Conan Exiles

Conan Exiles

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Features: Features
Interface: Interface
File Size
232.921 KB
Aug 2, 2019 @ 8:26pm
Dec 15, 2023 @ 2:49pm
8 Change Notes ( view )

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Mod Control Panel

Discord Link[]

Mod ID: 1823412793

Version 1.1.5

This mod aims to add a convenient UI widget that supports modules, this will mainly be used as the primary settings HUB for all the mods I develop, although it is possible for any mod developer to add a supporting module.

Officially Supported Mods:

The control panel can be opened by pressing Shift+End (this can be disabled in the options) or by entering "DataCmd ModControlPanel" into the console

Developing Supporting Widgets:
Adding your widget to the "Mod Control Panel" UI is relatively easy, you create your widget as you normally would and add it to the UIModule datatable in the normal way.

Once your widget is complete and your datatable is setup we must add some "actor tags" to our mod controller, these are used to determine your widget, how many there are, their name and whether they require admin rights.

We will be using the actor tags as an info structure for our widget, it starts with the "MCP" tag, then we follow the "MCP" tag with our widget structure, there are 2 types of widget structure (see examples below).

UIModuleID (string) - Your widgets UIModule row name.
WidgetName (string) - The name for your widgets button in the control panel.
Rights (string) - whether your widget required admin rights, this should be either Admin or User.
Priority (integer) - Currently not used (default will be 10).

Feel free to start a topic in the discussion area or join the discord for any help or support with developing widgets.

There are a few things to consider when creating a supported widget.
  • Your widget must be self contained, any data that requires loaded should be done so in your widgets "Construct" event.

  • The "Vertical" screen space for your widget is, Viewport Height - 150.

  • Since we cannout actually determine whether the widget is loaded via your mod (ActivateUIModule) or the control panel, it's best to style your widget assuming it will be added to the control panel, then if you load your widget via ActivateUIModule you can call a function in your widget to adjust layout values etc.
  • Some example widgets can be found on GitHub[].

My Other Mod's

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

Old Version
For those that need the previous version to connect to servers that have not updated yet.


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Popular Discussions View All (4)
Jan 28 @ 7:36am
PINNED: Servers Using This Mod
Sep 28, 2023 @ 1:18pm
PINNED: Supported Mods
Dec 12, 2021 @ 8:34am
PINNED: Bug Reports
hades  [author] Apr 17 @ 1:26pm 
is MCP opening still?

If so, go into the settings and click save, the little cog in the top right of MCP
SkiRich Apr 17 @ 10:16am 
Hi hades. I got this the other day. Can I just create the filke as a blank file. It doesnt exist.
Failed to read file '../../../ConanSandbox/Saved/SaveGames/MCP_Settings.sav' error.
Multigun Apr 10 @ 9:29am 
Probably just using a laptop or otherwise type of keyboard where you need to press a function key for END to work.
hades  [author] Apr 10 @ 4:19am 
Please try DataCmd ModControlPanel if that works, check MCP setting (little cog in the top right) and check if the input key is enabled.
magdalena Apr 10 @ 3:50am 
Doesn't work anymore? I can't make anything appear when I press SHIFT+ END....
Multigun Apr 6 @ 9:04pm 
Then you dont have the mod enabled. Even if you dont have any mod that is compatible with MCP, it will still bring up the panel.
Ahre-Ketil Apr 2 @ 7:18am 
Just ignore him, he's commenting this on many mods. It's 50/50 trolling or user error and if he doesn't know how to even ask for help you should ignore him.
hades  [author] Mar 14 @ 4:13pm 
Is there a specific issue you are facing? the mod is working fine and doesn't require an update.
ChrisMartin Mar 14 @ 7:27am 
MadMickeySoldat Mar 14 @ 6:04am 
Hello your mod need to upgrade