RimWorld

RimWorld

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Medieval Overhaul
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Mod, 1.3, 1.4, 1.5
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108.904 MB
11. Apr. 2024 um 14:59
21. Apr. um 16:45
82 Änderungshinweise (anzeigen)

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Medieval Overhaul

Beschreibung
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.



[www.patreon.com]





Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE




https://ko-fi.com/sirlalapyon


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Beliebte Diskussionen Alle anzeigen (47)
418
20. Mai um 2:26
ANGEHEFTET: Bug Reports
ViralReaction
12
1
19. Mai um 12:42
Vanilla Factions Expanded - Medieval 2
OneShotPaddy
8
16. März um 7:49
Go-Juice
SirStart
1.274 Kommentare
QraTz 21. Mai um 15:49 
I do really think that traders should sell salt. If youre in a map without mountain youre quite limited cousine-wise
SpaceBadjur 21. Mai um 15:40 
@Oneshotpaddy you have to research intermediate agriculture first.
MoonMan 20. Mai um 20:06 
is there no kibble???
ghgjj 19. Mai um 19:23 
How do I find Nightmare?
Kazla_G6 18. Mai um 19:23 
Best Mod in Rimworld history
Kullikonossööri 18. Mai um 4:22 
For some reason all peasants are naked.
QraTz 18. Mai um 3:59 
Couldnt the "large pyres" act as electric crematoriums for "Cremation funeral" Ritual?? As typical as it was to burn the dead (specially in my fantasy run, where dark creatures haunt), its so frustrating to not be able to do a proper ritual when burning my colonists corpses on the big pyre
Gimlon07 18. Mai um 2:23 
I would like a darklight variant of the wall torch and the hearth for my sinister castle
rout 17. Mai um 19:37 
Is there a list of all the medieval overhaul submods? Like the faction ones
OneShotPaddy 17. Mai um 0:27 
Has anyone else found that wheat is not an option in growing zones?