Source Filmmaker
Machina Tracer
Can anyone tell me where it is?
also the machina bullet explosion would be nice as well.
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Показване на 1-11 от 11 коментара
They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
Hi, just for notice, next time look questions in previous deiscussions. There already was this question.
Първоначално публикувано от R234:
They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
what do you mean, what are the specific ones? and after placing it what do i do?
Първоначално публикувано от Odditer:
#hypernecropost
#ultranecropost
Първоначално публикувано от Pinkerton:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.

ControlPoint0 goes at the gun's muzzle, and controlPoint1 goes at the impact point.
Първоначално публикувано от R234:
Първоначално публикувано от Pinkerton:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
Първоначално публикувано от 悲しいオオカミ 9 FPS ♀:
Първоначално публикувано от R234:
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
Read the part of my post that you left out when quoting it.
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Показване на 1-11 от 11 коментара
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Дата на публикуване: 10 окт. 2013 в 16:17
Публикации: 11