Space Engineers

Space Engineers

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Build Info
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Type: Mod
Mod category: Script, Other, Hud
File Size
Posted
Updated
8.139 MB
Sep 6, 2015 @ 11:10pm
Sep 19, 2025 @ 7:29am
158 Change Notes ( view )

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Build Info

In 1 collection by Digi
Digi's Space Engineers mods
51 items
Description
Displays more information about the block you're holding or aiming at, along with other features listed below.

Air leak finder was moved to a standalone version! This means you can use that without all the other stuff this mod provides.

Highlight features
  • Config/ModMenu - Player customizable and toggleable features
    Most of this mods' features can be customized or turned off entirely.

    Easiest way to do so is by using the TextAPI mod menu, open chat and press F2, then a button will appear top-left. (Screenshot #6)

    Alternatively you can edit the config.ini yourself, found in: %appdata%\SpaceEngineers\Storage\514062285.sbm_BuildInfo\config.ini which can then be reloaded mid-game using /bi reload in chat.

  • Equipped/aimed block information
    Equipping a block to place will show a text box showing various info about it, like its mass, integrity, time to build, aswell as block-specific data like inventory capacity, power drain/storage, etc. (Screenshot #3)

    Aiming at a block with welder/grinder (ship ones too) will also show this box with data relevant to its current state instead of definition data. (Screenshot #1)
    It shows projected block info aswell, even ones that can't be welded so that you know why they can't be and can see overlays for them too.
    Overlays can also be locked to stay on an aimed real block using Shift+Reload (Shift+R default) and you can also still see overlays for your equipped block at the same time.

    Additionally, the vanilla block info has some colored line additions for critical, ownership and components that grind into something else (e.g. power cells on battery block, Screenshot #1).


  • Overlays
    Showing mount points, airtight cell faces, conveyor/upgrade/terminal ports and various other block-specific data like ship tool influence area, thruster damage, weapon accuracy cone, etc. (Screenshot #3/Screenshot #4)

    Cycled by pressing Ctrl + (can be changed in config/modmenu).
    Also by aiming at a block and pressing Shift ToggleCubeSize (default Shift R) you activate overlay lock-on to keep it visible without needing to keep aiming.


  • Terminal extra info
    Fills in missing info from the block's bottom-right info in the terminal.
    Stuff like inventory usage+mass, power stats, production status, etc.
    Cockpits/RCs also contain grid-wide power stats.
    Selecting multiple blocks also shows some combined stats for them (affected by GUI transparency unfortunately).


  • Toolbar Info
    This covers a wide range of things for toolbars:
    - On-HUD toolbar info for the currently controlled cockpit/RC (Screenshot #5)
    - In-menu toolbar info (right side) for any toolbar, very useful to remind what PB argument that one slot has.
    - Event toolbar descriptions (left side) to explain when each slot gets triggered (for example in sensor's toolbar).
    - Block actions in toolbars have improved text status that includes block-group-aware status too.

    Block Actions also have customized icons for clarity and distinction because vanilla ones are blurry and very few.

    You can also rename slots per cockpit for the in-HUD one using CustomData with [Toolbar] header and page-slot = name format, see /bi help for more details.


  • ConveyorVis / Conveyor network visualization
    Using /bi conveyorvis or /bi cn in chat while aiming at a ship will map out the conveyor networks.
    (Screenshot #2)
    It automatically refreshes when ship blocks or connections change.

    - Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports a bit orange-ish red.
    - Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen are the colors used for networks, they cycle if you happen to have more than the colors of course.
    - Dots same colors as the network indicate blocks with a single port (dead end).
    - Pink dots mean the block can connect to another grid (connectors, rotors, etc).
    - Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).


  • ... and many more little things
    But this description is too large for steam to let me write, so I've moved the full feature list to a separate page: Full feature list[gist.github.com]


Soft dependency: Text API
The Text API mod is used for better text representation and placement.
Due to the game's auto-adding of dependencies that mod should be automatically installed.

However, this mod will fall back to HUD notifications if TextAPI is not installed or not working.


For modders:
Read: https://github.com/THDigi/BuildInfo/blob/master/Data/Scripts/BuildInfo/API%20Information.txt


Known issues
- Rotating blocks while they're frozen doesn't rotate overlays (game issue: SE-7722).
- Multi-selection block detail info is affected by GUI opacity because it's rendered under, unfixable without KSH adding a way to draw over GUI.


Public testing of new features / bleeding edge version
I've decided to add new features/changes to a separate mod for public testing, if you want to help with testing and feedback, head over to this other mod and read its description:
BuildInfo (bleeding edge build).


Common fixable issues
  • Mod doesn't do anything
    If there wasn't a very recent SE update then it might be download corruption, see guide on fixing that: https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
  • No text / text and background misaligned
    Most likely you just changed your monitor which has a new aspect ratio, an easy realtime fix for this is to go to options -> display and click ok. Simply restarting the game should also fix it.
  • Error during loading - IOException: The process cannot access the file
    Most likely caused by another mod's errors during your previous world's unload.
    A game restart will temporarily get rid of it but you need to identify the erroring mod by looking in the log at the previous world's unload.
    For more details: SE Wiki - known errors[spaceengineers.wiki.gg]


mod io?
Please read[gist.github.com]
Popular Discussions View All (67)
3
Sep 11 @ 4:02am
Localization contribution: 10 languages for Build Info
ZIC
4
Aug 11, 2025 @ 2:42am
Fatal crash on server start with Aug 5th update
Whackanole
2
Mar 2 @ 6:35am
[Feature Request] Provide a way to change the pivot point when building a big block
Gazer
1,961 Comments
Aug 17 @ 5:41am 
@Ethendiel Locendîl
even without buildinfo they are to large for small pipes.
buildinfo doesnt change anything about what can go through which conveyorsize.
for more on conveyors look here:
https://spaceengineers.wiki.gg/wiki/Conveyor_system
Digi  [author]
Aug 11 @ 10:41pm 
I believe drills only damage blocks that you directly hit with the tip, not if they're in the mining radius.
If you want to sculpt voxel more precisely I'd say try my Concrete Tool .
Aug 11 @ 4:50pm 
What i'd like to see is being able to see where I my hand drill will drill so I can be more precise and even when drilling. Like if my drill will overlap a block by accident and destroy it when im drilling nearby.
Digi  [author]
Aug 11 @ 3:36pm 
It does not show any stats on hand tools/weapons, it kinda needs to but not sure where to do it without it being in the way of combat.
Aug 11 @ 1:24pm 
Can this show the area your portable drill mines as well? If so how?
Jul 29 @ 4:07pm 
Error seems to be gone now. Thanks!
Digi  [author]
Jul 28 @ 4:35am 
The bleeding edge version has the fix for this and some other stuff, please test that one as those changes will trickle into this one soon.
Jul 27 @ 11:00pm 
I'm guessing (haven't tested it) the error will go away by turning off Digi's bounding box that comes with the mod. Open chat, hit F2, click BuildInfo, click HUD>>> then turn off Override Tool Selection draw.
Jul 27 @ 10:34pm 
And i Thought I was going crazy . . . good to know as of prosperity i'm not the only one getting that werid exception . . .
Jul 27 @ 8:10pm 
Yep I also got this message just now when grinding down a block. Not sure it was actually causing anything detrimental in-game. I will paste the lines from the log file in a new Discussion thread so we don't clog up the comments here.