Cities: Skylines

Cities: Skylines

367 ratings
Surface Rock Pack
 
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Assets: Building
File Size
Posted
28.686 MB
Nov 12, 2016 @ 3:29pm
1 Change Note ( view )

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Surface Rock Pack

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Description
Surface Rock Pack by OWL

Inclueds 2 main model. I'll create new ones and keep it updated in time.

There are three size variations for each model such as;

Small (4U Wide) 1K Textures
Medium (6U Wide) 1K Textures
Large (8U Wide) 2K Textures

Every model is decimated in purpose to keep sharp details & optimization.

Main Model Triangle Count:
Between 600 - 1000

LOD Model Triangle Count:
Between 200 - 400

Hope you enjoy. Cheers.
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33 Comments
Avanya Nov 9 @ 12:39pm 
Just a heads up about the water displacement. It can be fixed by using Building Anarchy mod and changing placement mode to "On Water" - you'd have to place them in water and then move them into place with MoveIt, but they stop having the weird box that displaces water. :)
M_A_K Sep 2 @ 10:11pm 
Amazing stuff OWL!
the fact they displace water is a good thing... im using it to my creative advantage :)
Metal Kitty Aug 7 @ 2:29am 
Thank you for this - Really nice pack.
Domenic Aug 6 @ 2:41pm 
@OWL That's a pity, but thanks anyway. :)
I still use them with your tips and it looks very good. http://i.imgur.com/36LDVGm.jpg
OWL  [author] Aug 6 @ 8:43am 
Then its probably the heıght of the asset, cuz vanilla rocks have almost the same distance between the individual rock parts. So i'm kinda sure that its not the problem but the height. That's the only difference has left. But i can't change it unfortunetely. If i do assets will lose their realistic form and stretch the textures. On the other hand even the vanilla rocks cause that displacement if you place them too dense. So i suggest you guys to use move itand edit placement carefully where they dont displace water. Thats how i do in map editor. use variable sizes and leave some some space between them. I wanna create more of em but I have so much sh*t going on, Im back in town for a limited time so probably i ll not have enough time for that right now :(

If I can buy a new laptop and start working again during my studies in Poland, I'll keep that in mind , test and create new ones according to these infos.

Thanks for testing for me mate. Best regards!
Domenic Aug 6 @ 7:40am 
@ OWL I have tested it. Unfortunately it was not the case.
OWL  [author] Aug 3 @ 3:55am 
Domenic I dont know man. I just built those assets on vanilla rocks to make them behave like them in game. Only thing I've changed was the footprint or what ever it calls. I've changed them into circular and lower the size of it so you guys can place trees or build roads between rock parts without using any anarchy mod. I am too busy to check that if its the problem, currently working so hard on a new map. So if you can simply go into asset editor, edit one of those and make footprint rectangular, covers the entire asset and check for me if it works. I'll be very much grateful! If it fixes the problem, please lemme know so i can update it.
Domenic Aug 3 @ 3:08am 
They look great, but is there any solution for the displacement-water problem? I cant use them on rivers or coastline because of that. And everytime a tsunami is coming in, the rocks have cubes of water above them. And they dont go away...
自古美人都是妖i Jun 30 @ 11:45pm 
The game is beyond recognition,Is there a solution?
TPB Mar 1 @ 8:26am 
They displace water, just like real rocks :P Don't think there is a way around it, but I'm not 100% sure.