RimWorld

RimWorld

Roads of the Rim (Continued)
Balancing at default levels feels absurd
Now look, I understand that building a road is not going to be easy. But the resource requirements are absurd.

You need thousands and thousands of steel and bricks to make the road without using In Situ. That's seriously hundreds of caravans full of horses, full of materials. I did some testing in dev mod. 150 steel gave me less than 0.1 percent completion of 1 road leg for a stone road. I think it took around 500 steel to get 0.1% so I'm going to use that number.

That's half a million steel to complete the road. To build a road 5 tiles long would be two and a half million steel. And if not using in situ that'd be 15,000,000 stone bricks.

To put it in perspective, a medium size map is 250 tiles, which would cost 1000 stone bricks to build a 1 tile wide road across it's entire length. Even if we wanted to make our road 5 tiles wide, that's still 3000x cheaper than building a stone road. And it costs zero wood and steel.

I'm happy for the math to be a little wonky given that maybe a world map tile is longer than a generated one. Or perhaps we're building something more sturdy than regular stone tiles. But it shouldn't be this ridiculously overpriced.
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thats why you use ISR2G/AISR2G
RiKShaw Jan 29 @ 10:06pm 
Originally posted by Sir Cumcise:
thats why you use ISR2G/AISR2G

I get that that's an option. Using the upgraded variant specifically makes this feel far more balanced. But the thing you make after three research projects shouldn't be the first viable option you're given.
Winter Feb 4 @ 6:07am 
To advance road construction, you need all the required materials. For a stone road, I generally send a caravan with 600 stone blocks, 100 steel, and 80 wood. Three or four of those will finish a road section.
RiKShaw Feb 17 @ 2:12am 
Originally posted by Winter:
To advance road construction, you need all the required materials. For a stone road, I generally send a caravan with 600 stone blocks, 100 steel, and 80 wood. Three or four of those will finish a road section.

Factually, you are incorrect. I am aware that I'm currently building an Asphalt road from a 38% hills to 63% hills, but one section is currently asking me for 8000 stone. And that's when I'm 25% completed. That means it takes over 10k from fresh.

I cannot fathom you're not mistaken. I can provide proof. Perhaps you've already tweaked values or perhaps hills gives an unreasonable modifier to your progression.
Same problem, ~4000 stones for 1 tile, I wonder if it's intended at this point
ISR2G/AISR2G is mandatory
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