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Like what ?
With triggers you should be able to do all kind of restrictions and rules.
It is always possible that some Arma 3 update has changed something that's causing Actionbuilder to malfunction, but this would be the first reported case.
Also, any idea why very often I'll have a portal that's meant to spawn 1 vehicle but it spawns 2 on top of eachother sometimes? Everything appears to be synced correctly, and it doesn't happen every time.
Actionpoint <-> All portals.
Units to be spawned <-> All portals involved (one unit / group synchronized).
No players radius: 0 to all portals
Perhaps you could try adding an Actionpoint, Portal and one man to that portal and see if even that works (with no players radius 0). If it does, expand to two portals and so on, so you'll see where it goes wrong.
ARMA 3 has some inner limitations for the max AI-unit count, but with a Repeater module we've been playing a mission that spawns over 1000 units. Obviously not at once, as that would not be feasible for the players and their CPUs.
I do the same in my mission where there are more objects, units do not appear, in this mod there is a limit on the number of objects on the map? With this mod, you will not be able to make a big battle with a lot of units?
Remove the safe zone (set it to 0).
The original units are removed during mission initialization.