Arma 3
Drongos Active Protection System
663 Comments
Walzmine 17 hours ago 
When Im in an M1A2 and activate Trophy MV, the Trophy Explosions kills me as player instantly, not the atgm itself, the tank is not damaged, but me in comamnder seat are dead
PanSeba Jul 3 @ 3:46pm 
real, never had any problems with the mod, maybe with the ai itself, but thats just arma
Drongo  [author] Jul 3 @ 3:11pm 
What bugs?
Walzmine Jul 3 @ 1:57am 
can you give us one last update to fix all bugs from arma updates? now i think arma 3 will not have big updates anymore but your mod is a bit outdated since modules working have changed
HappyRooster007 Jun 16 @ 7:52am 
Okay. We'll see.
Drongo  [author] Jun 15 @ 2:24pm 
Maybe in a future update, but I have no idea when that will be. I'm not doing much modding these days.
HappyRooster007 Jun 15 @ 6:42am 
@Drongo

Can you add another version/type of Iron Fist APS? There are two versions. One is already in your mod. And second can intercept APFSDS rounds. Also one ability missing in this mod. Iron Fist has the ability (soft-kill) jamming ATGMs.

Also there is modernized Arena APS - Arena-M. But there isn't much information about this APS or what are real combat capabilities.
Drongo  [author] May 12 @ 5:27am 
Updates will be slow or possibly never, it is best to edit the mod to suit your own tastes. DM if you need a hand with it.
The Ultramarine May 11 @ 9:17pm 
Hey Drongo could you give us an option for the smoke to trigger when the APS activates rather than have it activate as your being attacked as it obscures our vision.
HappyRooster007 Apr 16 @ 11:31am 
@Drongo

I already know how to do it. Before I did it wrong. I've been doing it wrong the whole time (some functions and modules). Sorry I wrote that the mod doesn't works. The mod is working correctly.
Drongo  [author] Apr 14 @ 2:40pm 
The best way would be to make your own build and edit the lists directly. It is not too difficult, DM me if you need help.
PanSeba Apr 14 @ 1:37pm 
@HappyRooster007 yeah, I have a whole block of vehicles ready to copy paste and APS gets assigned every time
HappyRooster007 Apr 14 @ 11:39am 
@PanSeba

Do you mean with DAPS and APS module?
Does it work for you?
PanSeba Apr 13 @ 5:24am 
@HappyRooster007 Have you tried placing a config module and disabling all default APS systems, and then giving APS to that Merkava?
HappyRooster007 Apr 13 @ 3:30am 
@Drongo

How can I change the APS type? I can't change APS type with DAPS and APS module or via script.
Slammer has APS TrophyHv but I can't change it for any type. Always has a APS TrophyHv only.
PanSeba Apr 10 @ 10:41am 
@HazmatGamer Yup, you can find the scripts in readme in mod's files
HazmatGamer Apr 10 @ 8:50am 
Is it possible to add APS via init expression in eden attribute?
PanSeba Apr 7 @ 11:30pm 
@BobTheBuilder Side note – there are mods that automatically add APS to other vehicles, so technically you can download them and either use them as they are or edit the code to your liking and save it as a local mod. Other than these options, the only vehicles with APS are the vanilla default ones.
PanSeba Apr 7 @ 11:27pm 
@BobTheBuilder Yeah, only for the mission with modules. An alternative would be an init.sqf with all the vehicles added there, but personally, I've just made a big composition with all the vehicles with modules attached and just copy-pasted it into other missions.
BobTheBuilder Apr 7 @ 10:27pm 
@PanSeba

Would that just add APS on that mission alone? I want to add APS to the tanks in any mission. Thanks! (I'm really new at modding Arma 3)
HappyRooster007 Apr 2 @ 10:05am 
Lol. That's shame. This is perfect mod for Arma.
Drongo  [author] Apr 1 @ 11:59pm 
No plans to update it at this time.
HappyRooster007 Apr 1 @ 11:56am 
@Drongo

Do you plan update this mod?
PanSeba Mar 29 @ 4:10am 
@BobTheBuilder Mission modules in 3den editor
BobTheBuilder Mar 28 @ 11:44pm 
@Drongo

How do I open the DAPS Options module? I am trying to add APS to modded tanks. Thanks!
HappyRooster007 Mar 24 @ 5:00am 
@Drongo

I like this mod and I use it for a long time. I did some test. I signed vehicles with modules (DAPS and APS type) like I always do. And I used "Heavy 360 degree" protection APS.
And for some vehicles it doesn't working. Including vanilla vehicles for example AAF IFV Warrior (Mora). And when I checked APS status in game so I get empty APS or no APS.

For example I tried this with Blufor Mervaka IV and everything works correctly. Like function of APS or checking status.
Drongo  [author] Mar 23 @ 4:59pm 
Make sure:
-The vehicle has an APS assigned (most modded vehicles do not by default)
-The engine is on
-The projectile is fired from outside the minimum distance in a covered arc
HappyRooster007 Mar 23 @ 4:05pm 
@Drongo

Why this is not working for some mods? I just use your modules. For example QAV - Abrams X, AMF mod not working (no APS debug). But with vanilla vehicles I don't have a problem. Can you solve this problem?
Kuro Feb 28 @ 7:15pm 
ive been testing thing and sadly the leopard and the T100s aps dont seem to be blocking anything that comes directly at them, AT launchers just seem to outright ignore the aps and not trigger it.

Merkava's works just fine.
Goated, awesome mod
Drongo  [author] Feb 12 @ 1:23pm 
Yes.
Does the AI also use the APS?
PanSeba Jan 11 @ 10:05am 
@Homework Folder SteamLibrary\steamapps\common\Arma 3\!Workshop\@Drongos Active Protection System\ReadMe Drongos APSv123.txt
喜多 郁代 Jan 11 @ 8:27am 
@PanSeba Wheres the readme?
PanSeba Nov 20, 2024 @ 8:25am 
@Sheliz It's because it gives out the APS to all of the vehicles, so if you'll spawn another 3 of the same type, they'll have the APS

For attaching an APS to a singular instance of a vehicle, check readme for scriptcode
Sheliz Nov 19, 2024 @ 6:41pm 
Does anyone know why when synchronizing the APS module to a vehicle, it disappears?
Drongo  [author] Nov 12, 2024 @ 1:21pm 
A lot of scripts looping every .1 of a second.
Tradie Nov 12, 2024 @ 6:36am 
Wdym by a “tight loop”?
Drongo  [author] Nov 12, 2024 @ 2:21am 
Each vehicle has a tight loop running on it. Test with no mods and few vehicles, then add the mods, then add more vehicles.
Tradie Nov 11, 2024 @ 6:02pm 
hey just a question, tried this on a server a while ago and it just killed the server, is there a way to reduce this or optimise it in some way? or has it been updated at all?
HappyRooster007 Oct 28, 2024 @ 12:15pm 
I've tried deactivating DAPS with the module, but still the same problem. Maybe it's a problem with RHS.
HappyRooster007 Oct 20, 2024 @ 8:40am 
Okay, I'll try it.
Drongo  [author] Oct 17, 2024 @ 2:21pm 
I think those vehicles have RHS APS built in, I don't know how to disable it. Please test without DAPS and see if it persists.
HappyRooster007 Oct 17, 2024 @ 1:43pm 
Hey Drongo, I have some issues with RHS T-14 and T-15. Each missile or shell is intercepted. These vehicles are "undestroyable." I have tried this with multiple APS systems and with the same result. Also the smoke effects don't work. Only these vehicles have these problems. And I use cup, aegis, bw mod an others mods too and no problems.
Drongo  [author] Oct 16, 2024 @ 1:44pm 
I just tested with only DAPS and CBA loaded, it intercepted the Titan missile every time. Test with no other mods, make sure the target engine is on and the missile is in the covered arc, post reproduction steps.
3236023722 Oct 16, 2024 @ 7:33am 
titan missile can“t be intercepted by APS:steamhappy:
Drongo  [author] Oct 15, 2024 @ 12:52am 
What is SVO? What error?
3236023722 Oct 14, 2024 @ 9:19pm 
Unable to use with SVO will result in an error,hope you can fix it steamthumbsup::steamhappy:
DireStatus Sep 20, 2024 @ 9:30am 
Sorry to ask since I have not read the full description. Does this work with the AI.

So like does it do the APS system if only a player is in the vic or does it also do the APS system if AI or in it or am I missing something since I have been trying this with ai but it has never worked from what I seen at least recently
Reshet0 Sep 20, 2024 @ 4:13am 
Ok, will test again.
Thx bro