this to discussion but I will ask here to.

Hey guys, I am trying to set this up with ABA/Frost legion to only have Hive units appear as rogue faction like Bandits/Marauder/Phantom/Cult of Jariah/Rogue XCom ones, while advent is using ABA/Frost legion counterparts, so far I tried commenting out encounter lists/sitreps that involve advent, which leaves Hive Royalty which does work, I had a pod that consisted of a juvenile queen with broodmothers, however their is a bug that they have an additional pod that is feral advent/alien units... which is completely immersion breaking, as amusing as it was watching advent fight itself is not what I was aiming for, would rather not waste days of gaming just to find out it doesn't work, so any help to fix this would be appreciated.