Arma 3
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Drongos Active Protection System
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Data Type: Mod
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Jul 21, 2018 @ 6:22pm
Feb 1, 2024 @ 12:31pm
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Drongos Active Protection System

Description
Discord for my mods[discord.gg]
My Artillery/Cruise Missile/Loitering Munition mod
My Air Support mod


DAPS expansion by HBAOplus with support for more mods

KEYS:
ALT-A: APS menu (can be changed under CBA settings)

DAPS is an SP/MP mod for Arma 3 that adds Active Protection Systems (APS) to vehicles. These systems allow vehicles to intercept incoming rockets, missiles and shells. When the APS triggers, players crewing the vehicle will get a direction indicator warning. The APS will also deploy smoke if the vehicle has smoke launchers and turn the turret to face the direction the shot came from. The systems have a minimum engagement range (30 meters for most systems). APS effectiveness is limited by vertical angle (45 degrees by default).

DAPS also includes DIRCM missile defence systems for aircraft.

By default, vanilla Arma 3 MRAPs, IFVs and MBTs, some RHS vehicles and some CUP and MEC vehicles are protected. Vehicles from mods can easily be added by mission editors (see below).

When vehicles rearm at ammo trucks etc, they will automatically rearm their APS.

The player can get a brief report on their type of APS and remaining charges by hitting their DAPS key ("Delete" by default). Also, this key will attempt to rearm the APS on the player vehicles if a supply unit is nearby.

DAPS includes 15 types of APS:
Light: Protection from rockets (2 charges). 20 meter MMD (Minimum Defeat Distance).
Medium: Protection from rockets and missiles (4 charges). 20 meter MMD.
Heavy: Protection from rockets, missiles and tank shells (6 charges). 20 meter MMD.
Trophy LV: Protection from rockets (4 charges left, 4 charges right). 30 meter MMD.
Trophy MV: Protection from rockets and missiles (3 charges left, 3 charges right). 30 meter MMD.
Trophy HV: Protection from rockets and missiles (5 charges left, 5 charges right). 30 meter MMD.
Trophy HVe: Protection from rockets, missiles and shells (5 charges left, 5 charges right). 30 meter MMD.
Dazzler: Protection from rockets and missiles that use IR or laser guidance (unlimited charges).
Arena: Protection from rockets and missiles (11 charges each side, only covers the front 300 degrees). 30 meter MMD.
Drozd: Protection from rockets and missiles (4 charges each side, only covers the front 60 degrees). 30 meter MMD.
Drozd-2: Protection from rockets and missiles (4 charges each side, only covers the front 120 degrees). 30 meter MMD.
Afganit: Protection from rockets, missiles (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
AfganitE: Protection from rockets, missiles and shells (5 charges each side, only covers the front 120 degrees). 30 meter MMD.
Iron Fist: Protection from rockets and missiles (2 charges left, 2 charges right). 50 meter MMD.
AMAP-ADS: Protection from rockets and missiles and (possibly) HE shells (5 charges left, 5 charges right). 5 meter MMD.

The light, medium and heavy APS are not specifically based on any real-world system, but are intended as generalizations of various systems in use or development. They provide 360 degree protection.

Vanilla NATO and AAF MRAPs use Trophy LV.
Vanilla NATO and AAF IFVs use Trophy MV.
NATO MBTs use Trophy HV.
AAF MBTs use AMAP-ADS.
Vanilla MRAPs use Light.
Vanilla CSAT IFVs use Medium.
The T-100 uses Drozd-2.
The T-140 uses AfganitE.
Some RHS M1 MBT variants use Trophy HV.
Some RHS M2 IFV variants use Trophy MV.
CUP and MEC T-90s use dazzler.
MEC T-72s use dazzler.

Arena, Drozd, Drozd-2 and Afganit/AfganitE can not engage top-attack missiles (basically missiles that are 2 or more meters higher than the vehicle).

AfganitE and TrophyHVe are capable of stopping tank rounds.

AMAP-ADS is capable of stopping HE tank rounds.

The dazzler does not destroy incoming projectiles, but rather causes those that use IR or laser guidance to veer away and (hopefully) miss the vehicle. Dazzlers have unlimited charges.

Outgoing fire and low-caliber weapons should not trigger the APS. Be warned that firing RPGs while standing next to a friendly vehicle with APS may trigger the friendly APS.

The mod includes modules for disabling all APS types and a module for setting any APS on any vehicle type.

There are also DIRCM systems for many aircraft. NATO and AAF use the Nemesis system, CSAT uses Vitebsk. Nemesis can jam IR guided missiles, Vitebsk can jam IR and laser guided missiles. If the vehicle with the DIRCM takes over 30% damage, the system will be considered damaged and cease functioning.

License:
See readme.

If you need an exception, please contact me.

CREDITS
Drongo: Concept and coding.
Chops: Testing and input.
James: Testing, some graphics and video.
Larrow: Original blast effect script.
Damian: Info about IRL APS.
Gravekeeper: Detailed bug-fix advice.
crusaderyn: Input about MDD.
VedKay: Warning indicator

A huge thanks to my Patrons and supporters

1.23
Fixed: Bug with assigning AMAP-ADS by module
Popular Discussions View All (10)
16
Dec 16, 2023 @ 6:56pm
More classnames incoming
HBAOplus
6
Apr 9, 2020 @ 7:55pm
Issues with CfgRemoteExec?
NutzMcKracken
2
Jun 24, 2019 @ 4:35pm
Major Request: Individual BIKEY's per addon
NutzMcKracken
654 Comments
HappyRooster007 Apr 16 @ 11:31am 
@Drongo

I already know how to do it. Before I did it wrong. I've been doing it wrong the whole time (some functions and modules). Sorry I wrote that the mod doesn't works. The mod is working correctly.
Drongo  [author] Apr 14 @ 2:40pm 
The best way would be to make your own build and edit the lists directly. It is not too difficult, DM me if you need help.
PanSeba Apr 14 @ 1:37pm 
@HappyRooster007 yeah, I have a whole block of vehicles ready to copy paste and APS gets assigned every time
HappyRooster007 Apr 14 @ 11:39am 
@PanSeba

Do you mean with DAPS and APS module?
Does it work for you?
PanSeba Apr 13 @ 5:24am 
@HappyRooster007 Have you tried placing a config module and disabling all default APS systems, and then giving APS to that Merkava?
HappyRooster007 Apr 13 @ 3:30am 
@Drongo

How can I change the APS type? I can't change APS type with DAPS and APS module or via script.
Slammer has APS TrophyHv but I can't change it for any type. Always has a APS TrophyHv only.
PanSeba Apr 10 @ 10:41am 
@HazmatGamer Yup, you can find the scripts in readme in mod's files
HazmatGamer Apr 10 @ 8:50am 
Is it possible to add APS via init expression in eden attribute?
PanSeba Apr 7 @ 11:30pm 
@BobTheBuilder Side note – there are mods that automatically add APS to other vehicles, so technically you can download them and either use them as they are or edit the code to your liking and save it as a local mod. Other than these options, the only vehicles with APS are the vanilla default ones.
PanSeba Apr 7 @ 11:27pm 
@BobTheBuilder Yeah, only for the mission with modules. An alternative would be an init.sqf with all the vehicles added there, but personally, I've just made a big composition with all the vehicles with modules attached and just copy-pasted it into other missions.