Source Filmmaker

Source Filmmaker

Machina Tracer
Can anyone tell me where it is?
also the machina bullet explosion would be nice as well.
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R234 2013年10月10日 17時23分 
They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
Thanks and such.
Hi, just for notice, next time look questions in previous deiscussions. There already was this question.
R234 の投稿を引用:
They're in dxhr_fx.pcf. The particle systems that start with "dxhr_sniper_" are the ones you'll want to use.
what do you mean, what are the specific ones? and after placing it what do i do?
#hypernecropost
Odditer の投稿を引用:
#hypernecropost
#ultranecropost
R234 2017年4月13日 10時11分 
Pinkerton の投稿を引用:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.

ControlPoint0 goes at the gun's muzzle, and controlPoint1 goes at the impact point.
R234 の投稿を引用:
Pinkerton の投稿を引用:
what do you mean, what are the specific ones? and after placing it what do i do?
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
R234 2017年10月26日 15時30分 
悲しいオオカミ 9 FPS ♀ の投稿を引用:
R234 の投稿を引用:
I mean exactly what I said, any of the ones that start with "dxhr_ sniper_". "_Rail" is white, "_rail_blue" is blue, "_rail_red" is red.
how can i make it longer ? i mean i have only a dot ... and i want a line like in tf2 when shooting
Read the part of my post that you left out when quoting it.
#godlynecropost
whut
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投稿日: 2013年10月10日 16時17分
投稿数: 11