Arma 3
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ILBE Assault Pack - Rewrite
   
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
54.442 MB
Sep 28, 2019 @ 1:04pm
Jun 12, 2020 @ 9:19am
7 Change Notes ( view )

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ILBE Assault Pack - Rewrite

In 1 collection by Grezvany13
13th Cavalry Default
25 items
Description
ILBE Assault Pack - Rewrite

This mod is a rewrite of the ILBE Assault Pack (TFAR) mod made by Raspu.
With permission from Raspu I have rewritten several parts of the scripts and config to make it fully working again.

Major Changes
  • Removed ACE 3 dependency
  • Compatibility with both TFAR 0.9.x and 1.0.x
  • Fixed several issues with SATCOM

Installation

Simply download the mod from the Steam Workshop, enable the mod in the Arma 3 Launcher under the "Mods" tab, and start playing!

Requirements
Required Mods

Optional Mods

Contents
  • MARPAT Woodland, Desert, Coyote and Ranger Green camouflage.
  • Alpine, Arid, Black, MCT, MC, OCP and WD camouflage patterns by Bacon
  • 3 different antennas with different ranges (only for TFAR so far).
  • Antennas can be interchanged with ACE Interaction system, or with Action Menu (scroll wheel) when ACE is not loaded.
  • The different antennas give different ranges, and extending the Whip Antenna increases its range as well.
  • Placeable RF-3080 sat antenna with ACE Interaction system, or with Action Menu (scroll wheel) when ACE is not loaded.
  • If the player is near the RF-3080 (SATCOM) antenna, the player has 4 times the TX/RX range (only for TFAR so far).

Contributors
  • Grezvany13: Main developer of the Rewrite version (configs and scripts)
  • Raspu: Created the initial ILBE Assault Pack mod (models, textures and scripts)
  • Bacon: Created additional textures for the ILBE AP (which are added in this mod with his permission)
  • johnb432: Fixed issue with vanilla Minedetector

Bugs

Known Bugs
See Issues[github.com]

Known Issues
  • Mods which extended on the original mod (like retextures) are NOT compatible anymore.
  • Item names are too long for the TFAR Hint UI in several cases

Contributing
Found a bug, have a great idea for a new feature, or want to help working on this mod; then come over to the GitHub[github.com] repository. You can also join the Discord[discord.gg] server for questions and feedback.
If you have content available (like re-textures), and would like to have them included; simply join the Discord server and tell/show us what you have!

License
Arma Public License Share Alike (APL-SA)[www.bohemia.net]

This mod contains models, textures and scripts by Raspu which are released under (APL-SA)[www.bohemia.net].

  • It is ALLOWED to make a mod which extends this one (re-textures, config changes, etc.)
  • It is NOT ALLOWED to reupload this mod in parts or as a whole
  • It is NOT ALLOWED to repack this mod in parts or as a whole
  • It is NOT ALLOWED to use this mod on a monetized server
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67 Comments
War-cursed Feb 14 @ 1:14pm 
The mod doesn't keep the ears locked to what ear you set it to when setting up multiple LR channels
Grezvany13  [author] Dec 9, 2020 @ 2:42pm 
@Mouse; it's on my todo list to make the SATCOM work like the Spike Antenna, but it's pretty hard to make it work properly. Similar to full ACRE support.

And if you look down 2-3 comments, there's a link to an ACRE version (based on the old version of this mod)
Mouse Dec 8, 2020 @ 6:20am 
Is there any way to have the satcom replicate what the spike in acre does?

would you be able to send me the link for the acre version please
Grezvany13  [author] Dec 3, 2020 @ 5:20pm 
@Mouse I believe there is, but without a working SATCOM (as in; increase range on the radios). And afaik is there no full ACRE support at all yet, only empty backpacks with different antenna's
Mouse Dec 3, 2020 @ 3:24pm 
Is there a version of this for ACRE that includes the SATCOM??
EllmansWorld - "Hydrus" Server Aug 11, 2020 @ 3:43am 
@Digger there is a ILBE mod for acre but doesn't work the same way as for tfar due to the way acre handles the radios. Acre currently doesn't have the ability to integrate a radio into a backpack and instead you have to put the "radio item" into said pack.


This is the ACRE version
It's more for looks rather then fuctionality.
Ghost-G339 Aug 9, 2020 @ 4:27am 
Ok so I have history TFAR and have interest in this mod, but my friend in a unit I thinking of joining uses ACRE and I do like what they do, could you make an ACRE version?
Ostross Jul 25, 2020 @ 6:56am 
Oh man, that is really cool, thanks!

I have one last question, if you don't mind:

Let's say I have a 152 which is boosted with a SATCOM antenna. So my range is now somewhere around 20 km. If I transmit a message to someone who is 15 km away who also has a 152 (but his range is only 5 km), will he be able to hear me? What if he tries transmitting, will I be able to hear him?
Grezvany13  [author] Jul 25, 2020 @ 5:39am 
it extends ALL radios, including short range. So the 152 which normally has a 5km range will be 20km near a SATCOM.
Ostross Jul 25, 2020 @ 3:32am 
Okay. So the SATCOM only really works with long range radios, is that right?