Conan Exiles Enhanced

Conan Exiles Enhanced

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ModControlPanel
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Features: Features
Interface: Interface
Version: Legacy
File Size
Posted
Updated
232.921 KB
Aug 2, 2019 @ 8:26pm
Dec 15, 2023 @ 2:49pm
8 Change Notes ( view )

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ModControlPanel

Description
Mod Control Panel

Discord Link[discord.gg]

Mod ID: 1823412793

Version 1.1.5

This mod aims to add a convenient UI widget that supports modules, this will mainly be used as the primary settings HUB for all the mods I develop, although it is possible for any mod developer to add a supporting module.

Officially Supported Mods:

How-To:
The control panel can be opened by pressing Shift+End (this can be disabled in the options) or by entering "DataCmd ModControlPanel" into the console


Developing Supporting Widgets:
Adding your widget to the "Mod Control Panel" UI is relatively easy, you create your widget as you normally would and add it to the UIModule datatable in the normal way.

Once your widget is complete and your datatable is setup we must add some "actor tags" to our mod controller, these are used to determine your widget, how many there are, their name and whether they require admin rights.

We will be using the actor tags as an info structure for our widget, it starts with the "MCP" tag, then we follow the "MCP" tag with our widget structure, there are 2 types of widget structure (see examples below).

UIModuleID (string) - Your widgets UIModule row name.
WidgetName (string) - The name for your widgets button in the control panel.
Rights (string) - whether your widget required admin rights, this should be either Admin or User.
Priority (integer) - Currently not used (default will be 10).

Feel free to start a topic in the discussion area or join the discord for any help or support with developing widgets.

Notes:
There are a few things to consider when creating a supported widget.
  • Your widget must be self contained, any data that requires loaded should be done so in your widgets "Construct" event.

  • The "Vertical" screen space for your widget is, Viewport Height - 150.

  • Since we cannout actually determine whether the widget is loaded via your mod (ActivateUIModule) or the control panel, it's best to style your widget assuming it will be added to the control panel, then if you load your widget via ActivateUIModule you can call a function in your widget to adjust layout values etc.
  • Some example widgets can be found on GitHub[github.com].

My Other Mod's

Legal
This mod contains assets (art, music, code, items, systems and/or designs) that are the intellectual property of Funcom Oslo AS or their licensors

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Popular Discussions View All (4)
20
Nov 1, 2025 @ 1:34am
PINNED: Servers Using This Mod
hades
11
Sep 28, 2023 @ 1:18pm
PINNED: Supported Mods
hades
5
Dec 12, 2021 @ 8:34am
PINNED: Bug Reports
hades
352 Comments
hades  [author]
May 28 @ 6:05am 
Enhanced version is already out, it does rely on other mod developers adding support.
https://steamcommunity.com/sharedfiles/filedetails/?id=3722388367
May 28 @ 5:53am 
Love the concept of the mod, when you get it up to date ill Sub 100% (Enhanced)
May 14 @ 5:23pm 
You need to have a compatible mod that works with MCP. This mod is just the vehicle. If you do have a mod, such as MCP Widgets or PvEPlusAmbush, make sure to enable admin to see the available options.
May 14 @ 4:24pm 
Hey i downloaded the mod but nothing shows up in the control panel only notes and recipes
May 9 @ 12:39pm 
We know, its being worked on
May 9 @ 7:14am 
Less Building Placement Restrictions Enhanced update plass
May 8 @ 2:25pm 
Multigun, a thousand thank yous for that update - I was about to touch base and ask.
May 6 @ 6:25pm 
hades intends to update MCP once he's available to do so. Thanks for your patience everyone.
May 6 @ 5:56pm 
Going on by the other users comments this sounds like a must have mod. I look forward to trying it if it gets an update! Tremendous work!