RimWorld
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Vanilla Weapons Expanded
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Mod, 1.3, 1.4, 1.5
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4.302 MB
24 Jul 2019 @ 5:28pm
19 Mei @ 2:44am
50 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Vanilla Weapons Expanded

Dalam koleksi 2 dari Oskar Potocki
Vanilla Expanded
Item 96
Vanilla Expanded - Empire playthrough
Item 148
Deskripsi


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://steamcommunity.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Diskusi Populer Lihat Semua (43)
140
22 Mar @ 10:08am
Requests
Toaster Hugger
11
7 Jan @ 6:10am
Tools are missing
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1
20 Agu 2023 @ 10:42am
toxic gas grenades
Diamondman0607
1.361 Komentar
XHU 524 - OFSET 5 13 Jun @ 1:09pm 
dose this work with combat extended in 1.4?
Ferrados 6 Jun @ 11:35pm 
That's probably because combat extended hasn't been updated to work with version 1.5 of Rimworld yet.
Dosboy 5 Jun @ 6:09pm 
Hi, the link for the above patch for Combat Extended is not working. Has the patch been removed or broken? Just got this error when a raid appeared. [MVCF] Found equipment with more than one ranged attack while that feature is not enabled. Enabling now. This is not recommend. Contact the author of Vanilla Weapons Expanded and ask them to add a MVCF.ModDef.
Da_Grizzly 22 Mei @ 6:03am 
For everyone wondering, flash nades have been nerfed bigtime. If you want to change it back go: "steamapps\workshop\content\294100\1814383360\1.5\Defs\ThingDefs_Misc\Grenades" -> Open "IndustrialGrenadesEnhanced" with notepad and edit both "explosiveRadius"of "VWE_FlashGrenade". Standart range befor the nerv was 4.99
kintyj1324 19 Mei @ 11:51am 
@Kyrox Chill out. Some change logs would be nice, but it hardly warrants a reaction like that. This is FREE content their not scamming you.
The Baron 19 Mei @ 10:16am 
was the anti mech rifle removed? and the plasma guns?
Kyrox 19 Mei @ 9:17am 
A Vanilla Expanded Mod has updated! Ohh, cool! Let's go see what changed!

-Changelog - (Empty)
- Comments from Authors - (Empty)

Hey VE Team, what changed in the latest release?

No idea. Go &#$ ourselves I guess.
Solarius Scorch 19 Mei @ 4:31am 
What changed in the latest release?
MeatBeatMarv 19 Mei @ 3:00am 
@SgAres they removed many of the tools. And vanilla armor expended lost a couple of items as well. You can restore them with either of these mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3222566093&searchtext=apparel+fix

https://steamcommunity.com/sharedfiles/filedetails/?id=2946608188&searchtext=vanilla+restore
Darzai 15 Mei @ 8:05pm 
Rimpy showing Vanilla Expanded Framework as dependency for this mod. But this page does not. Is Steam not displaying the dependency for me or something?