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link for the lazy, this has these animals in 1.4
Should have like a 30% chance to attack when attacked or training attempted, imo
Yeah, I was a little confused by this to when I select them for hunting. Mooses are fucking giant assholes and extremely aggressive. In The Long Dark, Mooses and Bears are kinda like boss monsters. 50% would be reasonable.
now in summer 5505 my musk ox die by heat stroke, saw optimal max. temp +20°C xD
dunno i had them already in the 1st year and never problems so far.
confusing! (the wool is btw too much valued? 7,2 instead of 2,7 of other wools, maybe a typing error?)
it clogs up my mod lists
I'm sympathetic to players who want a VERY VANILLA playstyle, most mods won't be for you, so try them out and take them off the list if they don't work for you. Complaining that there are gamebreaking design choices in these mods abuses the definition of gamebreaking (as vanilla has many choices that would easily fit this definition).
I do really like your art being so complementary to the base game and thank you for resolving this issue.
Will be fixed, but no need to go around generalising issues as gamebreaking design choices instead of listing specific issues.
Nope. Megawolverine's hunger rate is set to 3.2 with carnivorous diet. The closest to 8dps vanilla manhunting animal is polar bear with 5.4 dps and hunger rate of 0.56 combined with omnivorous diet. Rimworld ecosystem just can't support this hungry monstrosity.
No offence, but this file troubled with the same flaw as your mods: gamebreaking design choices.