Cities: Skylines

Cities: Skylines

59 ratings
Caldera
   
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4.598 MB
May 12, 2019 @ 11:26pm
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Caldera

In 2 collections by Greyflame
Greyflame's Maps
10 items
Caldera - One Click Collection
15 items
Description
ONE CLICK COLLECTION

Introduction

Ever wanted to stake your claim in the smoldering husk of an ancient supervolcanic eruption? See profits in parks and money in minerals? Hungry for those crazy science adjacency bonuses? Don't mind the tremors. This might be the map for you!

Inspired by geothermal hotspots of the Western United States, this map has an extensive hotspring system based on California's Long Valley caldera. Unlike most of my maps, I referenced the topography directly from this region, but rescaled and reworked it to fit more appropriately with the game. It's also a little greener.

Features

* Several carefully crafted hotspring areas.

* Winding end-to-end rail line with realistic tolerances and a ~1.5% ruling grade.

* A stretch of rural highway with an overlapping scenic route. Custom interchanges worked into the terrain.

* Selectively forested areas to achieve convincing horizons without melting your GPU.

* Optimized for small to midsize cities and intermediate to advanced players. There's lots of flat land, but the highways aren't huge and the flat areas aren't all *perfectly* flat.

Recommendations

* Adaptive Prop Visibility Distance will make the springs look a lot better from a distance. But I also used a *lot* of props to build them, so it's going to tax lower end computers pretty hard. Use at your descretion.

* I'm using Daylight Classic, the Springwood LUT, and the HDRI Haven Cubemap Pack. Other LUTs may give you a vibe you like better, but Springwood is a good neutral I think.

* I recommend using Hide It or No Radioactive Deserts to hide Shore Areas. My shore detailing conflicts with the default shore texture and looks bad.

* Tree LOD Fix, Random Tree Rotation, and Sharp Textures will all help the trees pop.

* Using Catenary Replacer to remove the cateneries will help with North American authenticity just a bit.
14 Comments
DPT Wanderer Jul 6, 2021 @ 1:49am 
man... this is really making me miss Simcity4s Volcano Disaster (hopefully the devs decide to add in that sort of natural disaster)
Greyflame  [author] Jul 8, 2019 @ 11:33am 
@Callcort - I started by digging out small holes and putting the smallest possible water sources in them. Then I surrounded them with (a lot of) Avanya's surface rocks. I put them in circles to create "holes", and in rows to create "steps." Then I added vanilla steam animations, which are props you can find with Find It by searching "steam."
Callcort Jul 4, 2019 @ 12:18pm 
Hi man, How you make geothermal sources? +1 asking for non-DLC version
thunk00 Jun 6, 2019 @ 12:15am 
Greyflame, you're a boss. After Vendaval, it would have been presumptuous to ask for more but you've done it again. This is one of the better maps I've ever seen on the workshop.
Prand May 26, 2019 @ 10:06pm 
This map is pure perfection :mailedfist:
GREAT work!
Greyflame  [author] May 22, 2019 @ 2:41pm 
Thank you everyone! Really appreciate the support for this map :)

@Rub-A-Duck It is possible, but it's a bit difficult; I've had some complications using Network Extensions in the map editor and the vanilla highways really don't cut it on their own. I'm hesitant to upload redundant versions too. If there's enough demand I might do it anyway, but I really do recommend Mass Transit, it's one of the most useful expansions!
vsserd May 20, 2019 @ 6:11am 
Nice!
Bringer of Fire May 19, 2019 @ 2:50pm 
Great Job, Greyflame!
RubADuck May 16, 2019 @ 4:56pm 
Is it possible to upload the map WITHOUT the DLC needed?
Ciana May 15, 2019 @ 1:03pm 
This looks so accurate. I was just in Long Valley for spring break and they look almost identical.