Space Engineers

Space Engineers

697 ratings
Relative Top Speed
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Type: Mod
File Size
Posted
Updated
107.029 KB
Apr 12, 2018 @ 4:01pm
Apr 13, 2023 @ 8:12pm
85 Change Notes ( view )

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Relative Top Speed

Description
Features
- User defined speed limits
- Control the speed of individual ships based on mass and acceleration
- Change configuration on the fly (no need to restart)
- Multiplayer ready

Description
Imagine you are in a fighter chasing down an enemy ship. You are closing the gap but just before you get in range they hit 100m/s. Then there's this awkward feeling of hopelessness as you both drift into oblivion. By introducing Cruise speed, a soft speed limit based on mass, and Boost, bonus potential speed based on ship acceleration, this mod defines simple, intuitive, ship classes.

The Nit and Grit
Speed Limit: This is the speed limit implemented in Space Engineers (set to 140m/s by default)

Cruise Speed: This is the maximum speed that the current grid can maintain without continuous acceleration. Cruise speed is determined purely off of grid mass and is calculated on a slight curve giving better results the lighter the ship is.

Boost: beyond cruise speed a resistance force is applied to the grid. A grids boost speed can be calculated like this.
Max Boost = Cruise speed + [acceleration / resistance multiplier]

Ignore Grids Without Thrust: setting this to true will stop all resistance forces on grids that have no thrusters on them. This is to allow gravity cannons and such to still be effective.

Chat Commands
/rts help - lists commands
/rts config - shows maximum and minimum values for grids
/rts hud - displays useful numbers when in cockpit (use this when building)

Default Settings
- Speed Limit: 140 - Ignore Grids Without Thrust: true - Ignore Grids Without Cockpit: false Large Grid - Min Cruise: 60 - Mid Cruise: 80 - Max Cruise: 110 - Mass at Min Cruise: 8M - Mass at Mid Cruise: 5M - Mass at Max Cruise: 200,000 - Resistance Multiplier: 1.5 Small Grid - Min Cruise: 90 - Mid Cruise: 95 - Max Cruise: 115 - Mass at Min Cruise: 400,000 - Mass at Mid Cruise: 300,000 - Mass at Max Cruise: 10,000 - Resistance Multiplier: 1.0

Configuration

There is an API for any modders looking to get speed information about ships. To access it just unzip this mod and copy the RtsApi.cs file into your project.

To configure general default settings for all worlds go to:
%AppData%/Roaming/SpaceEngineers/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg

To configure world settings go to:
%AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg

If you need help with setting up your config post your current config and your desired outcome and ill help get you on track.

What you need to think about when configuring the mod. What is the overall speed limit i want? 100m/s 250m/s? What is the most massive ship i expect to see on server? 500k? 8M? 20M?... What is the minimum speed i want my heaviest ships to move? 60m/s? 100m/s 150m/s? How light do i want to force people to build to get max cruise? 200k? 1M? How much head room do i want to leave for boosting? (MaxCruise=WorldSpeedLimit - headroom) Do i want to favor lighter or heavier grids? If not set the mid values to the value between min and max. Finally tune the resistance multiplier to get boost value you want.


Tags
Speed Mod, Speed Limit, High Speed, High Velocity, Higher Velocity, Faster Speed, Fast Speed, Faster Velocity, Go Fast, More Go Go Juice, Go Go Gadget
Popular Discussions View All (7)
50
19 minutes ago
Config Help
Gauge
4
Nov 3, 2024 @ 9:41am
[UNDOCUMENTED FEATURE] Mod only works correctly with single-grid constructs
Arkil
1
Oct 29, 2024 @ 12:14pm
speed settings :D
NyxEline
645 Comments
Mizar Dec 31, 2024 @ 10:24am 
Common mistake with this mod is to edit the config in the main Space Engineers folder, you need to edit the config file in the save folder for the saved game you want to change the settings for.

Go to AppData/Roaming/SpaceEngineers/Saves/(bunch of digits for your steamid)/(name of saved games, aka Star System...)/Storage/1359618037.sbm_RTS.

Edit "RelativeTopSpeed.cfg" in text editor, NotePad, etc. For a simple change I just double the speeds.
Goose Dec 31, 2024 @ 2:57am 
so i dont really know dick about shit. Is this the sort of mod that i can just install and go and my ships can go faster than in vanilla or does it require a phd and ages of tweaking first?
Bordeldhe Dec 13, 2024 @ 4:40am 
@Darian Stephens
I figured as much. I had found Configurable Parameters and the mod I recommended really does work because in the parameters it was set to 500m/h for small grids and 300 m/h for large. I increased it to 1kph because travelling in space just takes way too much time.
Darian Stephens Dec 13, 2024 @ 4:25am 
@Bordeldhe
That mod's just a speed limit increaser, those are a dime a dozen.
This is different, with a soft speed limit (Increasing resistance as you go faster, requiring your thrusters to push harder against it).

If you don't want that, then yeah just use any mod which adjusts the speed limit to whatever you want, though I'd recommend something like Configurable Parameters.
Bordeldhe Dec 13, 2024 @ 2:06am 
Broken, can't save config, it will reset settings once you load into the game and won't apply any changes at all.

Tried in %AppData%/Roaming/SpaceEngineers/Storage but also in %AppData%/Roaming/SpaceEngineers/Saves, the config in Storage doesn't change, but the one in Saves constantly changes back to its original settings, especially when I do /rts load in the game, should be able to change settings in /rts config to be honest, and load should actually apply those settings.
Bordeldhe Dec 13, 2024 @ 1:33am 
Config doesn't save changes, mine is called 1359618037.sbm_RTS, why can't we change these settings in the game?
Atok Nov 5, 2024 @ 12:00pm 
i Dont get it, when i change the config file in : %AppData%/Roaming/SpaceEngineers/Storage/1259618037_rts/RelativeTopSpeed.cfg

But the config never stay, now it wont apply at all

and if i try to change the config of the save herself : %AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg

i dont find the file on the save folder, even tho i checked the mod work in game i can type /rts, but the /rts config return me the default config, not the one i want
Nyxborne Nov 4, 2024 @ 8:04pm 
@alva No it does not. Once anything is docked (or subgridded) to the main grid, the center of mass changes and when RTS does it's thing it pushes back slight off axis, causing you to drift.
Aiva Nov 4, 2024 @ 3:51pm 
I believe this mod does not play well with vector thrust
Rayregula Oct 29, 2024 @ 12:07pm 
This mod does still work after the contact update, we have been using it without issues. (this is a local game with online enabled, not a dedicated server).

If you are having the configs reset make sure you are editing the config stored within the save folder of the current game. It sounds like you may be editing the wrong config file?