69
Products
reviewed
636
Products
in account

Recent reviews by blobBIT

< 1  2  3  4  5  6  7 >
Showing 1-10 of 69 entries
1 person found this review helpful
1.6 hrs on record
Currently feels incomplete in many areas, mainly the game lacks clarity and coherence, but the game has potential.

There's a lot of information on the screen, but often missing the information I want to see.

Respect that Firaxis took bold risks and changed game design quite a bit. There's many new interesting mechanics, many of which I do like, but again lack of clarity is not helping me to crasp these new mechanics.

Game is not horrible, but for AAA price I'd just wish a more refined experience.

Usually after a few major updates civ games tend to improve a lot, so there is hope. I just wish they would stop publishing incomplete games in the first place!
Posted February 13. Last edited February 14.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
0.0 hrs on record
Lot of great new content.

I remember I had this plaintive feeling in the base game when I ran out of things to unlock - not that I wasn't satisfied but I would've wanted more to keep the act of expanding the factory more interesting. I know there is a lot of mods, but honestly I never tried them, I don't know why.

This DLC was exactly what I was hoping for - bringing vanilla experience to the next level. Unlocking all new technologies and finishing the game takes considerably longer. I'm not even halfway but I would say at least 10x, giving me reasons to build even crazier factories + train networks

Doesn't get too repetitive either, the expansion finds ways to keep things interesting in my opinion
Posted October 28, 2024.
Was this review helpful? Yes No Funny Award
14 people found this review helpful
1.3 hrs on record
Early Access Review
I get the appeal of the "creative mode", but I find the game lacks the core elements that make factory-building/automation games enjoyable for me.

I love increasing production. I love strategic planning. I love huge production lines - I love building an epic factory.

Changing products this frequently and this profoundly is not fun to me, as I cannot focus on automating and increasing production rates.

Ideally, I would want the main reason to redo production lines to be to address inefficiencies or increase output.
Instead, the reason is too often redesign. You need to spin or paint some shape differently earlier in the production chain.
This feels more like a chore than a challenge.

I feel the game is heavily focused on tactical, not strategical aspect. There’s less emphasis on long-term decisions, like where to place large facilities, and more designing and tweaking blueprints to adapt to new requirements.

Game seems to be well made, but I would characterize it more as puzzle game with conveyor belts than a factory building / automation game.
Posted August 22, 2024.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
29.6 hrs on record (18.4 hrs at review time)
Factory-like TD game
Posted July 22, 2020.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1 person found this review funny
83.3 hrs on record (20.2 hrs at review time)
Early Access Review
I'm a long time fan.
I will change this to positive review the first thing when they fix these (or most of):
1. steam rolling AI
2. endless loading screen rumba
3. shop / economy inbalance issues

I'm absolutely confident that they DO fix these, but I cannot recommend this game with a straight face until they do...
Posted April 4, 2020.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
19.3 hrs on record
Solid xcom style game
Posted June 9, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
11.7 hrs on record
Dawn of man is a polished product and even though it has it's problems, I got my moneys worth.

Only major things I found problematic were:

I feel like there should be more control. Game has been designed automation in mind - which is good - but sometimes I feel like it's done a bit sloppy. You have no control over for how many citizens you assign to mines for example. I feel like a "low priority" setting for tasks would solve a lot of the control problems, hence now there is only 2 priority settings: normal and high - and it's common to run into issues where your citizens prioritize their tasks wrong with nasty results (such as starvation).

I'd like more progression. Now the game goes from sticks and stones to compound bow / steel sword. I felt like a little bit more would be nice, such as crossbows, churches and muskets. I wouldn't mind to buy an expansion pack for this.

I honestly appreciate the fact that they launched a complete, polished game instead of early access rubbish. Respect.
Posted March 3, 2019. Last edited March 3, 2019.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
9.7 hrs on record (9.7 hrs at review time)
Excellent game overall
Same quality if not even better as in their previous game 'FTL'.
No bugs, great graphics and audio. UI is clean and intuitive. Everything just seems so polished and deliberate.
No performance issues either, I bet this game can run on a toaster...
These are traits every game should have, yet so many fail to do so. Fortunately there still exists developers like Subset Games.

For a seasoned strategist the game might feel a bit short. I completed the game already after 5hrs, when compared to FTL it took me at least ten times as much. That being said there is a lot to unlock by replaying the story. Completing it on hard difficulty is probably something I ought to do.

Didn't feel unfair in any point. It's difficult yes and luck is a factor but it's all manageable with skill.
Luck only comes into play on what items you can buy. In all my playthroughs there was enough useful items available, but sometimes you have to think a bit more outside the box. Some items are a bit easier to use effectively than others I find. There is also a hit roll when enemies attack civilian structures, which is a interesting mechanic, but almost always you can avoid it completely with clever tactics.

What caught me offguard is that the game is almost more a puzzle game than a typical fighting game.
There is a big focus on moving enemy units and positioning in general.
This works fantastic in my opinion.
Posted November 22, 2018.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
4.0 hrs on record (0.1 hrs at review time)
Good old classic.
Wesnoth was one of the first games that really got me into PC gaming.
Steam doesn't show it but I have completed all the official campaigns released before 2018, and I have countless hours in multiplayer.
Posted November 21, 2018.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
24.4 hrs on record
Solid puzzle game with suprising amount of depth to it.

It will test your patience, curiosity and creativity. In return it will give you a mysterius story, satisfying moments of discovery and a very unique atmosphere with some peace, strangeness and secrecy to it.
Posted July 31, 2018. Last edited July 31, 2018.
Was this review helpful? Yes No Funny Award
< 1  2  3  4  5  6  7 >
Showing 1-10 of 69 entries