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It must be offline world (private is not offline) and press F11, then enable "debug draw" and re-enable "physics draw" (it starts on for some reason but it's not actually on).
the wscreenshots with the welder where to show the difference between the preview and the build/placed version of the block.
Wellllll the issue there is that the HUD is already kinda full of stuff, a TSS, script that shows up in LCD's lists, only mods can add them, would be much cleaner way of doing this but also means you can't see it in 3rd person unless you add an LCD to the back of the ship or something =)
@kennet0508 & Darian Stephens
Nope, unfortunately I have no access to collider data nor to the toggle for showing what F11 menu's draw physics does, you'll have to use offline worlds with that :/
You're talking about the "Mod: <name> (<workshopId>)" part yes?
That one is only reliable if a .sbc mod adds/overrides it because the game itself will "sign" it with the mod that changed/added it.
However, if a script mod changes something on another block definition they can do that without this "signing", they can do it if they want to but they could also forget xD
Then there's weaponcore's armor resistances which are completely separate from the block definition, one would add a script to tell WC API that blocks X and Y to have these resistances, that's it, none of that is modifying the block's definition even, only how the block reacts to WC's damage.
I suspect the reason heavy armor cube shows modified is because it has a vanilla damage modifier already and they probably set that to default as to keep things consistent.
I am unsure why the screenshots with welder tho, those got me a bit confused until I understood what you were showing :P
i am atm trying to find out why build info shows different infos on modreplacement while the blocks shown should both be replaced,.
https://steamcommunity.com/sharedfiles/filedetails/?id=2923752847
https://steamcommunity.com/sharedfiles/filedetails/?id=2924736011
https://steamcommunity.com/sharedfiles/filedetails/?id=2924736111
https://steamcommunity.com/sharedfiles/filedetails/?id=2924735883
why does it show me the heavy armor as changed over to the vanilla reinforcement ( https://steamcommunity.com/sharedfiles/filedetails/?id=2887576913 ) but not the light armor while still showing the resistances for both in the block preview but only for the heavy armor when its placed down?
so far i already did a clean redownload of both mods and there requirements, checked for mod concflict, let steam check for file integrity of se and checked if it happens in a fresh world with barebone requirements instead of checking in my already existing world with no changes to the result.