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Recent reviews by BELSPRTU

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Showing 1-10 of 12 entries
1 person found this review helpful
410.3 hrs on record (378.6 hrs at review time)
Fantastic game but let down by the fact there is no multiplayer.

How much fun it would be to start a season with 9 of my friends and go through a whole season battling each other...

If they make a PC Sequel there absolutely has to be multiplayer or there is no point.

Posted April 26.
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1 person found this review helpful
3.2 hrs on record
Not worth full price, not nearly enough levels.

The trawler and Aquarium maps are great but there needs to be more like this.

Why no workshop support for more maps and character accessories? It would breathe a life into this game of epic proportions. But at full price I'm expected to pay over £15 quid for it? Nah, don't think so.

The fact they had the audacity to charge anything above $10 for this game is shocking really and people REALLY need to keep their wallets more tightly sealed to stop this kind of pricing from occurring and being viable for the company because whilst the product is hilarious there is no depth to the game once you've played a few matches on all the levels it wears off very quickly indeed.

Fun factor is 10/10 but it lasts a very short time.

I recommend this game ONLY if it's on sale and under 5 euros.
Posted April 21.
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1 person found this review helpful
202.1 hrs on record (107.8 hrs at review time)
Early Access Review
I recommend the game, having said that, I find presets of the standard settings quite unforgiving, and I don't mean. "ree, its too hard, I don't like learning curves" "I mean "really?". Even the "builder" settings are really tough.

The undead seem to respond to audio that the player themselves wouldn't or couldn't hear and before you know it you're surrounded. If you don't find a weapon in the first house you start in, your chances of survival are next to nought and they seem to organise groups where it doesn't make sense. Why would there be 20 zombies in a parking lot of a factory or storage units as opposed to a place where humans would actually congregate like the factory break room, Laundromat, food shops, even factory toilets etc? Why after clearing an entire mall carpark and surroundings are there suddenly hordes of zombies inside that never once broke a window outwards or banged on a door after hearing me shoot outside or even blare a police siren?

That said, the options *are* customizable, the issue is you have to really learn the game to be able to figure out what settings will be right for you. Which I feel could be made easier by explaining the settings in a bit more detail in the settings screen.

Posted August 21, 2023.
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19 people found this review helpful
1 person found this review funny
8.4 hrs on record (6.8 hrs at review time)
Early Access Review
The game idea had/s promise. Essentially it could become the Assetto Corsa or rFactor of bike racing games.

I respect the project the guys that are making TDR have and I understand the difficulties in making such a game but in all honesty the MotoGP or RIDE games are by far more realistic and we all know that these Milestone games are not even intended to be "simulation" in the true sense of the word. Milestone games are the benchmark, whether we like it or not, and if the physics are not equal to Milestones, or better, you're going to struggle to convince anyone to spend their time on your game and fundamentally, that's why I do not recommend it.

The physics are too binary, sometimes you can trail 100% front brake whilst in a heavy lean, other times 10% will send you face first into a 3 course meal at Café Bautista with a starter meal of asphalt soup. Like-wise with the throttle sensitivity is so harsh that it's impossible to blend out the throttle to avoid highsides and balance a slide with the throttle only. It feels like once the rider gets "shaken" out of the seat, you will eat your second course meal of gravel Carbonara no matter what you do or if the bike fixes itself after a split second of a moment. It feels a bit too binary for that. Not every "moment" will send the rider off but even tiny movements where the guy visually, is still on the bike, he will just give up on life and fall to the ground. It feels like the physics are very much a war of minimum values vs maximum values as opposed to a fluid balance of being under or over the limit. There's no such thing as an "almost" crash in TDR, you're either way under the limit or your crashing and enjoying your final meal in the 3 course menu of Collar Bone Souflée. It actually makes real life seem more forgiving!!

The UI is horrendously bad to which there is little excuse, ordinarily it would be fine as a WIP placeholder... if it actually made sense and worked. Performance is also quite bad an the image quality of the graphics is also poor.

All in all, it still has some potential. I hope they can raise the bar with this title but as it stands, I can't recommend it until it improves. As I said before, I respect the project and I am rooting for them to succeed, as motorcycle games go, its very much needed and its in all our interests that they succeed.
Posted November 28, 2021.
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No one has rated this review as helpful yet
66.9 hrs on record (19.7 hrs at review time)
Early Access Review
I'll say this game is a lot of fun.

It has more realistic oriented features of survival such as needing water more readily than you need food, as opposed to most survival games where your character dies after half a day of not eating... A definite welcome change of pace there.

Hunting animals is fun and the game looks and feels really nice IMO.

Sure, animations when hunting fish and the mechanics when climing trees and orienting yourself towards that desperately needed coconut are a bit odd, but forgivable all the same.

The graphics are great and you are ALMOST fully immersed in this pseudo-tropical archipelago. I say ALMOST because I just feel there's a little ambience missing from the game. You almost feel like there should be a little more audio ambience to flesh it out abit more. Having said that, it doesn't ever feel like you're playing a barebones survival game which has no atmosphere whatsoever.

The game doesn't feel easy OR hard, on the normal settings, which to me, shows they got it right there. You definitely need to be comfortable with how the game works and then use that knowledge to plan ahead so you're not left short of any necessary supplies but at the same time, there is definitely enough about the game where you can improvise as you go along.

But alas when all is said and done, not having an online co-op is a big stinger, I've had alot of fun playing with a friend via steam remote split screen, but it just isn't the same and I wouldn't expect anyone to settle for just that.


If you're a solo player I'd recommend this game, if you want to play with a friend and CAN put up with sharing the same screen and streaming it at the same time then I'd also recommend it. If you want to play via standard multiplayer means then it's definitely not going to hit the spot.

Game gets a 7/10 from me, multi player co-op would make this an 8 or a 9/10 easily.
Posted June 2, 2020.
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4 people found this review helpful
73.8 hrs on record (59.7 hrs at review time)
Game runs great, performance is drastically improved, but my god, the item menu and interaction with items in general is just completely Italian.

Zombies are irrelevent and should be shelved, people want PVE vs the elements and nature more than they do vs zombies yet, we see zombie+ zombieX and zombieY mods and people don't realise how much it destroys gameplay, not a criticism of th game itself, per se, but just an idea of what you're in for.

Posted May 28, 2019.
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7 people found this review helpful
14.5 hrs on record (7.6 hrs at review time)
Great game, the best motorcross game ever made.

Possibly the best motorcycle game ever made too, all things considered.

My only criticism would be that cornering speed feels a little too fast and the physics of the cars feels quite bad, I'd also like to see an open riding arena where you can invite friends and just cruise on some open world with dirt roads and mountain climbs etc like Motorcross Madness had.

Worth the buy if you like racing games, and a MUST BUY if you like motorcross racing.
Posted April 10, 2018.
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4 people found this review helpful
1 person found this review funny
25.3 hrs on record (9.4 hrs at review time)
Really don't understand the crying of some people here. I never encountered a bug when I've played the game.

The game looked fantastic and had the atmosphere bang on, coupled with my das boot soundtrack running in the background nothing could stop me as I plundered allied convoys and watched them burn whilst they sunk into the Atlantic ocean.

Glorious.
Posted April 9, 2018.
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2 people found this review helpful
56.7 hrs on record (17.6 hrs at review time)
Early Access Review
Competitively plays like crap, the game has promise, but damage sensitivity feels off and the competitive play just involves people jumping around pulling off stupidly deadly shots leaving tactics and gameplay at an absolute minimum.

There's no such thing as clutch play in this game, everyone is jumping and running around.

If they removed the sprint action from this game and slightly buffed the regular standing run speed the game would be improve ten fold.

It's too much like modern call of duty and not enough like call of duty 2
Posted April 9, 2018.
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2 people found this review helpful
13.0 hrs on record (2.9 hrs at review time)
So after the training mission you only get ONE LEVEL. I suppose they want you to buy DLC for each mission of the story mode.... disgusting.
Posted March 14, 2016.
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Showing 1-10 of 12 entries