Space Engineers

Space Engineers

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Type: Mod
Mod category: Script, Other
Tags: hud
File Size
Posted
Updated
7.570 MB
Sep 6, 2015 @ 11:10pm
May 31 @ 12:18am
149 Change Notes ( view )

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Build Info

In 1 collection by Digi
Digi's Space Engineers mods
46 items
Description
Displays more information about the block you're holding or aiming at, along with other features listed below.


Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.


  • Air leak finding
    NOTE This will be removed in the next major version, add the standalone version: https://steamcommunity.com/sharedfiles/filedetails/?id=3170315974


  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.


mod io?
Please read[gist.github.com]
Popular Discussions View All (56)
2
Mar 1 @ 2:19pm
Show overlay for more than 2 blocks at once?
Itagane
2
Oct 16, 2023 @ 1:13am
Ship mass text
DARKH0BBIT
5
Sep 2, 2023 @ 10:26am
Feature Request: Weapon Core Statistics
Thaccus
1,636 Comments
xdevourx 4 hours ago 
I'll have to take a gander and see what I see. Thanks for the response
Digi  [author] Jul 24 @ 2:50am 
As it says there's a problem with other mods, and the last part of that message "See SE log for details" is important as that's where I've written instructions and logged the data to identify the mod triggering this (can't be automatically detected, needs a human with a guessing brain).

The "VSLP events" is just a label for an API thing that can be used wrong by accident, and these checks will prevent some headache-inducing bugs xD
xdevourx Jul 22 @ 8:37pm 
Never saw this error until today and ive been using the same mod list for days: "Build info: other mods are overriding or leaking VSLP events!" what does this even mean?
Titila_ Jul 22 @ 1:23pm 
oh so its just a visual value then? does not impact game physics in any away? good to know thx <3
Digi  [author] Jul 22 @ 11:20am 
Yes, the mod changes it to show the real physical mass (and thousands separator). Mass from the info tab in terminal is unchanged (and can't be touched by mods).

The mod also has a config where you can change HUD mass back to the other value if you really want to.
Titila_ Jul 22 @ 11:07am 
hello, when instaling this mod, my vehicle weights tends to show a very reduced value is this normal?
Jakewhistler Jul 14 @ 7:07pm 
@Digi Worked like a charm, thanks! :)
Digi  [author] Jul 14 @ 2:08am 
There isn't one because there's too many hotkeys and they're kinda a mess =) I'd like something without that much hotkey-ness nor chat commands.

But anyway the /bi cn chat command from description is the only way to toggle that right now.
Jakewhistler Jul 13 @ 9:59pm 
What is the hotkey to view conveyor overlays?
OneSki Jul 9 @ 11:39am 
Works fine for me.