Slay the Spire

Slay the Spire

458 valoraciones
Spire Biomes
6
4
4
2
6
3
3
3
3
3
2
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
44.842 MB
18 ENE a las 12:37 p. m.
3 JUN a las 9:36 a. m.
11 notas sobre cambios ( ver )

Suscríbete para descargar
Spire Biomes

Descripción
Introduction:
For the sixth year in a row, I'm glad to present another anniversary project! The date is 2024/01/18 and that means it's been six years since Kiooeht gave us the power to do whatever we want to the spire via Mod the Spire. Once again, a whole bunch of people came together to make another amazing mod for all of you to enjoy.

Description:
The map of Slay the Spire is one of the things few mods ever touch, so we're here to change that in the most compatible way possible! Introducing Spire Biomes, all over the first three acts you'll see pockets of color, modifying the nodes within in various ways.
These biomes range from simple modifiers to existing content to theme parks of new monsters, mechanics, events and more! We hope to introduce some fresh ideas to liven up the most stagnating part of StS while staying within the bounds of balance the act permits. We hope you'll enjoy slaying all the new spire denizens!

Of course, not every biome can be to your liking. Thankfully, we thought of that, and you are free to filter them in the mod config menu. Available by clicking on the mods button in the main menu, selecting Spire Biomes in the list of mods and clicking on config.
There's also an option to disable shaders, some biomes make use of them to add snazzy new visuals, however weaker PCs can really struggle with them. If you need the extra boost in performance, please be sure to try and disable them.

Numbers make the happy chemicals in our brains go brr, so here are some stats:
  • 25+ new Biomes, full of modifiers, content and fun!
  • 30+ new Monsters!
  • 10+ new rewards!

With so many moving parts it's impossible to foresee every interaction and some biomes may still require some tweaking, so please use the provided threads to leave feedback.
If you find bugs, please use the bug reports thread to report them, same with the crash reports as explained below:

PLEASE SUBMIT A CRASHLOG IF YOU REPORT A CRASH
You can find the crashlog in \Steam\steamapps\common\SlayTheSpire\sendToDevs\logs\SlayTheSpire.log if you haven't restarted the game after the crash.

The most important bit is most likely going to be at the very end, it'll look something like this
20:43:36.118 ERROR core.CardCrawlGame> Exception caught java.lang.NullPointerException: null ...

Please give us everything from that point onward. Thank you!

Special Thanks:
To the many people in the Slay the Spire discord server who invested their time into contributing. I won't be adding all of them to the workshop page as contributors because it's a little unwieldy at this point, but if you want to see everybody, you can do so here (or look at the biome authors when you hover them in game):
https://github.com/erasels/SpireMapOverhaul/graphs/contributors

Some individuals have put in a ton of effort beyond what was asked for, and I'd like to thank them specifically:
  • Modargo for his help with every step of managing this project. He made this project go very smoothly, and I greatly appreciated his feedback for most of the balancing for contributions.
  • Alchyr for creating the entire map manipulation framework. It might not seem like much, but this mod is quite the technical marvel in the background, and we have him to thank for it.
  • Pandemonium for all his help with making the Biomes look and work as well as they do. I don't understand the magic he used, but I sure know it's working when I see how good the biomes look on the map.
  • 泡泡茶壶 for creating the chinese localization!
  • しょーとけーき for creating the japanese localization!
  • moviejw for creating the korean localization!
  • Kelzon212 for creating the russian localization!
  • Kiooeht for creating ModTheSpire which made all of this possible in the first place.

For the code and documentation, as well as the contribution rules and more, please go to the Spire Biomes (original name Spire Map Overhaul) github repo, found here:
https://github.com/erasels/SpireMapOverhaul
Discusiones populares Ver todo (3)
38
21 MAY a las 1:55 p. m.
FIJO: Bug&Crash Reports
(Gk) Erasels
2
9 JUN a las 8:04 a. m.
Invasion | Behemoth
cupstudio
27
hace 8 horas
FIJO: Balance Feedback
(Gk) Erasels
134 comentarios
Sp hace 5 horas 
Absolutely love the Biomes mod, however every time I encounter an elite fight with bunch of gremlins at Gremlin town the game collapses. The first time I played the mod, it didn't happen. Anyone knows how I could possibly fix the issue with elite fight at Gremlin town?
me mental boom (Korean Hitman) 9 JUN a las 10:14 a. m. 
The Beast's Lair bug where you have no deck needs to be fixed asap, it just ends your run immediately.
Clovis la Britannia 2 JUN a las 2:00 a. m. 
I have tried this in the Together in Spire multiplayer mod and it has mostly worked so far. One issue we ran into is that the "Beast Lair" biome ends the run. We spawn into a boss fight, but for some reason we do not have decks, so we have no cards to draw. We just need to end the turn until we die and the run is over.
[DFS] ⇚Scribble⇛ 28 MAY a las 5:28 p. m. 
Hi @killer_bug .
I’m not the developer, but I had the same issue.

Go to the Mod’s config, select “Wildfire” biome. Then disable shaders.

That’s what worked for me. I hope it does for you too. :selphinehappy:
killer_bug 26 MAY a las 11:33 p. m. 
the fire biome makes my screen completely black
brumbalbee 22 MAY a las 6:35 p. m. 
Entered The Beast in act III while in a together in spire run and my partner and I had no cards in our decks so the run was just over because reasons :(
모럴 20 MAY a las 3:15 a. m. 
I love your mod and thank you very much .
But if you don't mind, I'd like to ask you a favor.
I want to play with together in spire mode but that does not apply.
Can you make it work?
And once again, thank you for making this mode.
(Gk) Erasels  [autor] 17 MAY a las 9:42 a. m. 
Please use the Bug&Crash Reports thread to reports bugs or crashes. I'll move your post there and will look at it when I have the time.
[DFS] ⇚Scribble⇛ 17 MAY a las 9:08 a. m. 
P.S. My crash report is shortened ( from where the crash begins ), but if you want a longer one, please tell me. :happy_creep:
Laharl 16 MAY a las 11:17 p. m. 
TOGETHER IN SPIRE PLZ!! :steamhappy: