Avorion
[2.5.2+] Xavorion: Encounters
LM13  [geliştirici] 22 Haz 2023 @ 15:55
[Bug Report] Thread
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LM13  [geliştirici] 22 Haz 2023 @ 16:50 
Steam does not allow uploading pictures unfortunately
but i think i can add a steam ingame screenshot link to this database dont worry its in german gamesettings

ive readet everythin i know out naming of shipa are mostly Freigter C1-C6 and they stuck dont move anymore
and i play in this save whitout sectorgen

Pic1 my owned sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792563437/

Pic2 my owned sector mapview
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792558074/

Pic3 strategyview of my sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792621233/

Pic4 my old reconstruct area
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792567815/

Pic5 my old reconstruckt area mapview
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792570540/

Pic6 Strategyview of the reconstruct sector
https://steamcommunity.com/id/Paradoxon360/screenshot/2019353376792618694/

hope this can help ya somehow
LM13  [geliştirici] 5 Ağu 2023 @ 6:58 
Thank you, those screenshots are exactly what I need.
sure thing got 2 saves the first save isnt really playabe anymore 800+ ships in my homesector O_O until this system is fixed i need to play on the second save ^^

btw you hav said the sectors have some sort of cleanup scruipt maybe its possible to get that in encouters working (well for tose who dont use the full overhaul) or a sinple cleanup script as standalone choice is youre ^^
En son Paradoxon360 tarafından düzenlendi; 5 Ağu 2023 @ 9:01
LM13  [geliştirici] 5 Ağu 2023 @ 9:04 
Yeah, that's the idea but need to check and test exactly why this happens, cant just slap that script there unfortunately.
Best Thing to Test Out Just load or start a sandbox world of yours and adding fleet Gen, Encounter, class System, Combat ai and your Framework
stay in a populatet sector Whit Stations for an hour or more
If you have enouth astroids you can Mine These to avoid being bored
Ive countet at least 30 Ships in routhly 15 min waitime
Thats IT youve ♥♥♥♥♥♥ an Ally freigter armme spreading :D
Like in my Screenshots If you wanna try it exactly the Same way ill could send a Shot Form the Modlist
En son Paradoxon360 tarafından düzenlendi; 5 Ağu 2023 @ 16:21
LM13  [geliştirici] 5 Ağu 2023 @ 16:20 
Oh, thanks - but that's all I need, the rest is just code-digging on my part : D
I'll try to fix this as soon as I get some time for coding.
Well im gonna Need to Pause my save for a whyle Then :D
En son Paradoxon360 tarafından düzenlendi; 5 Ağu 2023 @ 16:22
LM13  [geliştirici] 5 Ağu 2023 @ 16:23 
Sorry for that! :P
For some Kind of Guy Like me thus is reaaly Bad im more Like AFK Grinding Ressources in local sectors or If im Sitting in my HQ and wait for Money to come by mostly i left my PC for 2-3 hours and the Game was running Well i came Back and was surprised by 700 Ships in my sector Just chillin O_O
На сколько я понимаю, данный мод блокирует появление основных боссов, таких как Pirate Captain Swoks. Когда он включён не могу его найти, как выключу сразу встречаю там где он и должен быть.
LM13  [geliştirici] 27 Ara 2023 @ 9:03 
İlk olarak Rin2027 tarafından gönderildi:
На сколько я понимаю, данный мод блокирует появление основных боссов, таких как Pirate Captain Swoks. Когда он включён не могу его найти, как выключу сразу встречаю там где он и должен быть.

Mod conflict? Bosses should spawn as normal:

https://www.youtube.com/live/Av_-vkFbXCE?feature=shared&t=4915
Hi there, I have encountered an issue with this mod, while it states it edits encounters, it seems that pirate encounters don't work, the notification shows, but then nothing... Might be the combination of the mods I use from your other mods, I don't use the main Xavorion: eXtended Avorion, but I use all the other mods you have that do not require the eXtended to be on.

When I turned this mod off, pirate encounters work like they should: ships spawn in and attack the sector.

Also, Mobile Merchants don't seem to spawn either.
En son Snowfious tarafından düzenlendi; 7 Nis 2024 @ 17:52
LM13  [geliştirici] 8 Nis 2024 @ 3:18 
İlk olarak Snowfious tarafından gönderildi:
Might be the combination of the mods I use from your other mods, I don't use the main Xavorion: eXtended Avorion,

Yeah, Encounters have a hard dependency on Galaxy Generator ( which you've disabled )

I've refreshed "Required Item" listing on all mods, to make it less confusing about what works with what.

Mods that require only Extended Scripting Framework, can be used as standalone without main mod.
Others(like Encounters) have too many changes to work just by themselves.

In case you don't want main mod for already covered reasons,
- New mining can be disabled
- New progression can be disabled
Oh ok, no worries, thanks for updating the dependencies. I'll re-look into my mod order. Thanks again.
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