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current set up:
2x scanning 1x filter 5x range increas.
as soon as i select filter the server cpu load jumps up and everyone gets intense lag spikes.
this did happen with other variants of the mod too (the one with the zonechips for example) so i am pretty sure those are just version that were forked from git and had been modified. so seems like it's an issue with the game mod. maybe a faulty loop in the code.
or maybe another mod is causing it. we have a few installed. list is as following sorted by load order:
https://steamcommunity.com/sharedfiles/filedetails/?id=758597413
https://steamcommunity.com/sharedfiles/filedetails/?id=915690707
https://steamcommunity.com/sharedfiles/filedetails/?id=2324191331
https://steamcommunity.com/sharedfiles/filedetails/?id=657749341
https://steamcommunity.com/sharedfiles/filedetails/?id=2033296258
https://steamcommunity.com/sharedfiles/filedetails/?id=476660043
https://steamcommunity.com/sharedfiles/filedetails/?id=2267007067
https://steamcommunity.com/sharedfiles/filedetails/?id=312976851
https://steamcommunity.com/sharedfiles/filedetails/?id=484504816
https://steamcommunity.com/sharedfiles/filedetails/?id=219757726
https://steamcommunity.com/sharedfiles/filedetails/?id=514062285
https://steamcommunity.com/sharedfiles/filedetails/?id=1359618037
https://steamcommunity.com/sharedfiles/filedetails/?id=557025208
https://steamcommunity.com/sharedfiles/filedetails/?id=1732471843
Thank you!!!
Keeps telling me my graphics card is either overheating or not working properly/update driver, its not overheating, works ok with everything else, and the drivers are up to date.
When I switch off the nanite machine, my game no longer crashes
Edit - after uninstalling the mod, I decided to spawn in the ship that it was building, and my game crashed, so it looks like it wasnt the nanite mod causing the issue but what it was building