XCOM 2
[WOTC] The Hive
Showing 51-57 of 57 entries
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Update: Nov 27, 2019 @ 7:49pm

ok real upload. Fixed a few things. Chameleon and Drone's outlines can no longer be seen when invisible or burrowed. Fixed an issue where the Chameleon was not dropping a corpse. Fixed the Avenger Ramp issue where they would still trigger a mission over because you could not see them, even tho the game knew they were there. And the Chameleon can no longer vanish over and over at will. Was a bit unfair for the player. They still have a chance to vanish on pod reveal and will still vanish if they take damage. BUT... there is a cooldown on this. meaning if they vanish and then attack and reveal themselves, they can not go back into vanish right away to give you the player some time to deal with them, before they can vanish again.

Update: Nov 27, 2019 @ 7:49pm

bad upload... this is not the mod you are looking for ;)

Update: Nov 24, 2019 @ 9:55pm

Cleaned up some AI strings, all red screen errors for ini spacing are cleaned up. There was an issue with rippers not spawning as intended... fixed. Also many more Chameleons were being alerted to combat that should not have been. Should have been either Infectors or Rippers... fixed.

Update: Nov 23, 2019 @ 7:21pm

update to Loc file misspellings and Hive Activity header. As well as some AI cleanup.

Update: Nov 23, 2019 @ 10:25am

one of the spawn lists was missing a ( to close it out. Needed to fix or those enemies would never have a chance to spawn here.

Update: Nov 23, 2019 @ 8:46am

Fix to some missing // in a few AI strings.

Update: Nov 22, 2019 @ 1:21pm