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Machina Tracer
Can anyone tell me where it is?
also the machina bullet explosion would be nice as well.
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They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
Thanks and such.
Hi, just for notice, next time look questions in previous deiscussions. There already was this question.
Messaggio originale di R234:
They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
what do you mean, what are the specific ones? and after placing it what do i do?
#hypernecropost
Messaggio originale di Odditer:
#hypernecropost
#ultranecropost
Messaggio originale di Pinkerton:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.

ControlPoint0 goes at the gun's muzzle, and controlPoint1 goes at the impact point.
Messaggio originale di R234:
Messaggio originale di Pinkerton:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
Messaggio originale di 悲しいオオカミ 9 FPS ♀:
Messaggio originale di R234:
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
Read the part of my post that you left out when quoting it.
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Source Filmmaker > Discussioni generali > Dettagli della discussione
Data di pubblicazione: 10 ott 2013, ore 16:17
Messaggi: 9