Avorion

Avorion

[2.5.2+] Xavorion: Encounters
LM13  [developer] Jun 22, 2023 @ 3:55pm
[Bug Report] Thread
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Showing 1-15 of 15 comments
LM13  [developer] Jun 22, 2023 @ 4:50pm 
Steam does not allow uploading pictures unfortunately
Paradoxon360 Aug 5, 2023 @ 5:13am 
but i think i can add a steam ingame screenshot link to this database dont worry its in german gamesettings

ive readet everythin i know out naming of shipa are mostly Freigter C1-C6 and they stuck dont move anymore
and i play in this save whitout sectorgen

Pic1 my owned sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792563437/

Pic2 my owned sector mapview
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792558074/

Pic3 strategyview of my sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792621233/

Pic4 my old reconstruct area
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792567815/

Pic5 my old reconstruckt area mapview
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792570540/

Pic6 Strategyview of the reconstruct sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792618694/

hope this can help ya somehow
LM13  [developer] Aug 5, 2023 @ 6:58am 
Thank you, those screenshots are exactly what I need.
Paradoxon360 Aug 5, 2023 @ 9:00am 
sure thing got 2 saves the first save isnt really playabe anymore 800+ ships in my homesector O_O until this system is fixed i need to play on the second save ^^

btw you hav said the sectors have some sort of cleanup scruipt maybe its possible to get that in encouters working (well for tose who dont use the full overhaul) or a sinple cleanup script as standalone choice is youre ^^
Last edited by Paradoxon360; Aug 5, 2023 @ 9:01am
LM13  [developer] Aug 5, 2023 @ 9:04am 
Yeah, that's the idea but need to check and test exactly why this happens, cant just slap that script there unfortunately.
Paradoxon360 Aug 5, 2023 @ 4:16pm 
Best Thing to Test Out Just load or start a sandbox world of yours and adding fleet Gen, Encounter, class System, Combat ai and your Framework
stay in a populatet sector Whit Stations for an hour or more
If you have enouth astroids you can Mine These to avoid being bored
Ive countet at least 30 Ships in routhly 15 min waitime
Thats IT youve gotten an Ally freigter armme spreading :D
Like in my Screenshots If you wanna try it exactly the Same way ill could send a Shot Form the Modlist
Last edited by Paradoxon360; Aug 5, 2023 @ 4:21pm
LM13  [developer] Aug 5, 2023 @ 4:20pm 
Oh, thanks - but that's all I need, the rest is just code-digging on my part : D
I'll try to fix this as soon as I get some time for coding.
Paradoxon360 Aug 5, 2023 @ 4:22pm 
Well im gonna Need to Pause my save for a whyle Then :D
Last edited by Paradoxon360; Aug 5, 2023 @ 4:22pm
LM13  [developer] Aug 5, 2023 @ 4:23pm 
Sorry for that! :P
Paradoxon360 Aug 5, 2023 @ 4:33pm 
For some Kind of Guy Like me thus is reaaly Bad im more Like AFK Grinding Ressources in local sectors or If im Sitting in my HQ and wait for Money to come by mostly i left my PC for 2-3 hours and the Game was running Well i came Back and was surprised by 700 Ships in my sector Just chillin O_O
Rin2027 Dec 22, 2023 @ 11:39am 
На сколько я понимаю, данный мод блокирует появление основных боссов, таких как Pirate Captain Swoks. Когда он включён не могу его найти, как выключу сразу встречаю там где он и должен быть.
LM13  [developer] Dec 27, 2023 @ 9:03am 
Originally posted by Rin2027:
На сколько я понимаю, данный мод блокирует появление основных боссов, таких как Pirate Captain Swoks. Когда он включён не могу его найти, как выключу сразу встречаю там где он и должен быть.

Mod conflict? Bosses should spawn as normal:

https://www.youtube.com/live/Av_-vkFbXCE?feature=shared&t=4915
Snowfious Apr 7, 2024 @ 5:51pm 
Hi there, I have encountered an issue with this mod, while it states it edits encounters, it seems that pirate encounters don't work, the notification shows, but then nothing... Might be the combination of the mods I use from your other mods, I don't use the main Xavorion: eXtended Avorion, but I use all the other mods you have that do not require the eXtended to be on.

When I turned this mod off, pirate encounters work like they should: ships spawn in and attack the sector.

Also, Mobile Merchants don't seem to spawn either.
Last edited by Snowfious; Apr 7, 2024 @ 5:52pm
LM13  [developer] Apr 8, 2024 @ 3:18am 
Originally posted by Snowfious:
Might be the combination of the mods I use from your other mods, I don't use the main Xavorion: eXtended Avorion,

Yeah, Encounters have a hard dependency on Galaxy Generator ( which you've disabled )

I've refreshed "Required Item" listing on all mods, to make it less confusing about what works with what.

Mods that require only Extended Scripting Framework, can be used as standalone without main mod.
Others(like Encounters) have too many changes to work just by themselves.

In case you don't want main mod for already covered reasons,
- New mining can be disabled
- New progression can be disabled
Snowfious Apr 8, 2024 @ 4:59pm 
Oh ok, no worries, thanks for updating the dependencies. I'll re-look into my mod order. Thanks again.
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