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TL;DR the only part of this mod that still works is the upping of the speed limit itself, everything around that is completely broken. Not hating at all, love this mod and appreciate it's creation and maintenance over the years! Just a status update for anyone thinking of using it.
Yet, I know multiple servers that continue to use RTS with changes applied, so there must be a workaround. Someone want to point me in the right direction?
Yes, config files Torch/Instance/Storage/1259618037_rts/RelativeTopSpeed.cfg and Torch/Instance/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg were both editted, without the edits actually taking place in game on the server.
Go to AppData/Roaming/SpaceEngineers/Saves/(bunch of digits for your steamid)/(name of saved games, aka Star System...)/Storage/1359618037.sbm_RTS.
Edit "RelativeTopSpeed.cfg" in text editor, NotePad, etc. For a simple change I just double the speeds.
I figured as much. I had found Configurable Parameters and the mod I recommended really does work because in the parameters it was set to 500m/h for small grids and 300 m/h for large. I increased it to 1kph because travelling in space just takes way too much time.
That mod's just a speed limit increaser, those are a dime a dozen.
This is different, with a soft speed limit (Increasing resistance as you go faster, requiring your thrusters to push harder against it).
If you don't want that, then yeah just use any mod which adjusts the speed limit to whatever you want, though I'd recommend something like Configurable Parameters.
Tried in %AppData%/Roaming/SpaceEngineers/Storage but also in %AppData%/Roaming/SpaceEngineers/Saves, the config in Storage doesn't change, but the one in Saves constantly changes back to its original settings, especially when I do /rts load in the game, should be able to change settings in /rts config to be honest, and load should actually apply those settings.
But the config never stay, now it wont apply at all
and if i try to change the config of the save herself : %AppData%/Roaming/SpaceEngineers/Save/(GameSave)/Storage/1259618037_rts/RelativeTopSpeed.cfg
i dont find the file on the save folder, even tho i checked the mod work in game i can type /rts, but the /rts config return me the default config, not the one i want
If you are having the configs reset make sure you are editing the config stored within the save folder of the current game. It sounds like you may be editing the wrong config file?
rts config shows old (default) values and rts load does not help either.
in jetpack it actually works properly, in a ship cockpit my speedo doesn't really show anything above 105m/s, if i then exit the cockpit and fly relative dampened to the ship i'm at e.g. 225 m/s.
Because for space this does not make sense, so I would set it to something like
cruise=100/max=200 in atmosphere and
cruise=1500/max=1500 in space since there is no friction you know
what I don't understand is why bigger ships can fly slower and have less friction, it should be the other way around, right?
In real life, the amount of fuel needed to reach light speed and the mass of that fuel is what would be impractical and where you get diminishing returns. E.G. more fuel weighs more and takes more force to push which means more thrust which burns more fuel, which means more mass from the thrusters themselves, etc.
You could work around exploits by classifying by mass, outer bounds or occlusion, which ever is fastest.
Has anyone else experienced this or found a fix? I can see the same issue happening on my private Torch instance that has default RTS settings. It doesn't happen if I remove RTS temporarily from modlist.
There was a mod I liked ages ago which added an 'atmospheric suit' with more thrust, but inability to function in space, making it impossible to escape a planet with it.
It also had a space suit, which DID work in space, but had low enough thrust that it couldn't even hover in a gravity well.
You had to build a ship to escape the planet, no two ways about it. You needed to switch your suit to the space version, either on-board or before taking off, in order to use it in space.
I found that it made for quite good balance without hampering gameplay, as you still got the utility of the jetpack without making it overpowered.