Arma 3
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Drongos Active Protection System
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Data Type: Mod
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Jul 21, 2018 @ 6:22pm
Feb 1, 2024 @ 12:31pm
31 Change Notes ( view )

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Drongos Active Protection System

Description
Discord for my mods[discord.gg]
My Artillery/Cruise Missile/Loitering Munition mod
My Air Support mod


DAPS expansion by HBAOplus with support for more mods

KEYS:
ALT-A: APS menu (can be changed under CBA settings)

DAPS is an SP/MP mod for Arma 3 that adds Active Protection Systems (APS) to vehicles. These systems allow vehicles to intercept incoming rockets, missiles and shells. When the APS triggers, players crewing the vehicle will get a direction indicator warning. The APS will also deploy smoke if the vehicle has smoke launchers and turn the turret to face the direction the shot came from. The systems have a minimum engagement range (30 meters for most systems). APS effectiveness is limited by vertical angle (45 degrees by default).

DAPS also includes DIRCM missile defence systems for aircraft.

By default, vanilla Arma 3 MRAPs, IFVs and MBTs, some RHS vehicles and some CUP and MEC vehicles are protected. Vehicles from mods can easily be added by mission editors (see below).

When vehicles rearm at ammo trucks etc, they will automatically rearm their APS.

The player can get a brief report on their type of APS and remaining charges by hitting their DAPS key ("Delete" by default). Also, this key will attempt to rearm the APS on the player vehicles if a supply unit is nearby.

DAPS includes 15 types of APS:
Light: Protection from rockets (2 charges). 20 meter MMD (Minimum Defeat Distance).
Medium: Protection from rockets and missiles (4 charges). 20 meter MMD.
Heavy: Protection from rockets, missiles and tank shells (6 charges). 20 meter MMD.
Trophy LV: Protection from rockets (4 charges left, 4 charges right). 30 meter MMD.
Trophy MV: Protection from rockets and missiles (3 charges left, 3 charges right). 30 meter MMD.
Trophy HV: Protection from rockets and missiles (5 charges left, 5 charges right). 30 meter MMD.
Trophy HVe: Protection from rockets, missiles and shells (5 charges left, 5 charges right). 30 meter MMD.
Dazzler: Protection from rockets and missiles that use IR or laser guidance (unlimited charges).
Arena: Protection from rockets and missiles (11 charges each side, only covers the front 300 degrees). 30 meter MMD.
Drozd: Protection from rockets and missiles (4 charges each side, only covers the front 60 degrees). 30 meter MMD.
Drozd-2: Protection from rockets and missiles (4 charges each side, only covers the front 120 degrees). 30 meter MMD.
Afganit: Protection from rockets, missiles (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
AfganitE: Protection from rockets, missiles and shells (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
Iron Fist: Protection from rockets and missiles (2 charges left, 2 charges right). 50 meter MMD.
AMAP-ADS: Protection from rockets and missiles and (possibly) HE shells (5 charges left, 5 charges right). 5 meter MMD.

The light, medium and heavy APS are not specifically based on any real-world system, but are intended as generalizations of various systems in use or development. They provide 360 degree protection.

Vanilla NATO and AAF MRAPs use Trophy LV.
Vanilla NATO and AAF IFVs use Trophy MV.
NATO MBTs use Trophy HV.
AAF MBTs use AMAP-ADS.
Vanilla MRAPs use Light.
Vanilla CSAT IFVs use Medium.
The T-100 uses Drozd-2.
The T-140 uses AfganitE.
Some RHS M1 MBT variants use Trophy HV.
Some RHS M2 IFV variants use Trophy MV.
CUP and MEC T-90s use dazzler.
MEC T-72s use dazzler.

Arena, Drozd, Drozd-2 and Afganit/AfganitE can not engage top-attack missiles (basically missiles that are 2 or more meters higher than the vehicle).

AfganitE and TrophyHVe are capable of stopping tank rounds.

AMAP-ADS is capable of stopping HE tank rounds.

The dazzler does not destroy incoming projectiles, but rather causes those that use IR or laser guidance to veer away and (hopefully) miss the vehicle. Dazzlers have unlimited charges.

Outgoing fire and low-caliber weapons should not trigger the APS. Be warned that firing RPGs while standing next to a friendly vehicle with APS may trigger the friendly APS.

The mod includes modules for disabling all APS types and a module for setting any APS on any vehicle type.

There are also DIRCM systems for many aircraft. NATO and AAF use the Nemesis system, CSAT uses Vitebsk. Nemesis can jam IR guided missiles, Vitebsk can jam IR and laser guided missiles. If the vehicle with the DIRCM takes over 30% damage, the system will be considered damaged and cease functioning.

License:
See readme.

If you need an exception, please contact me.

CREDITS
Drongo: Concept and coding.
Chops: Testing and input.
James: Testing, some graphics and video.
Larrow: Original blast effect script.
Damian: Info about IRL APS.
Gravekeeper: Detailed bug-fix advice.
crusaderyn: Input about MDD.
VedKay: Warning indicator

A huge thanks to my Patrons and supporters

1.23
Fixed: Bug with assigning AMAP-ADS by module
Popular Discussions View All (10)
16
Dec 16, 2023 @ 6:56pm
More classnames incoming
HBAOplus
6
Apr 9, 2020 @ 7:55pm
Issues with CfgRemoteExec?
NutzMcKracken
2
Jun 24, 2019 @ 4:35pm
Major Request: Individual BIKEY's per addon
NutzMcKracken
637 Comments
Drongo  [author] 2 hours ago 
Make sure:
-The vehicle has an APS assigned (most modded vehicles do not by default)
-The engine is on
-The projectile is fired from outside the minimum distance in a covered arc
HappyRooster007 3 hours ago 
@Drongo

Why this is not working for some mods? I just use your modules. For example QAV - Abrams X, AMF mod not working (no APS debug). But with vanilla vehicles I don't have a problem. Can you solve this problem?
Kuro Feb 28 @ 7:15pm 
ive been testing thing and sadly the leopard and the T100s aps dont seem to be blocking anything that comes directly at them, AT launchers just seem to outright ignore the aps and not trigger it.

Merkava's works just fine.
Goated, awesome mod
Drongo  [author] Feb 12 @ 1:23pm 
Yes.
Does the AI also use the APS?
PanSeba Jan 11 @ 10:05am 
@Homework Folder SteamLibrary\steamapps\common\Arma 3\!Workshop\@Drongos Active Protection System\ReadMe Drongos APSv123.txt
Homework Folder Jan 11 @ 8:27am 
@PanSeba Wheres the readme?
PanSeba Nov 20, 2024 @ 8:25am 
@Sheliz It's because it gives out the APS to all of the vehicles, so if you'll spawn another 3 of the same type, they'll have the APS

For attaching an APS to a singular instance of a vehicle, check readme for scriptcode
Sheliz Nov 19, 2024 @ 6:41pm 
Does anyone know why when synchronizing the APS module to a vehicle, it disappears?