RimWorld

RimWorld

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Quarry (1.6 Temp Don't Download)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
50.675 MB
Jul 1 @ 9:04am
Aug 31 @ 7:18am
8 Change Notes ( view )

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Quarry (1.6 Temp Don't Download)

Description
The original has been updated will all the new features .You can find the original mod here . This version will not be maintained.

Changes in Temp Version
  • New quarry texture (credits to seobongzu)
  • Do not use soil texture on mechanoid or orbital platform
  • Display proper edge textures when placed on the edge of mechanoid or orbital platform
  • Show mineable chunks when placing the quarry
  • Quarry can be placed anywhere by default

This mod will be removed once the original author merges the changes from this mod.

Quarry for collecting rocks and resources in flat terrain.

Mineable Items
Chunks (only the types available under where the quarry was built)
Most vanilla and modded mineable items, by default
Any custom defined items in Options->Mod Settings->Quarry

Objects Added
Quarry: A large pit dug into the ground for digging, found in the Production menu.
Mini Quarry: A small pit dug into the ground for digging. Has less health than the regular quarry, found in the Production menu, as an option for the standard Quarry.
Quarry platform: A platform quarry workers will haul resources to. Must be placed near a quarry, preferably near the ladders. Quarries can be linked to only one or two platforms.

Other Features
Quarries can be built anywhere the terrain permits by enabling Place Anywhere in the mod options. These quarries will give chunks and blocks based on stone types available in the map.

Quarry is now a work type. Pawns can be set to work in the quarry or set to mine normally. Doing either job will increase mining skill, but allows further control over when miners work in the quarry.

You can now control the fertility of Reclaimed Soil via a mod option.

Biotech Miner mechanoids can work in the quarry, however any previously existing ones need to be regestated, or killed and resurrected.

Save Compatibility
This mod can be added to existing saves but cannot be removed mid game. If you don't want to use quarry after adding the mod, deconstruct all quarries but keep the mod installed.

Mod Compatibility
Most items, including modded items, are available to be mined in Options->ModSettings->Quarry
Modded Stone type support: should now automatically handle most modded stone types.
QuarryableStoneDef: a new def type to allow modders to associate terraindefs with stone types, chunks and blocks

Cupro's Stones
Platforms will have different textures for different stone types

Prison Labour
Enable the Quarry Worktype for prisoners in the Prison Labour Mod Settings (check your prisoners are assigned to the Quarry Worktype)

Zenrith's Multiplayer
1.4 and below only
Many thanks to Cody for his patch!

Known issues, please report any other issues.

Minify Everything
Uninstalling the Quarry results in unreclaimable ground where the walls were – you will need to remove it using the dev mode set terrain tool.

Credits
Original Author: cuproPanda
Japanese Translations: Proxyer
Russian Translations: xd
Spanish Translations: Artorias
Multiplayer Compatibility: Cody
1.5 Update: Ogliss
seobongzu for the textures. Check out his workshop items

1.5 Update Note
Couple of errors on startup related to the multiplayer patch, should be safe to ignore.

(This is an unofficial update to the mod from Symons, which is an unofficial update to the original mod by cuproPanda).

How to report Bugs ?
Use pastebin to upload player.log and describe how to reproduce the bug.

Source for Update : https://github.com/DawnsGlow/Quarry
97 Comments
ADION Sep 20 @ 6:06pm 
o7
Spookbuster Sep 14 @ 8:20pm 
o7
DawnsGlow  [author] Sep 5 @ 12:02am 
@Ranger Dimitri : Yes
Benjamin the Rogue Sep 4 @ 9:09pm 
07
Ranger Dimitri Sep 4 @ 4:37am 
How does one easily switch between this version and the OG? Just as simple as taking this one out and putting the original in it's place I assume?
ian Sep 2 @ 5:08pm 
After building the quarry, my colonists started to get pathing errors, frozen in place, trying madly to calculate the path to some activity until they had a breakdown.
Agaros007 Sep 2 @ 6:47am 
thank you for your service o7
DawnsGlow  [author] Sep 2 @ 1:42am 
The original has all the changes of this mod, it is better that the development continues at a single place.

So it is recommended to switch to the original. I am unlisting this and will remove it in a few days.
DawnsGlow  [author] Sep 2 @ 1:42am 
@Agaros007 @SpikesXX1 @legend @Aquifel : Thanks
SpikesXX1 Sep 2 @ 1:22am 
Great Update man, love the look