Conan Exiles

Conan Exiles

455 ratings
Features: Features
Map: Map
Admin: Admin
File Size
1.262 MB
Jun 2, 2019 @ 4:58pm
Sep 1 @ 1:51pm
21 Change Notes ( view )

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Important Info
It should be noted that there is currently a bug in the games default sandstorm script which can cause an invisible sandstorm when logging into multiplayer games.

Since this mod adds additional routes and allows you to increase the sandstorm frequency, this bug can become more apparent when running SandstormEx.

Mod Control Panel
Supports Mod Control Panel

Description of Mod

Version 1.2.9

Mod id: 1759544356

Sandstorm Extended is a mod that gives admin's more control over the Sandstorm frequency and the damage taken from the storm. In addition, the Sandstorm becomes more dangerous than ever due to added routes that have been added throughout the desert region. By default, there is only 1 main path the Sandstorm takes. We've added 4 additional routes in addition to the vanilla path. All 5 routes are chosen at random and can come from virtually every direction.


Allows admins to set custom interval times for the Sandstorm Event.
Allows admins to set custom damage taken from the Sandstorm.
Allows admins to set a custom damage taken from the Sandstorm while protected by a mask etc.
Allows admins to force a Sandstorm to start (if not already running).
Adds additional routes to the sandstorm.
Allows admins to choose which routes to enable.

Experimental Features:

Allows admins to set the percentage of shelter needed to be protected from the sandstorm.
Allows admins to enable monster spawning features.
Allows admins to set monster spawn chance.
Allows admins to set the amount of NPC's can spawn per player.
Allows admins to enter a list of NPC's that can be spawned inside a sandstorm, these can be from WeightedDataTable, SpawnDataTable and should be separated with a comma.
Allows admins to disable journey steps from sandstorm spawned NPC's to prevent journey steps such as "Slaying a Dragon" being awarded.
Allows admins to force sandstorm spawned NPC's into a special community to prevent them from being hostile with each other.

Admin Commands

Mod configuration can be accessed via Mod Control Panel (requires admin rights).


Min/Max are the times the sandstorm will be allowed to start (in seconds).
For example, if min = 600, max = 1200, the sandstorm will start at some point between 10 and 20 minutes (60*10=600 = 10 minutes, 60*20=1200 = 20 minutes).
The time between min/max will be randomly chosen for each sandstorm.

If the sandstorm is still running while the next timer fires, it will be skipped, and you will need to wait for the next timer to fire!

Please note, admin server changes to the buff configurable options will not take affect while a player is affected by the sandstorm buff. The buff changes will be applied the next time the player has the buff refreshed on the character.

If you need additional information in-game, there is a "Click for Help" menu option available on the admin menu. There is also some additional information available if you hover mouse over each admin option.

Mod Compatibility

This mod directly edits and is therefore incompatible with any other mod that edits the following blueprints
  • BP_AC_SandstormController.uasset
  • BP_AC_SandStorm_Damage


This mod is compatible with its sister mod, SnowstormEX. It is highly encouraged to use both as it makes the Exile Lands more exciting and dangerous than ever. Link to that mod is here.

Hade's Other Mod's Can be Found by Clicking Here!
Multi's Other Mod's Can be Found by Clicking Here!

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

Old Version
For those that need the previous version to connect to servers that have not updated yet.
Popular Discussions View All (4)
Mar 3, 2021 @ 4:38am
PINNED: Servers Using this Mod
Jan 6, 2021 @ 10:46pm
PINNED: Bug Reports
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hades  [author] Nov 21 @ 8:14am 
@RAYEN [Expert Scientist ]
I've just tested this in SP and the AI is worked fine, did you have cloak activated in the admin menu as this will prevent the AI from attacking you
Multigun  [author] Nov 21 @ 7:53am 
The mod just spawns the monster in, it doesn't do anything AI related. Meaning, the game controls the monster fighting, we don't.
RAYEN [Expert Scientist ] Nov 21 @ 4:44am 
I like this mod, nice work!
I tried monster spawning features. Every time, I was in the sandstorm, some spawning npc was freezing, dont fight me.
Varrgas 2.0 Sep 25 @ 11:18am 
@Zanny Yes and it mork perfectly, just in case, maybe place SW above SandstormEX

I'm using both at the same time with my solo playthrough
Maybe there is server releated incompatibility, but on this point, i don't know.
Multigun  [author] Sep 25 @ 4:28am 
Maybe, probably? Try it and find out
Capybari Sep 25 @ 4:00am 
Hey is this mod compatible with "Severe Weather"?
Varrgas 2.0 Sep 18 @ 7:18pm 
Woot ??? :cozyteddymoo:

I know how modding works and I didn't expect it, it's a big surprise!
I'll try to use them both at the same time, I'll come back here to give some feedback on this, once my mouth is full of sand :steammocking:
hades  [author] Sep 18 @ 2:47pm 
@Varrgas 2.0
I've just had a little chat with the author of "Lore Friendly Sandstorm", both mods "should" play nicely together =)
Varrgas 2.0 Sep 18 @ 12:36pm 
Really Nice to answer me so quick ^^
I was using Lore Friendly Sandstorm but sadly i think both mod aren't compatible because both are using some identical file

thx for this mod and for your time ^^
hades  [author] Sep 17 @ 4:26am