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翻訳の問題を報告
In CS1, service buildings are sending/receiving requests and they are handled by priority, when request cannot be handled because there is no path, priority is bumped after a while and other buildings will try to send their vehicles, so more and more buildings of certain service type will try to serve the request. You know the rest.
I got the same problem,
Im new to the game, and started using mods yesterday and I have read quite a lot to select ones that ara compatible, I also have de Skyve (altough I need to run it separtely, because I run CS1 on Ubuntu, I still don't know how to run it in game.
But I need to understand what causes the service cars to oscilate between one and zero and have them to spawn correctly, sometimes they do, others they don't, i have built more landfills and cemiteries, but eventually they stop spawaning or get stuck.
Also i noticed that when I create a elevated walk path to cross roads, the services cars sometimes appear on it.
It's not even in the option menu.
Alternatively use Broken Nodes Detector mod. There's a tool for checking where vehicles wanna go but failing (despawning).