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Disabling the storm in structures is problematic to do in a way that doesn't impact (CPU) performance, especially when most buildings are dynamic, the code uses the shelter component in the same way as the sandstorm.
If your within the storms boundary you will receive a temperature change, if your inside your base it may be negated by heat sources, furnaces, stoves, campfires, food etc or high heat protection armours.
I did at one point, I even started work on a plugin for it but I never finished it, conan has kind of seen it's day now I'm afraid.