Conan Exiles

Conan Exiles

142 ratings
Features: Features
Map: Map
Admin: Admin
File Size
1.380 MB
Jun 2 @ 4:58pm
Aug 18 @ 4:43am
12 Change Notes ( view )

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Important Info
It should be noted that there is currently a bug in the games default sandstorm script which can cause an invisible sandstorm when logging into multiplayer games.

Since this mod adds additional routes and allows you to increase the sandstorm frequency, this bug can become more apparent when running SandstormEx.

Temporary fix for the invisible sandstorm bug. SandstormFix

This fix can (should..!) be used with or without SandstormEx installed =)

Mod Control Panel
Supports Mod Control Panel

Description of Mod

Version 1.2.0

Mod id: 1759544356

Sandstorm Extended is a mod that gives admin's more control over the Sandstorm frequency and the damage taken from the storm. In addition, the Sandstorm becomes more dangerous than ever due to added routes that have been added throughout the desert region. By default, there is only 1 main path the Sandstorm takes. We've added 4 additional routes in addition to the vanilla path. All 5 routes are chosen at random and can come from virtually every direction.


Allows admins to set custom interval times for the Sandstorm Event.
Allows admins to set custom damage taken from the Sandstorm.
Allows admins to set a custom damage taken from the Sandstorm while protected by a mask etc.
Allows admins to force a Sandstorm to start (if not already running).
Adds additional routes to the sandstorm.

Experimental Features:

Allows admins to set the percentage of shelter needed to be protected from the sandstorm.
Allows admins to enable monster spawning features.
Allows admins to set monster spawn chance.
Allows admins to set the amount of NPC's can spawn per player.
Allows admins to enter a list of NPC's that can be spawned inside a sandstorm, these can be from WeightedDataTable, SpawnDataTable, NPCListTable and should be separated with a comma.
Allows admins to disable journey steps from sandstorm spawned NPC's to prevent journey steps such as "Slaying a Dragon" being awarded.
Allows admins to force sandstorm spawned NPC's into a special community to prevent them from being hostile with each other.

Admin Commands

You may open the config UI by entering this command into the console (Insert key or the ~ key).

ke * SandStormEx


Min/Max are the times the sandstorm will be allowed to start (in seconds).
For example, if min = 600, max = 1200, the sandstorm will start at some point between 10 and 20 minutes (60*10=600 = 10 minutes, 60*20=1200 = 20 minutes).
The time between min/max will be randomly chosen for each sandstorm.

If the sandstorm is still running while the next timer fires, it will be skipped, and you will need to wait for the next timer to fire!

Please note, admin server changes to the buff configurable options will not take affect while a player is affected by the sandstorm buff. The buff changes will be applied the next time the player has the buff refreshed on the character.

If you need additional information in-game, there is a "Click for Help" menu option available on the admin menu. There is also some additional information available if you hover mouse over each admin option.

Mod Compatibility

This mod directly edits and is therefore incompatible with any other mod that edits the following blueprints
  • BP_AC_SandstormController.uasset
  • BP_AC_SandStorm_Damage


This mod is compatible with its sister mod, SnowstormEX. It is highly encouraged to use both as it makes the Exile Lands more exciting and dangerous than ever. Link to that mod is here.

Hade's Other Mod's Can be Found by Clicking Here!
Multi's Other Mod's Can be Found by Clicking Here!

This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

Old Version
For those that need the previous version to connect to servers that have not updated yet.
Popular Discussions View All (5)
Dec 13 @ 9:37pm
PINNED: Servers Using this Mod
Jul 2 @ 10:58am
PINNED: Bug Reports
Aug 14 @ 1:54am
wrong verion
< >
[Sockan] Oct 26 @ 10:30pm 
Would it be possible to add a option for to alter the duration of an Sandstorm?
I have always wanted a bit more flexibility on the sandstorm on that point:
Would be kinda cool with a storm that could last up to a full day cycle from time to time.
Vlad Oct 2 @ 11:45pm 
awesome! going to give it a whirl now :D
hades  [author] Oct 2 @ 9:25pm 

Yeah, the spawning is configured in the experimental options in the settings UI, it supports NPC's from SpawnDataTable, NPCList, and WeightedSpawnTable.

Please bare in mind the spawning function is currently an experimental feature, but it seems to be working quite stable so far =)
Vlad Oct 2 @ 8:34pm 
is there a way to customize the spawns? I havent had a chance to use the mod just yet, I will have a chance later in roughly 1.5 hours though :)
Vlad Oct 2 @ 8:33pm 
nice mod! thanks to multiguns post on the official forums, I seen that this mod adds NPCs to the sandstorm now! that's a really awesome feature :D
hades  [author] Oct 1 @ 2:59pm 
As of v.1.0.5 the spawning function supports NPC's from SpawnDataTable, NPCList, and WeightedSpawnTable =)

SandstormEx is the default entry which is a WeightedSpawnTable and includes
Wildlife_UndeadHyena (W:15), Wildlife_BatDemon (W:15), Wildlife_Sandstorm_Beast (W:5)
Multigun  [author] Oct 1 @ 2:57pm 
Ya, default is what's in there now. You can set it as you like using the WeightedSpawnTable or the SpawnDataTable values. If you want multiple options, you can do so via seperating it out with commas.
Telavor Oct 1 @ 2:50pm 
Ok Standard is the Demonic Hound, bats etc? I can choose the Spawntable?
Multigun  [author] Oct 1 @ 2:48pm 
Depends on what and which NPC or monster the server admin sets it as.
Telavor Oct 1 @ 2:46pm 
Is the level of the NPC random or what is it for the player?