Conan Exiles

Conan Exiles

478 ratings
Less Building Placement Restrictions
File Size
0.573 MB
Apr 24 @ 5:50pm
Aug 16 @ 11:45am
18 Change Notes ( view )

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Less Building Placement Restrictions



Updated to match latest version of the dev kit and game.

My on-going project for further improvements that works great alongside this mod can be found here, in my Collision Improvements Add-On Mod.

Want beds in caves? Click here for further details.

New to the mod and want even more freedom? Or have you been using the mod but miss being able to overlap building types with all things (such as foundations, ceilings, walls, stairs, etc)? That feature was removed a while back, but I uploaded a 2nd version to keep this as a feature. Link can be found here

Description of Mod

Mod id: 1369743238

INC wall of text. Please read everything carefully, there is important information and links below. And plenty of opportunities to laugh at me.

This mod is meant for single player, small private servers, and a godsend to RP servers (true story, probably). This mod wasn't made for PvP in mind what so ever, so use your best judgement on that.

The core idea behind this mod is to open up building possibilities. What you will find is less limitations on where you can build, and how you can place items. For example, are those stupid NPC camps "too close"? Well scoff at those NPC's cause now you can build on their heads!

Finally, you can build a giant man hole cover over the giant sand pit and laugh at the poor skeletons. How about when you find a cool waterfall area and a stupid exile camp is blocking you from your ultimate vacation spot? Yup, say bye bye to those pathetic Exiles. How dare they build their piece of shtako fire pits by my waterfall anyways? I mean the nerve....what was I saying? Oh right...anyways you can build lots of stuff with many restrictions lifted.


What's that? You just want a list of what you can do because you're all like, tl;dr? FINE, yeeshe. Picky picky.
  • Build near, around, or in all NPC bases. CONQUER ALL THE THINGS!

  • Stuff that yelled at you about collision are reduced. This means you can build deeper into the ground, further into cliffs, partially within a random giant tree I tested on that wouldn't let me put a foundation on it before, etc.

  • Create whatever you want around teleportation areas. This MIGHT break a PvP server. Just a hunch.

  • Able to have more freedom with various item types; tables closer together, chairs pushed in, shrines buried halfway in the sand tipped over sideways, religious buildings can be placed right next to each other so they can make sweet sweet love (hey shrines gotta get some too ya know), more banner placement freedom, chests stacked neatly (yup), you name it.

  • Allows more freedom in where you can place your Thralls when considering distance from items and building pieces. Great for decorating and defensive purposes.

  • Cave building. Yup. Be the Gollum you were always meant to be. Now keep reading, stupid fat Hobbit.

    Important Note About Caves

    Of all the restricted areas, Caves and similiar places that are considered highly restrictive are currently the most buggy with building a base. See the link below about Thralls, as well as the bug thread by clicking here for further details.

    Thralls in Caves and NPC Bases

  • Please follow this link and read the instructions carefuly on how to make Thralls work in caves, NPC bases, and other normally restrictive areas.

NPC Spawning Warning and Unsubbing

Needless to say, building a wall around an NPC camp just might break the poor NPC's will to live and cease their spawning, and can give cause to those players who like to create all sorts of building havoc (fun?) on large populated servers, so use at your own risk. If you want to avoid this, setting your landclaimradius in serversettings.ini to something low (.15 or so) should help with that in some scenarios.

As far as unsubbing to this (for some silly reason that I cannot imagine), anything you have built previously should be okay. Always create backups of your game.db's before unsubbing (or subbing) to be extra safe.

Feedback Request

Please feel free to leave feedback on what you did or didn't like about this mod, what you hope to see, what made you unsub, why you worship the ground that I walk on, did you get an error that broke your game, was it what you were hoping for, etc etc etc. I have some goals I would like to do to expand on this mod, but feedback will ultimately drive the direction of the mod itself and is extremely important to me. Like Homer Simpson loves his beer important. If you do like this mod, please give me a epic thumbs up (don't make me beg, it's not pretty). If you hate this mod, that's fine, it's not like I will pray to all the Conan Gods for your character's imminent demise via a terrible and painful death or anything.....>.>

AAAnnnnyyywaaays, other then that, have at it.!!! MWAHAHAHAHA!!!!! (Evil laughing required)

Having Issues With Something Building?

See this thread on current bugs I know about (with work arounds if applicable), as well as information on what I need from you in order to help further.

Less Building Placement Restrictions Load Order

Here is a list of my mods related to Less Building Placement Restrictions (LBPR) and what their load order should be.
  • Any mod that adds new assets to the game
  • LBPR - Collision Improvement Add-On
  • Any mod that modifies vanilla assets to it's own unique look that you would rather have then my collision updates
  • LBPR - Bed Cave Add-On

A Message to My Minions (also known as users who pitty me and subscribe to my mods)

I am keeping an eye on new test live and up coming patches as closely as I am able. Due to SOOOOO many out-dated and abandoned mods on the Workshop, I felt it was necessary to spell it out that yes, my mods will remain up to date. If I can be serious for 3 seconds, you are using my mods to improve your game experience. Truly, I'm humbled, but most importantly I feel obligated. You put your trust in my mods in that they will remain up, available, and up to date so they can help you have as fun of a time in Conan Exiles as you can. I take that responsibility seriously. My mods will remain up to date. Period. With that said, go fourth, and pew pew and stabby stabby!

Multi's Other Mod's Can be Found by Clicking Here!
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Vattende Aug 16 @ 3:22pm 
oki, thankies, will change my version right now ! :steamhappy:
Multigun  [author] Aug 16 @ 11:46am 
Updated to latest version of the dev kit and game. No other changes at this time.
Multigun  [author] Aug 13 @ 5:47pm 

Ya, should help with that. Let's you place items way easier then ever.

I'm actually working on those on my Collision Add-on mod for LBPR as well so that they can be used as a mine field if you wanted (in other words, lowered into the ground a significant distance).

LBPR by itself is very safe to add and remove at your leisure, so feel free to try it out.
gallifreyan2003 Aug 13 @ 5:38pm 
I'm having a hell of a time placing palisade walls on my single-player/co-op game; seems like everywhere I want to put them, the game considers "invalid placement" or "not enough contact with ground"...even though they're completely on the ground. I'm not trying to cheat; I just want some damned Purge defenses! Will this mod help with that?
Multigun  [author] Aug 13 @ 12:26pm 
@RAH_ZEN that's been an issue since the hotfix before this latest patch. Funcom has said they are aware of it and are working on a fix.
RAH_ZEN Aug 13 @ 12:22pm 
Anyone else having an issue with Fence Foundations not being able to place them on foundations?? The only way to use Fence Foundations now is to place them first but you can only use one and can't place them on your foundations...
[ONET] Karan S'jett Aug 12 @ 4:55am 
sleep well!
Multigun  [author] Aug 12 @ 4:55am 
Yup yup, going to bed now. Good luck out there!
[ONET] Karan S'jett Aug 12 @ 4:54am 
ah, ok will give that a try then. Thanks for the quick responses and great mods! <3
Multigun  [author] Aug 12 @ 4:53am 
In order to overlap/clip items over each other, that feature was removed from this version.

You will find that feature in LBPROE ->