XCOM 2
[WOTC] The Hive
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Update: Oct 12, 2022 @ 7:35pm

fixed some broken shader issues.

Update: Oct 11, 2022 @ 3:18pm

Im a little rusty so it's taken me a bit to get used to the editor again.

I have fixed an issue with the Fear of Chryssalids negative trait not working.

Update: Oct 11, 2022 @ 3:03pm

Update: Oct 11, 2022 @ 2:56pm

Update: Oct 11, 2022 @ 2:29pm

Update: Mar 20, 2021 @ 12:01pm

small update. Warriors no longer have a chance to spawn gestation pits on their scamper phase.

Update: Mar 15, 2021 @ 8:22pm

Update to the Hive Queen's AI. Shes far more aggressive now and will use her melee a lot more (IT HURTS) so make sure you can heal and have lots of big guns.

Many were saying they did not like that the Infector was immune to fire... QQ I know. So to test it out, I dropped the fire immunity BUT they can now burrow like other Chrys.

Update: Jun 27, 2020 @ 11:49am

Quick update. If you Mark a Chameleon or say an Adv Officer Marks a Chameleon or one is Holo Targeted in any way BEFORE they get a chance to vanish, these 2 effects will now keep them from vanishing as well. HOWEVER... because this change was made to the vanish effect, this will also work on the Assassin and Spectres or any other modded enemy that uses the vanish effect.

Update: Jun 2, 2020 @ 6:22pm

ok new upload :) Fixed an issue where called in XCOM Rippers from the Brood Gauntlet would be counted as wounded or dead soldiers at the end of mission. This should no longer happen. BUT any Chrys you call in from the Hive Armor are called in differently and are counted as reinforcements and so they will still count. They can be healed and evaced like soldiers so treat them as such.

Update: Jun 2, 2020 @ 6:22pm

bad upload... upload kind of stopped so doing a new upload :)