Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
They should do the actions you assign to them. Synchronize Actionbuilder Waypoint and units to the same Actionbuilder Portal.
And with slightly off, do you mean like inches/feets? You should be able to put stuff on desks, for example. The key is to set portals to use editor placement for the units and enable exact places setting.
In the example mission (see the workshop description) there's a car set top of another car with this setup.
Distance can be inches to feet off from positioning even with those settings. The more items and portals you link together the more unstable it becomes in this aspect. I can't spawn a map on a table or troops in tower. Sometimes a trigger won't activate when specificed paramiters are achieved.
Arma does have some logic for avoiding colliding items, but stuff like units in towers should not be a problem as I've done it countless of times before.
Can you replicate this setup?