RimWorld

RimWorld

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[1.3] Vanilla Animals Expanded — Tundra
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Mod, 1.0, 1.1, 1.2, 1.3
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2.871 MB
Oct 21, 2019 @ 9:26am
Jul 14, 2021 @ 12:48pm
11 Change Notes ( view )

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[1.3] Vanilla Animals Expanded — Tundra

Description
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded

[www.patreon.com]



Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple of days just like an already existing in the game Elk. Porcupines are tiny rodents, similar in a lot of ways to Capybaras, with sharp quills used to repel predators. Beware of the Megawolverines though! They are genetically modified experiment out of control, by many described as just large balls of fur and claws. Taming one could be a challenge, but having one ready for combat is a huge advantage.

Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game. This part is the Tundra biome expansion. It adds 4 new animals that will spawn in the Tundra, but some of them also spawn in other biomes. They have vanilla artwork, sounds and balancing.



Vanilla Animals Expanded: Tundra adds following animals to the base game:












There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the animals spawn randomly in biomes?
A: Yes, all these animals are guaranteed to spawn in Tundra biome, with some of them also spawning in other biomes.


Q: Is X a pack animal?
A: Muskox is a pack animal.

Q: Why is X animal white?
A: It’s only white as a texture, but ingame, code applies colour to it. It’s a little trick that mod authors do to have a bit more control over how an animal looks.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new animals?
A: No. I will focus on other modules, adding different animals for different biomes, but this workshop submission is completed.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these animals to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Can you add /this/ animal?
A: Chances are it’s probably already in the works as part of another biome. Please, stay vigilant and be patient. I’m just a human.

Q: CE compatible?
A: It will be soon, with a following mod being a patch for it: https://steamcommunity.com/sharedfiles/filedetails/?id=1824112352&searchtext=animal+expanded




Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]












134 Comments
V Dec 13, 2022 @ 7:45pm 
Vanilla Animals Expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2871933948

link for the lazy, this has these animals in 1.4
Sarg Bjornson  [author] Oct 24, 2022 @ 8:17am 
They already are, look for Vanilla Animals Expanded
keinoxe Oct 24, 2022 @ 8:09am 
Hi ! I really love this collection of mods, they arrive in 1.4 ?
Badger Oct 8, 2022 @ 11:44am 
I have some issues regarding the MOOSE ... apparently the most efficient way to hunt them is to sneak up on them when they are sleeping and shoot them with a handgun. That is. Not. How moose work XD

Should have like a 30% chance to attack when attacked or training attempted, imo
Sarg Bjornson  [author] Apr 20, 2022 @ 11:07pm 
Yep. I'd need more than 24 hours in a day
SBlack Apr 20, 2022 @ 5:02pm 
Still hasn't been adjusted to bring the musk ox in line with 1.3 muffalos
Sarg Bjornson  [author] Dec 24, 2021 @ 12:01am 
That happens when you add a mod to a running save, it's a known base game bug
girlwolf357 Dec 23, 2021 @ 9:51pm 
Just wanted to let you know that the animals for this aren't showing up in the auto slaughter screen. Does it need to be above any other mods or below any mods other than the framework?
Decimus Magnus Oct 16, 2021 @ 12:42pm 
@10 of Hearts
Yeah, I was a little confused by this to when I select them for hunting. Mooses are fucking giant assholes and extremely aggressive. In The Long Dark, Mooses and Bears are kinda like boss monsters. 50% would be reasonable.
LauPaSat Oct 9, 2021 @ 3:00am 
@10 of Hearts Perhaps you can easily change your local version. Probably it's simple number change, so shouldn't break anything