Space Engineers

Space Engineers

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Relative Top Speed
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Type: Mod
File Size
Posted
Updated
107.029 KB
Apr 12, 2018 @ 4:01pm
Apr 13, 2023 @ 8:12pm
85 Change Notes ( view )

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Relative Top Speed

Description
Features
- User defined speed limits
- Control the speed of individual ships based on mass and acceleration
- Change configuration on the fly (no need to restart)
- Multiplayer ready

Description
Imagine you are in a fighter chasing down an enemy ship. You are closing the gap but just before you get in range they hit 100m/s. Then there's this awkward feeling of hopelessness as you both drift into oblivion. By introducing Cruise speed, a soft speed limit based on mass, and Boost, bonus potential speed based on ship acceleration, this mod defines simple, intuitive, ship classes.

The Nit and Grit
Speed Limit: This is the speed limit implemented in Space Engineers (set to 140m/s by default)

Cruise Speed: This is the maximum speed that the current grid can maintain without continuous acceleration. Cruise speed is determined purely off of grid mass and is calculated on a slight curve giving better results the lighter the ship is.

Boost: beyond cruise speed a resistance force is applied to the grid. A grids boost speed can be calculated like this.
Max Boost = Cruise speed + [acceleration / resistance multiplier]

Ignore Grids Without Thrust: setting this to true will stop all resistance forces on grids that have no thrusters on them. This is to allow gravity cannons and such to still be effective.

Chat Commands
/rts help - lists commands
/rts config - shows maximum and minimum values for grids
/rts hud - displays useful numbers when in cockpit (use this when building)

Default Settings
- Speed Limit: 140 - Ignore Grids Without Thrust: true - Ignore Grids Without Cockpit: false Large Grid - Min Cruise: 60 - Mid Cruise: 80 - Max Cruise: 110 - Mass at Min Cruise: 8M - Mass at Mid Cruise: 5M - Mass at Max Cruise: 200,000 - Resistance Multiplier: 1.5 Small Grid - Min Cruise: 90 - Mid Cruise: 95 - Max Cruise: 115 - Mass at Min Cruise: 400,000 - Mass at Mid Cruise: 300,000 - Mass at Max Cruise: 10,000 - Resistance Multiplier: 1.0

Configuration

There is an API for any modders looking to get speed information about ships. To access it just unzip this mod and copy the RtsApi.cs file into your project.

To configure general default settings for all worlds go to:
%AppData%/Roaming/SpaceEngineers/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg

To configure world settings go to:
%AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg
or
Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg

If you need help with setting up your config post your current config and your desired outcome and ill help get you on track.

What you need to think about when configuring the mod. What is the overall speed limit i want? 100m/s 250m/s? What is the most massive ship i expect to see on server? 500k? 8M? 20M?... What is the minimum speed i want my heaviest ships to move? 60m/s? 100m/s 150m/s? How light do i want to force people to build to get max cruise? 200k? 1M? How much head room do i want to leave for boosting? (MaxCruise=WorldSpeedLimit - headroom) Do i want to favor lighter or heavier grids? If not set the mid values to the value between min and max. Finally tune the resistance multiplier to get boost value you want.


Tags
Speed Mod, Speed Limit, High Speed, High Velocity, Higher Velocity, Faster Speed, Fast Speed, Faster Velocity, Go Fast, More Go Go Juice, Go Go Gadget
Popular Discussions View All (8)
52
Jan 2 @ 5:06pm
Config Help
Gauge
4
Nov 3, 2024 @ 9:41am
[UNDOCUMENTED FEATURE] Mod only works correctly with single-grid constructs
Arkil
1
Oct 29, 2024 @ 12:14pm
speed settings :D
NyxEline
656 Comments
Jedediah_Weinstein Mar 30 @ 9:27pm 
Yeah, the lag thing I think is an issue too. I started using the Aerodynamic Physics mod, because it can change the top speed too, and the lag problem went away. No rush on fixes, just glad people are aware of it now. Also, FYI, the Aerodynamic Physics mod has problems saving settings too, I think Keen broke something and pretty much every mod that tries to let you save/edit a config is broken...
Rex Mar 29 @ 10:34pm 
should rename the mod to relative top lag
Gauge  [author] Mar 28 @ 7:09pm 
Oh really, damn. I dont have my work environment setup for SE right now. Ill see what i can do in the next few weeks.
Kris Eike Mar 27 @ 3:32pm 
I can confirm what Jedidiah says. No idea how it happened, but it just suddenly stopped working. Currently the mod is broken and should not be used. Its causing a lot of lag and stuttering when used. Shame, because we love it.
Jedediah_Weinstein Mar 22 @ 8:29pm 
Current state of the mod on a fresh install is 1/2 broken, but still sort of working. `/rts load` does nothing, `/rts config` shows the incorrect settings, and the speed readout is broken and locked to a max of 100 m/s. However, functionally, the mod seems to sort of work as described? Not that I can easily confirm, because the readout is broken, but it's pretty obvious when a ship is moving at 1000 ms VS 100 ms, and it's definitely allowing 1k m/s when I set that in the config files. Also, sometimes when using the Jetpack the readout will decide to work and reports the 100-1000k speeds I'd expect, it's just super inconsistent.

TL;DR the only part of this mod that still works is the upping of the speed limit itself, everything around that is completely broken. Not hating at all, love this mod and appreciate it's creation and maintenance over the years! Just a status update for anyone thinking of using it.
Aurilyn Feb 19 @ 9:54am 
I use Geforce now to play space engineers. Is there anyway I can change the speed config within the game?
FacteriaPhage Jan 30 @ 5:50pm 
@Terro Yup. As stated in the first reply, "Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg were both editted, without the edits actually taking place in game on the server."
Terro Jan 28 @ 8:57am 
@FacteriaPhage I think someone said to NOT change the SE main config file but the config file specific to your save. Did you do that?
FacteriaPhage Jan 22 @ 11:13pm 
I see several reports here and in the Config Help about this mod being broken (as in, changing the config files don't apply any in game changes).

Yet, I know multiple servers that continue to use RTS with changes applied, so there must be a workaround. Someone want to point me in the right direction?

Yes, config files Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg and Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg were both editted, without the edits actually taking place in game on the server.
CABLES Jan 13 @ 7:00pm 
trying to make a calculator spreadsheet for a pvp server i play on -- what formula does this mod use to calculate cruise speed? i've tried taking a look at the script itself, but i'm no programmer and i'm having trouble parsing the code. would really appreciate it if you could write it out as an on-paper expression for people without CS experience like myself.