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Recent reviews by MrTitan123

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
151.4 hrs on record (142.8 hrs at review time)
I hate leaving review bombs. I really do. Helldivers 2 is a fantastic game, simple as the loop is.

Sony stepped too far, they had lightning in a bottle and they squeezed the bottle too hard. Now the lightning is out, and someone's gonna get zapped.

FIGHT BACK BROTHERS! FOR LIBERTY! FOR DEMOCRACY! FOR FREEDOM! FOR THE RIGHT TO NOT HAVE EVERY GAME HAVE AN ACCOUNT REQUIREMENT!

UPDATE: AS OF 5/6/2024, YOUR MAJOR ORDER HAS BEEN COMPLETED! WELL DONE HELLDIVERS, THOSE CORPORATE REPROBATES WILL THINK TWICE BEFORE CROSSING DEMOCRACY AGAIN!
Posted May 4. Last edited May 5.
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No one has rated this review as helpful yet
1,140.9 hrs on record (1,136.2 hrs at review time)
An absolute classic, and what I would call a 'Steam Essential'. Garry's Mod is primarily a singleplayer experience, but you can play it multiplayer on peer to peer or dedicated online servers. Being a sandbox, there's no inherent objective or goal, just screwing around and making your own fun. There's a variety of gamemodes that turn the game into an entirely different experience, and the Steam Workshop allows you to make your game into however you want it to be.
Posted March 23.
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No one has rated this review as helpful yet
6.5 hrs on record (1.9 hrs at review time)
Early Access Review
Sets out to do something weird and wild, and succeeds mostly.

Good gameplay, blends monster capturing with survival/base building decently well. Primary areas of concern are performance/graphical issues and key bindings. The default control scheme feels mildly clunky, and I'm wondering if playing on a controller may be a better idea. There doesn't seem to be any easy way to modify essential controls such as interact, throw pal balls, or issue commands. Those seem to be either hard-coded or unlisted in the key bindings menu.

As for the graphical problems, I run a decently powerful setup with a 2070 super and SSD, and I still seem to have periodic frame drops for seemingly no reason. I recommend investigating and improving backwards compatibility with older systems and components. A number of my friends express a desire to play and can't because for some reason the game is wildly unstable on their hardware.

Overall, the game itself is good and I recommend it if you like both Pokemon style monster collecting and ARK style survival craft. Not my favorite in the world but I can solidly recommend.
Posted January 25.
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4 people found this review helpful
297.5 hrs on record (8.9 hrs at review time)
Under the sludge, there is indeed a game.

You know why you're here, you know why you're down in the reviews- to make fun of the game. To make fun of Blizzard. To send a message. Same here, same; and make no mistake, I plan to do just that. But before I do, I have to give Overwatch credit where credit is due in the fact that the game itself stripped of all horribleness from microtransactions, skins and battlepass insanity is actually good. I never played the original Overwatch, but watching the downhill spiral did not make me regret missing out. In fact, the only reason I am playing this game at all is because my friend does and has for a long time.

The Good
Overwatch's gameplay feels tight and fast paced, with almost constant action and no downtime barring a team wipe. Each character caters to a certain playstyle, and most can counter one another by design. This is the core 'counter pick' game loop of Overwatch as a whole. Gamemodes are standard fare what you'd expect, control points, payload, king of the hill, etcetera. Overall, Overwatch feels fun to play and its characters are fun to use and interact with.

The Bad
You knew it was coming. Here it is. Overwatch is plagued to its rotted core by microtransactions for skins, battlepasses, premium currency, and other assorted junk- INCLUDING the PVE gamemode the sequel was even developed for in the first place. You'd expect a flagship feature to be more accessible and front and center, but no. If you don't for some reason know the story behind it, long story short is greed, crunch, more greed, lack of direction, and greed. It sounds like I exaggerate on the greed part but I really, really don't- It's so much worse than I'm saying here. Even worse, Overwatch has a majority of heroes locked behind either the battle pass in the case of newer releases such as Kiriko, Rammatra, Lifeweaver, etc. and some core original heroes also being locked behind arbitrary progression challenges. This makes early playtime difficult because your options are so limited. Remember that 'counter pick' core loop I mentioned up top? Yeah, turns out locking hero options really doesn't help that flow well. It's so clunky and even though I'm enjoying the game for what it currently is, it's so damn annoying to deal with.

In Conclusion
My verdict of Overwatch 2 is quite simple: Good game, terrible everything else around it. Core gameplay is good, but upper management greed is its Achilles heel. I wish I could have been around in its glory days, but unfortunately those days are gone. In short: Roses are red, violets are blue, Bobby Kotick sucks, go play Team Fortress 2.
Posted August 11, 2023. Last edited August 11, 2023.
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1 person found this review helpful
1 person found this review funny
2,539.4 hrs on record (2,165.5 hrs at review time)
Destiny 2 is quite possibly the worst MMO I've ever played. This game twists your nards in unfathomably stupid ways that makes you want to stop playing but like an abusive partner knows you won't. Every bit of content is monetized, don't let that free to play tag fool you. All expansions are full price at launch, and no seasonal content remains after the year is over. In fact, the game has MISSING content from its first three expansions, as lukewarm as they were to begin with. Speaking objectively though, the gameplay is good. The powers feel nice, the guns have nice randomized perks that give unique options for playstyles, and overall the game manages to make you feel like a godlike space marine.

Unfortunately, all that is bogged down by the aforementioned monetization issues, and did I forget to mention they have a cash shop? Of course they do, why wouldn't they on top of their full price expansions, four annual season events, real life merch, and collectors' editions? If you're some new guy looking to give it a try because of the free to play tag, heed my words: Don't. It is free to play in the sense you may poke your head in. If you want to actually do anything, cough up the cash.

I hope this game dies one day. I can't say that for many, but I will make an exception here. I do NOT recommend this game.
Posted July 1, 2023.
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No one has rated this review as helpful yet
54.8 hrs on record (11.2 hrs at review time)
Prefacing this review, I want to say I initially played a bit of Halo Infinite when it first released. That being said, I among other people have at least had the displeasure of seeing this game in its before and after state, not that there's much difference. Oh yeah, starting off strong here. I first got into Halo as a whole with the release of MCC on pc, and was excited to finally play Halo reach again since the Xbox 360 days which I unfortunately never played much of. After MCCPC came out, I promptly forgot about it for a while until a year or so later. Later on my belligerent best friend told me (demanded) I play halo with him, and so I did. Quickly I ran through the entire original trilogy of Halo in less than a week, along with Reach and ODST. It amazed me how much love and thought was put into them, quickly cementing its place in my mind as a shining example of what sci-fi action and storytelling should strive to be!

You can understand my excitement and soon after disappointment with Halo Infinite's launch. While Infinite improved tremendously on Halo's core gameplay design, everything else surrounding it was disappointing, lackluster, or downright predatory. If you never read the steam ESRB rating like I do, you never would have known that Halo Infinite is rated T. That means the barrier for entry is severely lowered, coupled with egregious microtransactions and lack of basic features including a campaign not sold with the base game. Being a live service title, 343 relies on this intentionally predatory behavior to keep itself afloat-- you know, ignoring the full priced campaign dlc. Because of this, every little bit of customization you have (At least at launch in my experience) is nonexistent. No longer could you make your spartan bright pink with a flaming skull helmet just because you can, now you have to buy cosmetics from the shop, buy a premium battlepass, play challenges you don't want to, AND on top of that dedicate hours upon hours to the game out of Fear Of Missing Out. 343 employ this tactic quite a bit.

The paid aspects of the game such as the campaign aren't that much better than the multiplayer either. I say this having played the campaign on the earlier mentioned friend's xbox. I have to say, it felt arbitrary, shallow, and I didn't care for anything that was happening. 343's writing direction had taken a sharp turn back in Halo 4 but seeing as this is where it went, I don't know what they were thinking. In terms of gameplay, the campaign map is open world, meaning you can go wherever you like in a giant sandbox environment. Unfortunately, everything looks the same. No, seriously, everything looks almost exactly identical. If it weren't for location name markers you probably couldn't tell at a glance where you were. Even the Forerunner sections inside the ring were annoyingly generic. Even past installments of Halo had some variation to forerunner architecture, making each run-in with it a strange and almost ethereal experience to traverse whether you were running from Flood or chasing down Heretics as the Arbiter.

I hear you possibly wondering while reading this: If the free multiplayer is microtransaction hell, and the campaign is a solid meh, what good does Infinite do? That's a pretty simple answer actually. Infinite improves upon the core gameplay of Halo, but not much else. Recently the Forge mode was released, which was quite possibly the best thing to ever happen to this game, and it spawned a crapload of custom and mind-boggling content. From swapping between parallel dimensions in a firefight to duking it out in an actual honest to god Waffle House, Infinite's forge has so much potential for custom content to keep what little people play this game in it.

If I'm being honest, the only reason I've played Halo Infinite for as long (Or short) as I have thus far is out of my own curiosity for how things have changed. Seeing what little has, I can safely say it's going to stay as a hard NO from me. I believe a poem would simplify my answer: Roses are red, violets are blue, F*** 343, go play MCC.
Posted January 14, 2023.
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No one has rated this review as helpful yet
105.3 hrs on record (2.0 hrs at review time)
Early Access Review
I don't even have a clever or analytical review for this game, it's that good. Playing Ultrakill is like having crack cocaine injected directly into your eyeballs.

BUY IT.
Posted November 1, 2022.
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8 people found this review helpful
99.0 hrs on record (67.9 hrs at review time)
Warhammer 40,000 Dawn of War and Dark Crusade are what I personally like to refer to as "Baby's first RTS", as the game and its expansions are so easy to play and understand that I with my two ping-ponging brain cells can understand it and excel at it. Now you might think: It's RTS, it can't be THAT easy, can it? And that buckaroo is where you're wrong.

While it's true that all the mechanics need you to read the fine print to learn how they work, all the mechanics and units are relatively straightforward: Scout units are small and mobile, good for capping points and dealing with other roaming scouts, Infantry make up the bulk of your fighting force, vehicles bring the big guns, and upgrades make everything stronger. Ultimately it's a game of army men and territory control, but the fun part is how the different factions go about doing it.

The Space Marines are incredibly versatile but slow to get started, as all of their big guns and heavy hitting stuff needs upgrading to unlock. Once you get them kitted out, they can tackle almost any threat with infantry and vehicles.

Chaos are like space marines, but much more aggressive in their playstyle, allowing for less infantry focused gameplay in exchange for vehicle focus and demon summoning, which allows most units to simply warp onto the battlefield from anywhere.

Orkz is da bestest and da strongest, da more orkz der are, da bettah dey do. Big guns give em betta shootas, and da big boss can start da WAAAAAAGH! makin' all da other orks stronga.

The Eldar are as close to a stealthy playstyle as you can get, as they're capable of moving around the map very quickly and instantaneously. While they do have some powerful options for infantry, most of their power is in their vehicles and special summons similar to chaos. Unfortunately this is hampered by the insane amount of research to perform early on, crippling their offensive power.

In Winter Assault we were introduced to the Imperial Guard, a very weak fighting force of average joes that like the orcs specialize in strength in numbers. The Guard however have much more widespread influence and can move around the map easily through friendly buildings. Their infantry is incredibly weak and expendable, but cheap to use, so the whole joke of "Mission success with 90% casualties" actually works here.

Introduced in Dark Crusade are the Necrons, which in no minced words are significantly powerful in comparison to the other factions. While they're not OVERpowered, they lack a requisition requirement, allowing for a Power generator centric playstyle. Their infantry and "Vehicles" are incredibly tanky, as all of them are classified as heavy infantry. The Necrons are a snowball faction, starting out slow and weak and building up to be insanely powerful.

The Tau....The Tau are something else. Not in a good sense. The Tau ENTIRELY rely on ranged damage, and employ stealth tactics and battlesuits to augment their weak and practically nonexistent melee damage. To offset their disgraceful ranged tactics are an arsenal of ranged heavy weapons capable of inflicting absurd damage and vehicles that can do the same. Unfortunately, I don't find them very fun to play, as most of the other factions are at the very least adept in melee combat. Emperor help you if you get rushed by chaos cultists or basic ork choppas.

The campaign of Dawn of War is a linear story campaign, while Dark Crusade changes it up with an Age of Empires style map. All the factions are present and the goal is to eliminate each of them from the game. While the individual territory battles aren't anything special, each "Home Base" is uniquely crafted. From invading a Necron tomb to disrupting Chaos blood rituals, to firing an actual Titan cannon down a trench, each final battle is unique and enjoyable, a true test of your army's might and your game knowledge.

All in all I give the base game and its expansions a 9/10. Highly recommend you get the master collection on sale.
Posted August 20, 2022.
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1 person found this review helpful
27.7 hrs on record (16.9 hrs at review time)
Now that the servers are properly functioning, I can finally make a proper review.

I will start with a single question: Do you like boomer shooters? If you answered yes, you'll love this one.

Splitgate has been referred to again and again as the lovechild between Halo and Portal, and that's exactly what it is. Tight, fast paced arena gameplay with portal mechanics to out-maneuver your enemy. The weapons feel like the classic arsenal you'd find in a similar arena shooter: Assault Rifle, Precision Rifle, SMG, Shotgun, Sniper, Rocket Launcher, and even special energy weapons like a Railgun, Plasma Rifle, and a special melee called the BFB which is the equivalent of a Gravity Hammer. All of the weapons are satisfying to use and balanced well, so nothing is ever too overpowered for its weapon type. You hit someone with an SMG, you're going to do small tick damage. Hit someone with a rocket launcher and they're dead on the spot.

There's an impressive number of maps and gamemodes to choose. From the futuristic Stadium to the sand-blasted Oasis to the sky-high Olympus, there's tons of maps to learn and master. But what is a map without ways to move around? Introducing portals to the mix adds interesting criss-crossing flank routes and sniper spots.

Portals are very simple. You can drop two of them and walk through them. Go in one and come out the other. Every map has generous placement for portals marked with clear visual spots. While you can see through your own portals, you can't see through the enemy's or your teammates'. Jumping through a portal is a gamble, but sometimes it pays off. I tell you, no one expects a maniac with a baseball bat to come running out of one screaming like a madman.

Now let's talk gamemodes. There's plenty to choose from, and you can sort which ones you want to play. There's classics like Team Deathmatch, Free for All, Team Swat, and 3v3's. But in addition there's dozens of crazier gamemodes that bring back memories of old such as Gun Game, One in the Chamber, and my personal favorite chaotic mess: Team Fiesta, which sees everyone's loadout randomized each spawn.

Splitgate has a hell of a lot to offer, especially as it's gaining massive traction this year. If you haven't already, go download this gem and give it a whirl.
Posted August 9, 2021. Last edited August 9, 2021.
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No one has rated this review as helpful yet
19.4 hrs on record (7.8 hrs at review time)
Titanfall but without the titans and it's a battle royale. Honestly plays better than that sounds like it would. Give it a try.
Posted April 25, 2021.
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Showing 1-10 of 17 entries