Arma 3
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Drongo's Active Protection System
   
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Data Type: Mod
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0.121 MB
Jul 21, 2018 @ 6:22pm
Jan 9 @ 5:23pm
16 Change Notes ( view )

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Drongo's Active Protection System

Description
Requires CBA.

Check out my Workshop for my other mods (Advanced command, air superiority/air support, cruise missiles and more).

DAPS is an SP/MP mod for Arma 3 that adds Active Protection Systems (APS) to vehicles. These systems allow vehicles to intercept incoming rockets, missiles and shells. When the APS triggers, it will also deploy smoke if the vehicle has smoke launchers and turn the turret to face the direction the shot came from. The systems have a minimum engagement range (30 meters for most systems).

By default, vanilla Arma 3 MRAPs, IFVs and MBTs, some RHS vehicles and some CUP and MEC vehicles are protected. Vehicles from mods can easily be added by mission editors (see below).

A simple APS dialog can be opened with the Delete key (can be changed under Options>Controls>Configure Addons>Drongo's APS). This shows the APS type and charges on the player's vehicle and allows rearming the APS on the player's vehicle or all vehicles on the player's side. Rearming requires an ammo truck/ammo supply within 50 meters.

DAPS for Operation Trebuchet (also shows to make an addon for your own definitions)

DAPS includes 15 types of APS:
Light: Protection from rockets (2 charges). 20 meter MMD (Minimum Defeat Distance).
Medium: Protection from rockets and missiles (4 charges). 20 meter MMD.
Heavy: Protection from rockets, missiles and tank shells (6 charges). 20 meter MMD.
Trophy LV: Protection from rockets (4 charges left, 4 charges right). 30 meter MMD.
Trophy MV: Protection from rockets and missiles (3 charges left, 3 charges right). 30 meter MMD.
Trophy HV: Protection from rockets and missiles (5 charges left, 5 charges right). 30 meter MMD.
Trophy HVe: Protection from rockets, missiles and shells (5 charges left, 5 charges right). 30 meter MMD.
Dazzler: Protection from rockets and missiles that use IR or laser guidance (unlimited charges).
Arena: Protection from rockets and missiles (11 charges each side, only covers the front 300 degrees). 30 meter MMD.
Drozd: Protection from rockets and missiles (4 charges each side, only covers the front 60 degrees). 30 meter MMD.
Drozd-2: Protection from rockets and missiles (4 charges each side, only covers the front 120 degrees). 30 meter MMD.
Afganit: Protection from rockets, missiles (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
AfganitE: Protection from rockets, missiles and shells (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
Iron Fist: Protection from rockets and missiles (2 charges left, 2 charges right). 50 meter MMD.
AMAP-ADS: Protection from rockets and missiles and (possibly) HE shells (5 charges left, 5 charges right). 5 meter MMD.

The light, medium and heavy APS are not specifically based on any real-world system, but are intended as generalizations of various systems in use or development. They provide 360 degree protection.

Vanilla NATO and AAF MRAPs use Trophy LV.
Vanilla NATO and AAF IFVs use Trophy MV.
NATO MBTs use Trophy HV.
AAF MBTs use AMAP-ADS.
Vanilla MRAPs use Light.
Vanilla CSAT IFVs use Medium.
The T-100 uses Drozd-2.
The T-140 uses AfganitE.
Some RHS M1 MBT variants use Trophy HV.
Some RHS M2 IFV variants use Trophy MV.
CUP and MEC T-90s use dazzler.
MEC T-72s use dazzler.

Arena, Drozd, Drozd-2 and Afganit/AfganitE can not engage top-attack missiles (basically missiles that are 2 or more meters higher than the vehicle).

AfganitE and TrophyHVe are capable of stopping tank rounds.

AMAP-ADS is capable of stopping HE tank rounds.

The dazzler does not destroy incoming projectiles, but rather causes those that use IR or laser guidance to veer away and (hopefully) miss the vehicle. Dazzlers have unlimited charges.

Outgoing fire and low-caliber weapons should not trigger the APS. Be warned that firing RPGs while standing next to a friendly vehicle with APS may trigger the friendly APS.

If you have Drongo's Command Enhancement installed, opening the DCE menu will display a hint showing how many APS charges remain in your current vehicle (if APS equipped).

As of version 0.88, the mod includes modules for disabling all APS types and a module for setting any APS on any vehicle type.

License:
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike

In addition, this addon and derivatives thereof may not be used for any purpose by government, military, law enforcement or security groups or individuals.

If you need an exception, please contact me.

Credits:
Drongo69: Concept and coding.
Chops: Testing and input.
James: Testing, some graphics and video.
Larrow: Blast effect script.
Damian: Info about IRL APS.
Gravekeeper: Detailed bug-fix advice.
crusaderyn: Input about MDD.

A huge thanks to my Patrons and supporters

Changelog:
0.89
Changed: Slight code optimization
Changed: License now modified APL-SA
Popular Discussions View All (2)
6
Apr 9, 2020 @ 7:55pm
Issues with CfgRemoteExec?
NutzMcKracken / speedrcr
2
Jun 24, 2019 @ 4:35pm
Major Request: Individual BIKEY's per addon
NutzMcKracken / speedrcr
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257 Comments
CHOCOLATE MILK Jan 11 @ 5:25am 
Thanks mate. Do you think having 5-10 vehicles would have any noticeable impact, we're a community of 60+ players so are trying to be super mindful of impacting server fps too much.
Cheers.
Drongo  [author] Jan 9 @ 1:32pm 
Each vehicle with APS has a tightly looping (though simple) script running. If you have a lot of vehicles, it will have some performance impact.
CHOCOLATE MILK Jan 7 @ 4:45pm 
Is there much/any impact server-side with this mod? We run ~60 man ops and would like to use it but have concerns over how intensive the scripts are that allow this to work. Cheers!
Drongo  [author] Dec 24, 2020 @ 2:25pm 
Cool, glad it's working.
Point Man Dec 24, 2020 @ 12:48pm 
Ok, so that was the problem.
Just checked and it works with the engine on.
Drongo  [author] Dec 24, 2020 @ 10:53am 
Was the engine on?
Point Man Dec 24, 2020 @ 9:30am 
Did tests using the Vanilla NATO MBT and RPG-42 from numerous ranges and angles without any other mods. Every time the rocket hit the tank without interception.
Even tried the scripts and modules in editor and go the exact same result.
I've just checked the other vanilla vehicles and they all do the same too.
Drongo  [author] Dec 24, 2020 @ 3:49am 
Angle and distance are a factor. Does it work on vanilla assets?
Point Man Dec 22, 2020 @ 3:15pm 
for some reason it's not working, even when I've synced the module to the vehicle type in editor.
The APS Management screen does come up, but it's useless when the tank can still be hit with rockets without intercepting any of them. Even tried the script and same thing.
Drongo  [author] Dec 21, 2020 @ 1:53am 
There are scripts to do that, check the readme.