Arma 3
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task_force_radio
 
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Data Type: Mod
Mod Type: Equipment, Sound
File Size
Posted
Updated
158.680 MB
Feb 9, 2016 @ 5:36am
Mar 18, 2017 @ 9:45am
8 Change Notes ( view )

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task_force_radio

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Description
WARNING
Additional Teamspeak setup[radio.task-force.ru] required!


Task Force Arrowhead Radio (TFAR) is happy Make Arma Not War winner[makearmanotwar.com].

War is not only about moving, waiting and engaging targets. It is also about communication. Task Force Arrowhead Radio provides a way to dramatically increase gameplay realism and atmosphere by seamless integration with TeamSpeak. More than 50.000 subscriptions only at Steam, hundreds of servers - enjoy!


You can find installation and user instructions on mode webpage[radio.task-force.ru].
Documentation for modders and scripters is available on github[github.com].

TFAR gives your a way to communicate using your direct voice or 14 different radios (including rifleman, personal, longange, airborne and underwater radios).

Some features:
  • Radio and direct speech (3D)
  • Voice volume
  • 3 rifleman, 3 personal, 4 manpacks, 3 airborne radios
  • Multiband radios
  • Full Zeus support
  • Speakers on radios
  • Manpack models
  • Day and night interfaces
  • Underwater speech and radio communications
  • Signal interference depending on distance and ground surface
  • Vehicles sound occlusion
  • Radio volume
  • Spectator mode
  • PvP and PvE modes
  • Ability to pick up radios from killed enemies
  • Encryption codes for radios
  • Stereo channels for radio
  • API
Popular Discussions View All (51)
3
Feb 23 @ 8:09am
ERROR ERROR ERROR
Autistic Yui
10
Feb 9 @ 2:58pm
Suggestion for a Future Release
Vjrcr
6
Aug 27, 2018 @ 5:06am
Crashes Teamspeak
CT Riley
< >
655 Comments
SuperSleeQ Apr 13 @ 3:13am 
where is this file folder!!!!
Dedmen Miller  [author] Apr 11 @ 9:06am 
@Whiskey requires Teamspeak.
@Kranken_434 TFAR doesn't have a debug corner. Look into your own scripts.
Kraken_434 Apr 11 @ 4:50am 
i appear to be having an issue when running tfar on zeus games. for some reason players always spawn in the debug corner. is anything known as to what may be causing this?
Whiskey Apr 10 @ 6:40pm 
Can someone clarify if this requires TeamSpeak or can this run standalone within the game client? Asking because we have moved away from TS but really enjoyed the functionality of this mod.
Dedmen Miller  [author] Apr 1 @ 1:18pm 
Is technically doable in TFAR 1.0
But I need a seperate API for that which doesn't exist yet, so probably no sooner than TFAR 1.1
NiceKype Apr 1 @ 7:52am 
Oh sry i mean mic mute. If the user mute his microphone. I want for that a variable for arma for a hud, is that possible? :)
Dedmen Miller  [author] Apr 1 @ 4:57am 
@NiceKype what is your definition of "muted" ? TFAR automatically unmutes everyone in teamspeak.
NiceKype Mar 31 @ 5:32pm 
i have a important question. Would it be possible for you to integrate a new feature that makes it possible to query the mute status? I would like to have a variable for arma that queries that. Reason for this is a Hud, which should indicate whether one is muted or not. If it must be, i pay for that.
Dedmen Miller  [author] Mar 30 @ 4:04am 
Already known, but you don't need it anyway. Teamspeak plugins are included in the workshop download.
CoolGlassesKid Mar 29 @ 5:08pm 
The website doesnt work anymore