Cities: Skylines

Cities: Skylines

2,079 ratings
Daylight Classic
File Size
0.975 MB
Oct 6, 2015 @ 11:59am
Nov 1 @ 2:31pm
17 Change Notes ( view )

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Daylight Classic

In 1 collection by BloodyPenguin
Penguin's Eye Candy
31 items
Brings back original daylight color and fog settings from pre-After Dark versions of C:S

IT'S A MOD, NOT A LUT! This mod doesn't require After Dark DLC!

Are you annoyed with that yellow tint that turns days into permanent evenings? Are you annoyed with your favorite LUTs not working after upgrade to C:S 1.2 (a.k.a After Dark)? Are you annoyed with over-saturation? Are you annoyed with bluish fog? Then this mod is for you.

It attempts to recreate original light conditions from better days. As side effect, this mod makes night slightly brighter.
If you're annoyed with new fog/clouds effect, you can use my Clouds & Fog Toggler mod. I highly recommend you to disable fog if you use play with Day/Night cycle enabled becuase fog effect that was introduced in After Darks has bluish tint.

What this mod does (with all options enabled - these features can be disabled individually):
- Changes sunlight intensity to pre-AD value. If you're a Time Warp user, you can adjust sun light intensity using that mod's options.
- Cahnges sunlight tint from yellowish to clear white.
- Replaces stock LUTs with LUTs from pre-AD
- Replaces fog & lighting effect with effect from pre-AD (much more beautiful and no bluish tint!) Also allows to customize skybox at daytime.
- Restores classic sun positions. If you're a Time Warp user, you can adjust Longitude/Latitude to your liking.
- Removes greenish tint from fog if AD fog effect is enabled (makes surises/sunsets less dramatic though).
- Provides options entry to enable/disable the above features

First 2 screenshots were made without LUT enabled in Boreal biome. On screenshot 5 you can see how this mod fixes Photoreal3 LUT. Screenshots 3 and 4 demonstrate the difference in Snowfall DLC's Winter environment.

GitHub repository[]

Latest update:

UPDATE 1.12.2 (1/11/2019)
Added: compatibility with Dynamic Resolution.
Fixed: bleak sky color at sunrise/sunset when the non-classic fog effect + classic fog color is used.
Feel free to comment.

You can find more of my mods in my workshop.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (4)
Jan 27, 2018 @ 1:23pm
Having multiple issues
Nov 17, 2018 @ 7:56am
I know that I'm stupid, but....
Mar 22, 2017 @ 9:56am
Classic Fog effect graffic bug?
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garfield007 Nov 5 @ 12:55am 
@BloodyPenguin thanks for answer i am trying to figure out what is going on, for sure somehow reinstaling this mode brought prop version of those holographic props back but POed ones r still invisible after reload , from log i see there is something related to direct x which wasnt there before :( anyway Thanks :)
BloodyPenguin  [author] Nov 5 @ 12:49am 
@Duckmeister It was only incompatible when a player used classic fog effect. That led to the night never coming
@garfield007 I didn't do any changes that could lead to that. Unlike Dynamic Resolution this mod doesn't mess with effect setup :)
Duckmeister Nov 4 @ 10:27pm 
Thanks for the update! I'm curious, what was incompatible with Dynamic Resolution before? I was using both of these mods and didn't seem to run in to any problems before.
garfield007 Nov 3 @ 7:56am 
@BloodyPenguin it seems like update broke POed props which r using additive shader mod, after loading save they r still there but not visible , i did not have this problem before update
BloodyPenguin  [author] Nov 2 @ 12:59pm 
@Overlord Yes, I made this update exactly for those who had to use the older version
Overlord Nov 2 @ 7:20am 
Hope this update will fix the problem with cubemap replacer (had to use older version of this mod).
BloodyPenguin  [author] Nov 2 @ 4:52am 
UPDATE 1.12.2 (1/11/2019)
Added: compatibility with Dynamic Resolution.
Fixed: bleak sky color at sunrise/sunset when the non-classic fog effect + classic fog color is used.
AmiPolizeiFunk Nov 1 @ 3:24pm 
<3 <3 <3 begone perma daytime sky at night-time DR conflict! BE GONE!! :highlvl::highlvl::highlvl:
QCAlex Nov 1 @ 3:10pm 
What is the patchnotes of the new update? (Nov.1st 2019) :)
Mai Aug 31 @ 1:00am 
praise sun