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SPARK Arsenal increases detection radius of SPARKs and MEC Troopers by 50%.They still start missions concealed along with the rest of the squad, but it's much harder for them to keep the concealment as they move around the map. It's big clanky hulking robot, so it is to be expected.
Having a BIT or a GREMLIN equipped will grant Active Camo ability to the SPARK, reducing their detection radius by 50%, so it once again becomes similar to regular soldiers.
SPARKs, MEC Troopers, as well as Specialists and other similar soldier classes can now equip both BITs and GREMLINs. BITs can be used for all the regular Protocol duties, although they are weaker in that role. They are also less effective in remote hacking. They heal for less with Medical Protocol, deal less damage with Combat Protocol, and their scanning area is smaller with Scanning Protocol.
GREMLINs can be used with SPARK Repair, healing more HP than a BIT would.
BITs can be used for Aid Protocol, granting a smaller defense bonus. For the duration of the Aid Protocol, the BIT will transfer control over their equipped Heavy Weapon to the soldier targeted by the Aid Protocol. Yes, you can now send Heavy Weapons to allied soldiers.
For the purposes of abilities that affect Heavy Weapons, such as Salvo and Rainmaker, the game will look at abilities on the unit to which the BIT is currently attached to.
Intrusion Protocol and Arsenal squaddie abilities are removed from the SPARKs' ability tree. A dummy Arsenal ability is added to the BIT to explain the new mechanics.
If a SPARK or MEC Trooper equips a BIT or a GREMLIN, new abilities will be added to them:
- Active Camo (explained above)
- Remote Hacking
- Entrench Protocol - if the SPARK uses Aid Protocol on themselves, it will last indefinitely, as long as the SPARK doesn't move. Aid Protocol will not begin its cooldown until the SPARK moves.
Entrench Protocol is meant to provide a static defense boost in situations where a SPARK gets stuck in a prolonged engagement where they can keep engaging enemies every turn without having to move. It should pair well with Squadsight-capable Heavy Cannon.
A dummy Protocol Suite ability is added to SPARKs' ability tree to explain this mechanic.
SPARK Arsenal also fixes the bug that prevents the BIT's bonus to Hacking from showing up in the Armory.
SPARK Arsenal enables SPARKs and MEC Troopers to hack interactive objects without a BIT or a GREMLIN equipped, just like regular soldiers can. They also gain +30 Hack at Squaddie.
They can also use System Infiltration ability, both with and without a BIT / GREMLIN.
Shredder Gun, Shredstorm Cannon and Plasma Blaster heavy weapons do not knockback enemies when they kill them. This makes them look kinda weak. This mod patches up these abilities so that they have some proper knockback.
The list of affected abilities is configurable. By default, all three variations of these heavy weapons are affected: regular soldier, SPARK BIT and SPARK Arm Cannon.
Comparison video