Arma 3
ILBE Assault Pack - Rewrite
78 Comments
Ghost Man Mar 30 @ 5:46am 
Every time i try to use a backpack radio with this mod i get af meassage tf_independent_radio_code. And then the radio will not work, does this mod work probbelry with Task Force Arrowhead Radio (BETA!!!)
Grezvany13  [author] Nov 29, 2024 @ 3:50am 
@PradoJr2 as said in the TFAR discord, it's most likely a mod conflict; so without any log files it's impossible to tell why it happens.
Feel free to send more information on the Discord server or as a GitHub issue.
PradoJr2 Nov 28, 2024 @ 7:25am 
Pickup SATCOM make it disappear completely, Any fix?
TubaHorse Sep 24, 2024 @ 2:30pm 
Ended up making an ace3 arsenal extended patch for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3337277895
Logo110 Sep 6, 2024 @ 8:13am 
More camo textures?
Grezvany13  [author] Aug 22, 2024 @ 9:35am 
We use this mod almost daily with the latest version of ACE, CBA and TFAR (beta), and have no problems at all.
Mik92 Feb 25, 2024 @ 2:13am 
The recent update for ACE broke the mod. Self interaction menu does not bring up anything except the blurred UI. This mod also breaks TFAR from the ACE update too.
Quadraxis Dec 9, 2023 @ 11:19am 
Is there a ACE extended arsenal compat for this?
Inferno | M.D.F Nov 27, 2023 @ 9:41am 
Is the SATCOM ever going to be fixed? :(
DylanMadigan Mar 15, 2023 @ 4:58am 
I've been looking around but didn't see anything, are there any mods similar to this that add radios but for other sides as well?
=7Cav=SPC.Crimzon.E Jun 4, 2022 @ 5:34pm 
Satcom still no work ):
War-cursed Feb 14, 2021 @ 1:14pm 
The mod doesn't keep the ears locked to what ear you set it to when setting up multiple LR channels
Grezvany13  [author] Dec 9, 2020 @ 2:42pm 
@Mouse; it's on my todo list to make the SATCOM work like the Spike Antenna, but it's pretty hard to make it work properly. Similar to full ACRE support.

And if you look down 2-3 comments, there's a link to an ACRE version (based on the old version of this mod)
J.Mouse Dec 8, 2020 @ 6:20am 
Is there any way to have the satcom replicate what the spike in acre does?

would you be able to send me the link for the acre version please
Grezvany13  [author] Dec 3, 2020 @ 5:20pm 
@Mouse I believe there is, but without a working SATCOM (as in; increase range on the radios). And afaik is there no full ACRE support at all yet, only empty backpacks with different antenna's
J.Mouse Dec 3, 2020 @ 3:24pm 
Is there a version of this for ACRE that includes the SATCOM??
Ellman Aug 11, 2020 @ 3:43am 
@Digger there is a ILBE mod for acre but doesn't work the same way as for tfar due to the way acre handles the radios. Acre currently doesn't have the ability to integrate a radio into a backpack and instead you have to put the "radio item" into said pack.


This is the ACRE version
It's more for looks rather then fuctionality.
Ghost-G339 Aug 9, 2020 @ 4:27am 
Ok so I have history TFAR and have interest in this mod, but my friend in a unit I thinking of joining uses ACRE and I do like what they do, could you make an ACRE version?
Ostross Jul 25, 2020 @ 6:56am 
Oh man, that is really cool, thanks!

I have one last question, if you don't mind:

Let's say I have a 152 which is boosted with a SATCOM antenna. So my range is now somewhere around 20 km. If I transmit a message to someone who is 15 km away who also has a 152 (but his range is only 5 km), will he be able to hear me? What if he tries transmitting, will I be able to hear him?
Grezvany13  [author] Jul 25, 2020 @ 5:39am 
it extends ALL radios, including short range. So the 152 which normally has a 5km range will be 20km near a SATCOM.
Ostross Jul 25, 2020 @ 3:32am 
Okay. So the SATCOM only really works with long range radios, is that right?
Grezvany13  [author] Jul 24, 2020 @ 6:14pm 
For the backpacks it's around the same as the default TFAR backpacks (with small differences), so between 35 and 42km.
The SATCOM only multiplies the range by 4 (so 40km becomes 120km).
Ostross Jul 24, 2020 @ 8:05am 
what is tx/rx range?
[Kai] Jul 20, 2020 @ 1:14pm 
@Grezvany13
we have TFAR on the server.

RF-3080 (SATCOM) does not route the reception or does not answer the range of the radio link.
Grezvany13  [author] Jul 19, 2020 @ 4:19pm 
@Thicc Giraffe; no, the configs and scripts are all build around TFAR, so won't work without issues when not loaded.

@[Kai]: what is not working? Because both this mod and TFAR haven't changed, and everything is working for me (and many others).
[Kai] Jul 18, 2020 @ 3:29pm 
RF-3080 (SATCOM) NOT working by TFAR. Pls check it.
Uhhh Kyle Jul 17, 2020 @ 6:02pm 
Weird question but is there a certain PBO that I can delete that removes the TFAR support but not the backpack for a personal edit, basically looking for the visual effect of having a radio without using TFAR since I just use discord.
Grezvany13  [author] Jul 3, 2020 @ 6:38am 
Full ACRE2 support (or better said, an ACRE2 version) is planned, but requires a completely different way of scripting. I'm still trying to figure out how to do this, especially because ACRE2 doesn't have functions available to increase/decrease range.
Stahu Jul 1, 2020 @ 1:16am 
Oh no, now ACRE is not supported... Can you do anything about it? :<
Grezvany13  [author] Jun 13, 2020 @ 5:17am 
@Sir Zandyl Latos; it's completely fine to have this mod in your modlist, however it's NOT allowed (both by license and Steam EULA) to reupload the mod, upload a custom modpack with this mod embedded or even uses parts from this mod.
Zandyl Jun 13, 2020 @ 4:37am 
Hey, quick question. Does it fall under the license terms if I use this mod in a larger community mod for a server? Or do you not condone the use of this mod for such purposes?
T. Ditch Jun 12, 2020 @ 4:00pm 
Any progress on the ACRE version?
Grezvany13  [author] May 11, 2020 @ 4:59pm 
@lizardbolo warnings don't prevent loading missions, and if the mod is loaded correctly (together with CBA and TFAR) nothing can go wrong.
So your problem is caused by something else than this mod, especially because it works without any issues or even warnings on many other servers.
lizardbolo May 10, 2020 @ 8:04am 
Cannot load mission on 64 bit server:

Warning Message: Bad vehicle type tfw_ilbe_whip_coy
Warning Message: Bad vehicle type tfw_ilbe_whip_blk

Please fix dependencies.

Regards.
Grezvany13  [author] Apr 14, 2020 @ 2:38am 
@NorX Aengell: this is in the works, although at a low priority.

@okayMakkoli: no idea, sounds like you either use a different mod or a mod which is not compatible.

@Userkaft:
- DD: 15km
- Blade: 18km
- Whip: 15km
- Whip Extended: 25km

@Logo110: Which pattern specifically? Because I know there's a reskin mod which adds M81 and DPM Woodland (https://steamcommunity.com/sharedfiles/filedetails/?id=1957483662)
Logo110 Apr 14, 2020 @ 1:08am 
Are there any plans for woodland pattern?
Userkaft Apr 8, 2020 @ 1:20pm 
Hello, amazing work. What are the antennas max range?
semper creampie Mar 28, 2020 @ 12:22pm 
"tfw ilbe gr" error, does that mean anything?
NorX Aengell Jan 20, 2020 @ 9:24am 
Thx for your rewrite, could it be possible to make the mod translatable ? thx again :)
LuceArt Jan 16, 2020 @ 11:20pm 
Hey, sorry I missed your response. Thanks for the update! I don't really know much about modding, but I do enjoy testing things out. So if you need a lab rat to help find bugs, feel free to hit me up. We've become quite familiar with ACRE2 having used it for about 6 months now, so maybe we could assist in some way if you want.
Grezvany13  [author] Jan 6, 2020 @ 4:55pm 
@Guyan; no, it's also available in Arsenal and can be placed manually by the player as long as he/she has it in his inventory. After that it can be moved or picked up again.
guyan Jan 5, 2020 @ 7:07pm 
Is the RF-3080 only placeable in editor?
Grezvany13  [author] Nov 4, 2019 @ 5:09pm 
@LuceArt; Yes, I am working on an ACRE version with working antenna's, although I still have some issues with the method that ACRE handles antenna's internally (especially because the radios and antenna's are separated from the backpack configs).
I can't give an ETA yet due to other projects (and time needed to get some issues fixed), but I will release a working ACRE version as soon as I can.
LuceArt Nov 3, 2019 @ 8:41pm 
Are there any plans to create or adapt this mod to work with ACRE 2? We had been using TFAR for years, but recently we switched over to ACRE 2 due to weird technical issues many players were experiencing. So far, ACRE is working out nicely. I do miss using many of the packs we used with TFAR though since Arma is pretty limited in the backpack/rucksack department.
Grim Nov 3, 2019 @ 7:32am 
@Grezvany13 Yeah i accidentally had the old one sorry about that!
Grezvany13  [author] Nov 1, 2019 @ 5:40am 
@Col.Williams; you can report bugs here, on Discord or on GitHub.
However I've tested the SATCOM and it works correctly with and without ACE3 with the latest (stable) versions of Arma3, CBA and this mod.
Therefor I believe it's an issue with another mod you're running (which seems unlikely, unless you run the old ILBE mod).
Grim Oct 31, 2019 @ 5:00pm 
Added for a chat. There is a bug I am experienceing with this as of 10/31/2019 The Satcom is visible but It wont go in an empty backpack.
Grezvany13  [author] Oct 6, 2019 @ 5:13pm 
@Blutze; that does not sound like an error caused by this mod, but by an older (and unsupported) version of TFAR, or a mod/script which breaks this TFAR function.

Please check if you get the same errors when only using CBA, TFAR (beta) and this mod (and with or without ACE). And please make sure you have the latest versions (from Steam Workshop).
If so; then I would like to ask you to fill out a full bug report on GitHub [github.com]
Blutze Oct 6, 2019 @ 1:13am 
With TFAR Beta and only minimal other addons, changing antennas from the mousewheel menu doesnt do anything, with this in the report file:

10:03:19 Error in expression <onCode = "tf_independent_radio_code"};

_return set [4, missionNamespace getVari>
10:03:19 Error position: <_return set [4, missionNamespace getVari>
10:03:19 Error set: Undefined variable in expression: _return
10:03:19 File z\tfar\addons\core\functions\fnc_getDefaultRadioSettings.sqf..., line 95

Adding Ace, self interaction breaks in general, with this slightly different error being spammed in the report as long as I hold ctrl+windows:

10:05:15 Error in expression < "tf_independent_radio_code"};

_return set [4, missionNamespace getVariable [_e>
10:05:15 Error position: <set [4, missionNamespace getVariable [_e>
10:05:15 Error set: Type Number,Not a Number, expected Array
10:05:15 File z\tfar\addons\core\functions\fnc_getDefaultRadioSettings.sqf..., line 95
Grezvany13  [author] Oct 5, 2019 @ 1:53pm 
@Blitzkrieg762; full ACRE2 support is planned, but requires a completely different way of scripting. I'm still trying to figure out how to do this, especially because ACRE2 doesn't have functions available to increase/decrease range.